Player Matchup

Zhong Kui
Zhong Kui
Dripp Chimp
Zhong Kui
Level 42
God Stats
7W - 16L
1,451 SR
Queue Stats
12W - 47L
1,213 Elo+
Party 1
Hades
Hades
Layzman217
Hades
Level 18
God Stats
0W - 7L
1,178 SR
Queue Stats
2W - 23L
1,112 Elo+
Party 1
Geb
Geb
Sethster111
Geb
Level 15
God Stats
2W - 9L
1,259 SR
Queue Stats
2W - 13L
1,203 Elo+
Party 1
Izanami
Izanami
TiocfaidhArLaa
Izanami
Level 17
God Stats
1W - 1L
1,813 SR
Queue Stats
1W - 9L
1,188 Elo+
Party 1
Nemesis
Nemesis
UrGuyBri
Nemesis
Level 43
God Stats
2W - 5L
1,426 SR
Queue Stats
134W - 157L
1,346 Elo+
Party 1
Team Averages
Level 27
1,425 SR
1,212 Elo+

VS

Team Averages
Level 111
1,629 SR
1,526 Elo+
Scylla
Scylla
Creaper76
Scylla
Level 142
God Stats
4W - 2L
1,500 SR
Queue Stats
237W - 225L
1,512 Elo+
Solo
Vamana
Vamana
ExoTicPsyko
Vamana
Level 137
God Stats
7W - 4L
1,908 SR
Queue Stats
253W - 248L
1,573 Elo+
Solo
Cernunnos
Cernunnos
FOCUS000
Cernunnos
Level 54
God Stats
3W - 5L
1,500 SR
Queue Stats
373W - 325L
1,545 Elo+
Solo
Chang'e
Chang'e
LecheMiPalo
Chang'e
Level 98
God Stats
12W - 5L
1,707 SR
Queue Stats
170W - 167L
1,514 Elo+
Solo
Tiamat
Tiamat
ValeriaVerão
Tiamat
Level 124
God Stats
5W - 7L
1,530 SR
Queue Stats
299W - 280L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dripp Chimp
Zhong Kui
10
4 / 6 / 1
6,262
626
5,583
9,808
6,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hades
9
1 / 5 / 0
5,649
565
3,531
9,499
3,801
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 8 / 1
4,639
464
1,609
12,455
5,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 7 / 0
5,171
517
2,447
8,265
2,270
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
UrGuyBri
Nemesis
8
0 / 6 / 5
5,241
524
3,689
10,356
3,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Creaper76
Scylla
11
4 / 0 / 5
6,726
673
6,222
4,872
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
11
2 / 5 / 7
6,361
636
4,673
10,802
4,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
FOCUS000
Cernunnos
13
11 / 0 / 7
8,172
817
11,526
7,260
2,860
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
LecheMiPalo
Chang'e
12
7 / 2 / 2
7,544
754
8,091
7,973
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
8 / 1 / 9
7,583
758
6,766
5,714
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
6
Kills
32
32
Deaths
8
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
Creaper76
Scylla
4
0
5
6.5
L
Zhong Kui
Dripp Chimp
Zhong Kui
4
6
1
0.75
W
Vamana
2
5
7
1.1
W
Cernunnos
FOCUS000
Cernunnos
11
0
7
14.5
L
Hades
1
5
0
0.2
W
Chang'e
LecheMiPalo
Chang'e
7
2
2
4
L
0
8
1
0.06
L
1
7
0
0.14
L
Nemesis
UrGuyBri
Nemesis
0
6
5
0.42
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,859
Damage
37,278
50,383
Taken
36,621
20,947
Mitigated
15,675
7,586
Healing
10,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Creaper76
Scylla
6,222
840
0
1,791
4,872
1,605
634
2,347
2,525
39,619
0
L
Zhong Kui
Dripp Chimp
Zhong Kui
5,583
501
0
2,182
9,808
6,023
124
4,112
5,350
36,652
0
W
Vamana
4,673
2,428
0
449
10,802
4,890
345
2,167
8,635
0
38,944
W
Cernunnos
FOCUS000
Cernunnos
11,526
6,558
0
3,697
7,260
2,860
229
1,480
5,780
0
61,211
L
Hades
3,531
449
170
2,534
9,499
3,801
0
4,161
5,057
26,709
0
W
Chang'e
LecheMiPalo
Chang'e
8,091
808
360
2,638
7,973
2,786
0
3,722
4,251
47,148
0
L
1,609
372
0
878
12,455
5,389
0
4,533
7,622
9,576
0
L
2,447
1,125
0
839
8,265
2,270
0
2,390
5,717
0
26,902
L
Nemesis
UrGuyBri
Nemesis
3,689
927
0
983
10,356
3,464
0
4,510
5,558
0
24,015
W
6,766
900
0
1,210
5,714
3,534
198
1,007
4,707
33,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,962
Gold Earned
36,386
203
Minions Killed
366
0
Camps Cleared
0
1,001,883
Distance Traveled
1,063,570
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,726
673
73
7
0
194,313
0
L
Zhong Kui
6,262
626
52
5
0
174,992
0
W
Vamana
6,361
636
63
6
0
229,279
0
W
Cernunnos
8,172
817
99
10
0
201,595
0
L
Hades
5,649
565
42
4
0
198,120
0
W
Chang'e
7,544
754
77
8
0
200,528
0
L
Geb
4,639
464
12
1
0
203,112
0
L
Izanami
5,171
517
59
6
0
191,298
0
L
Nemesis
5,241
524
38
4
0
234,361
0
W
Tiamat
7,583
758
54
5
0
237,855
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role