Player Matchup

Danzaburou
Danzaburou
AdmCooper
Danzaburou
Level 29
God Stats
47W - 53L
1,479 SR
Queue Stats
77W - 87L
1,421 Elo+
Party 1
Tiamat
Tiamat
LeBigCheese
Tiamat
Level 69
God Stats
34W - 38L
1,527 SR
Queue Stats
100W - 97L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
kjconn
Jormungandr
Level 97
God Stats
16W - 7L
1,701 SR
Queue Stats
130W - 126L
1,446 Elo+
Party 1
Team Averages
Level 65
1,569 SR
1,462 Elo+

VS

Team Averages
Level 97
1,504 SR
1,353 Elo+
Achilles
Achilles
AKAtticus
Achilles
Level 49
God Stats
32W - 30L
1,446 SR
Queue Stats
261W - 259L
1,431 Elo+
Party 2
Discordia
Discordia
BittyCent
Discordia
Level 157
God Stats
163W - 99L
1,565 SR
Queue Stats
345W - 343L
1,432 Elo+
Party 2
Loki
Loki
Z Slayer 1199
Loki
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdmCooper
Danzaburou
15
5 / 2 / 8
13,922
819
9,009
14,143
6,842
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
16
8 / 3 / 5
13,479
793
16,922
11,097
9,429
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
kjconn
Jormungandr
16
5 / 3 / 11
13,132
772
14,636
22,057
26,795
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AKAtticus
Achilles
14
4 / 5 / 1
12,587
740
8,156
22,831
22,092
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
BittyCent
Discordia
16
3 / 5 / 3
12,876
757
16,830
12,112
5,489
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 8 / 5
11,173
657
8,137
16,108
5,924
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
18
Kills
8
8
Deaths
18
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
AKAtticus
Achilles
4
5
1
0.9
W
Danzaburou
AdmCooper
Danzaburou
5
2
8
4.5
L
Discordia
BittyCent
Discordia
3
5
3
0.9
W
Tiamat
8
3
5
3.5
L
1
8
5
0.44
W
Jormungandr
kjconn
Jormungandr
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,567
Damage
33,123
47,297
Taken
51,051
43,066
Mitigated
33,505
8,926
Healing
4,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AKAtticus
Achilles
8,156
2,902
0
310
22,831
22,092
66
13,948
8,883
0
19,586
W
Danzaburou
AdmCooper
Danzaburou
9,009
3,799
0
3,678
14,143
6,842
2,716
6,171
7,972
0
51,444
L
Discordia
BittyCent
Discordia
16,830
1,109
0
955
12,112
5,489
0
6,829
5,283
74,081
0
W
Tiamat
16,922
1,010
0
1,796
11,097
9,429
505
3,996
7,101
61,284
0
L
8,137
1,405
0
3,324
16,108
5,924
0
9,719
6,389
0
39,794
W
Jormungandr
kjconn
Jormungandr
14,636
2,550
0
3,452
22,057
26,795
179
7,486
14,136
40,086
2,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,533
Gold Earned
36,636
163
Minions Killed
167
0
Camps Cleared
0
892,442
Distance Traveled
841,990
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,587
740
21
1
0
308,854
2
W
Danzaburou
13,922
819
64
4
0
290,193
4
L
Discordia
12,876
757
94
6
0
272,784
1
W
Tiamat
13,479
793
58
3
0
304,190
0
L
Loki
11,173
657
52
3
0
260,352
0
W
Jormungandr
13,132
772
41
2
0
298,059
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role