Player Matchup

Vamana
Vamana
KillerLawyer
Vamana
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 11L
1,398 Elo+
Solo
Scylla
Scylla
RunthatFade8524
Scylla
Level 49
God Stats
4W - 3L
1,391 SR
Queue Stats
306W - 219L
1,505 Elo+
Solo
Chang'e
Chang'e
Teamvkor
Chang'e
Level 100
God Stats
11W - 0L
1,614 SR
Queue Stats
317W - 315L
1,512 Elo+
Party 1
Hera
Hera
TupacShakur520
Hera
Level 127
God Stats
2W - 2L
1,480 SR
Queue Stats
138W - 147L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
xSomeGamerx
Danzaburou
Level 108
God Stats
17W - 21L
1,310 SR
Queue Stats
799W - 836L
1,439 Elo+
Solo
Team Averages
Level 84
1,459 SR
1,469 Elo+

VS

Team Averages
Level 83
1,552 SR
1,407 Elo+
Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CloakedStoner
Scylla
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
95W - 104L
1,510 Elo+
Solo
Vamana
Vamana
Dhanimals
Vamana
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,076 Elo+
Solo
Charybdis
Charybdis
Dieso
Charybdis
Level 69
God Stats
3W - 2L
1,761 SR
Queue Stats
92W - 99L
1,487 Elo+
Party 2
Pele
Pele
Nitumby
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
5 / 3 / 17
10,440
696
13,765
20,735
34,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
10 / 1 / 15
12,038
803
20,223
12,857
5,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
Teamvkor
Chang'e
17
3 / 0 / 17
10,465
698
8,454
14,878
6,425
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

19
6 / 0 / 18
11,637
776
16,771
11,153
6,342
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Danzaburou
xSomeGamerx
Danzaburou
17
5 / 2 / 16
11,037
736
17,200
17,323
8,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
0 / 5 / 2
8,730
582
8,923
13,507
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 6 / 4
9,353
624
12,053
12,985
5,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
Dhanimals
Vamana
17
1 / 5 / 3
9,408
627
6,188
19,713
18,172
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Dieso
Charybdis
17
3 / 4 / 2
9,681
645
10,995
16,128
7,806
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Nitumby
Pele
13
1 / 9 / 2
8,218
548
9,592
16,510
6,887
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
19
29
Kills
6
6
Deaths
29
83
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
2
0.2
L
1
6
4
0.5
L
Vamana
Dhanimals
Vamana
1
5
3
0.5
L
Charybdis
Dieso
Charybdis
3
4
2
1
W
Vamana
5
3
17
4.5
L
Pele
Nitumby
Pele
1
9
2
0.22
W
10
1
15
17.5
W
Chang'e
Teamvkor
Chang'e
3
0
17
11.5
W
6
0
18
15
W
Danzaburou
xSomeGamerx
Danzaburou
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,413
Damage
47,751
76,946
Taken
78,843
61,276
Mitigated
44,414
51,431
Healing
27,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,923
496
13,171
5,041
13,507
6,009
0
8,050
5,457
26,107
0
L
12,053
168
278
1,568
12,985
5,540
0
6,710
6,275
27,193
0
L
Vamana
Dhanimals
Vamana
6,188
1,945
292
1,859
19,713
18,172
0
9,445
10,268
0
27,599
L
Charybdis
Dieso
Charybdis
10,995
5,363
555
3,347
16,128
7,806
0
10,674
5,454
0
25,685
W
Vamana
13,765
7,432
1,179
2,850
20,735
34,037
316
4,895
15,658
0
17,525
L
Pele
Nitumby
Pele
9,592
1,467
175
1,589
16,510
6,887
0
10,569
5,941
0
15,245
W
20,223
993
1,003
1,661
12,857
5,701
1,792
2,283
10,476
32,714
0
W
Chang'e
Teamvkor
Chang'e
8,454
485
23,594
11,032
14,878
6,425
999
6,338
8,540
23,264
0
W
16,771
3,211
1,412
1,277
11,153
6,342
1,611
3,674
7,403
47,608
0
W
Danzaburou
xSomeGamerx
Danzaburou
17,200
5,370
2,071
5,352
17,323
8,771
2,646
3,430
13,893
0
32,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,617
Gold Earned
45,390
182
Minions Killed
154
0
Camps Cleared
0
1,443,772
Distance Traveled
1,251,918
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,730
582
30
2
0
248,602
0
L
Scylla
9,353
624
50
3
0
239,486
0
L
Vamana
9,408
627
39
3
0
267,943
0
L
Charybdis
9,681
645
29
2
0
261,348
0
W
Vamana
10,440
696
7
0
0
293,892
0
L
Pele
8,218
548
6
0
0
234,539
0
W
Scylla
12,038
803
42
3
0
244,968
0
W
Chang'e
10,465
698
33
2
0
315,297
0
W
Hera
11,637
776
56
4
0
318,792
0
W
Danzaburou
11,037
736
44
3
0
270,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role