Player Matchup

Skadi
Skadi
ButEnthusiast
Skadi
Level 159
God Stats
14W - 9L
1,553 SR
Queue Stats
451W - 591L
1,422 Elo+
Party 1
Achilles
Achilles
LiquidSodaa
Achilles
Level 67
God Stats
2W - 6L
1,500 SR
Queue Stats
258W - 365L
1,374 Elo+
Party 1
Fenrir
Fenrir
Silenced MK1
Fenrir
Level 6
God Stats
0W - 2L
1,299 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 2
Hercules
Hercules
phe0120
Hercules
Level 31
God Stats
1W - 2L
1,281 SR
Queue Stats
24W - 29L
1,366 Elo+
Party 2
Cernunnos
Cernunnos
syfe Pitch
Cernunnos
Level 86
God Stats
1W - 4L
1,282 SR
Queue Stats
107W - 104L
1,409 Elo+
Party 2
Team Averages
Level 70
1,383 SR
1,370 Elo+

VS

Team Averages
Level 104
1,516 SR
1,443 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CaseOfThMondays
Nemesis
Level 67
God Stats
9W - 3L
1,738 SR
Queue Stats
98W - 101L
1,459 Elo+
Solo
Bacchus
Bacchus
Jabami3828
Bacchus
Level 102
God Stats
14W - 10L
1,523 SR
Queue Stats
494W - 470L
1,434 Elo+
Solo
Vamana
Vamana
LilSkully40
Vamana
Level 109
God Stats
1W - 1L
1,311 SR
Queue Stats
118W - 135L
1,449 Elo+
Solo
Sol
Sol
aldair_lm10
Sol
Level 83
God Stats
5W - 7L
1,506 SR
Queue Stats
143W - 153L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
5,430
543
1,429
5,651
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
LiquidSodaa
Achilles
10
3 / 3 / 0
5,416
542
4,022
9,144
3,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
7
0 / 6 / 0
4,290
429
373
7,831
2,117
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
phe0120
Hercules
8
1 / 4 / 0
4,682
468
1,934
7,540
3,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
syfe Pitch
Cernunnos
8
0 / 2 / 0
4,558
456
3,906
6,853
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
5 / 0 / 2
6,960
696
5,134
2,224
576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 4
6,112
611
4,006
6,385
2,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
Jabami3828
Bacchus
9
1 / 0 / 5
5,792
579
3,940
5,070
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
11
3 / 3 / 0
6,712
671
3,051
7,329
3,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 1 / 2
5,808
581
5,614
4,833
1,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
4
Kills
14
15
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
2
6
L
0
0
1
0.5
W
3
0
4
5
W
Bacchus
Jabami3828
Bacchus
1
0
5
3.5
W
Vamana
3
3
0
1
L
Achilles
LiquidSodaa
Achilles
3
3
0
1
L
Fenrir
0
6
0
0
W
2
1
2
3
L
Hercules
phe0120
Hercules
1
4
0
0.25
L
Cernunnos
syfe Pitch
Cernunnos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,664
Damage
21,745
37,019
Taken
25,841
14,025
Mitigated
12,361
6,680
Healing
8,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,134
2,614
0
818
2,224
576
236
0
2,224
54,079
0
L
1,429
533
0
1,655
5,651
1,664
0
1,063
4,588
0
49,132
W
4,006
2,247
0
1,130
6,385
2,018
0
0
6,385
0
40,719
W
Bacchus
Jabami3828
Bacchus
3,940
227
0
2,258
5,070
4,351
0
0
4,941
11,446
0
W
Vamana
3,051
793
0
2,241
7,329
3,912
0
0
7,329
0
39,744
L
Achilles
LiquidSodaa
Achilles
4,022
829
0
1,640
9,144
3,785
20
187
8,570
0
26,321
L
Fenrir
373
66
0
278
7,831
2,117
0
3,842
3,989
0
9,923
W
5,614
2,517
0
1,914
4,833
1,504
568
0
4,761
47,115
0
L
Hercules
phe0120
Hercules
1,934
1,110
221
1,014
7,540
3,827
0
5,056
2,484
0
13,459
L
Cernunnos
syfe Pitch
Cernunnos
3,906
1,566
322
1,550
6,853
2,632
0
4,540
2,313
0
29,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,376
Gold Earned
31,384
197
Minions Killed
327
0
Camps Cleared
0
940,336
Distance Traveled
1,025,199
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,960
696
92
9
0
192,773
0
L
Skadi
5,430
543
88
9
0
176,898
0
W
Nemesis
6,112
611
73
7
0
232,664
0
W
Bacchus
5,792
579
7
1
0
217,130
3
W
Vamana
6,712
671
66
7
0
200,086
0
L
Achilles
5,416
542
30
3
0
184,103
0
L
Fenrir
4,290
429
14
1
0
187,937
0
W
Sol
5,808
581
89
9
0
182,546
0
L
Hercules
4,682
468
26
3
0
213,019
0
L
Cernunnos
4,558
456
39
4
0
178,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role