Player Matchup

Geb
Geb
BigFluff9199
Geb
Level 38
God Stats
3W - 1L
1,920 SR
Queue Stats
94W - 111L
1,470 Elo+
Party 1
Shiva
Shiva
III N3O llI
Shiva
Level 152
God Stats
12W - 11L
1,618 SR
Queue Stats
549W - 533L
1,558 Elo+
Party 1
Izanami
Izanami
KFAB21
Izanami
Level 17
God Stats
24W - 23L
1,725 SR
Queue Stats
121W - 126L
1,418 Elo+
Party 1
Fenrir
Fenrir
Mason-P83
Fenrir
Level 41
God Stats
2W - 1L
1,915 SR
Queue Stats
30W - 27L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
WaW_Exility
Baron Samedi
Level 69
God Stats
7W - 9L
1,082 SR
Queue Stats
136W - 150L
1,530 Elo+
Party 1
Team Averages
Level 63
1,652 SR
1,488 Elo+

VS

Team Averages
Level 108
1,489 SR
1,458 Elo+
Achilles
Achilles
Anti_Sober_
Achilles
Level 61
God Stats
4W - 9L
1,406 SR
Queue Stats
737W - 683L
1,497 Elo+
Solo
Charybdis
Charybdis
JackinAround662
Charybdis
Level 81
God Stats
9W - 5L
1,503 SR
Queue Stats
99W - 95L
1,506 Elo+
Solo
Kukulkan
Kukulkan
Krozth115
Kukulkan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 118L
1,443 Elo+
Solo
Shiva
Shiva
Maury Austin
Shiva
Level 117
God Stats
2W - 5L
1,311 SR
Queue Stats
385W - 398L
1,376 Elo+
Solo
Da Ji
Da Ji
When Ur Too Ehh
Da Ji
Level 153
God Stats
4W - 2L
1,725 SR
Queue Stats
85W - 108L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,395
490
2,080
7,077
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 0
5,949
541
8,128
10,802
9,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
KFAB21
Izanami
8
0 / 7 / 0
4,931
448
5,941
9,991
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Mason-P83
Fenrir
8
0 / 6 / 0
4,844
440
3,641
12,420
4,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
WaW_Exility
Baron Samedi
8
0 / 3 / 0
4,830
439
1,966
6,637
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Anti_Sober_
Achilles
10
0 / 1 / 2
5,611
510
4,708
8,920
5,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
JackinAround662
Charybdis
11
9 / 0 / 0
7,358
669
8,445
7,273
2,254
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kukulkan
Krozth115
Kukulkan
12
2 / 0 / 3
7,264
660
5,835
4,387
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 0 / 7
5,768
524
2,284
10,517
4,872
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
10 / 2 / 3
7,517
683
6,315
7,802
2,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
2
Kills
22
22
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
Anti_Sober_
Achilles
0
1
2
1
L
1
3
0
0.33
L
1
3
0
0.33
W
Charybdis
JackinAround662
Charybdis
9
0
0
9
L
Izanami
KFAB21
Izanami
0
7
0
0
W
Kukulkan
Krozth115
Kukulkan
2
0
3
3.5
L
Fenrir
Mason-P83
Fenrir
0
6
0
0
W
1
0
7
4.5
L
Baron Samedi
WaW_Exility
Baron Samedi
0
3
0
0
W
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,756
Damage
27,587
46,927
Taken
38,899
23,809
Mitigated
17,132
7,843
Healing
10,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Anti_Sober_
Achilles
4,708
1,114
0
1,615
8,920
5,371
0
944
7,976
0
29,304
L
2,080
63
0
885
7,077
4,867
0
296
6,781
14,574
0
L
8,128
2,387
70
1,280
10,802
9,057
0
0
10,142
0
42,222
W
Charybdis
JackinAround662
Charybdis
8,445
4,378
75
2,545
7,273
2,254
1,600
584
6,689
0
44,556
L
Izanami
KFAB21
Izanami
5,941
4,606
0
1,323
9,991
3,089
243
0
9,991
0
39,601
W
Kukulkan
Krozth115
Kukulkan
5,835
291
0
494
4,387
1,639
220
1,669
2,718
56,958
0
L
Fenrir
Mason-P83
Fenrir
3,641
765
0
2,607
12,420
4,276
0
2,324
10,096
0
28,052
W
2,284
683
123
4,721
10,517
4,872
19
453
10,064
0
19,299
L
Baron Samedi
WaW_Exility
Baron Samedi
1,966
88
140
1,538
6,637
2,520
0
3,215
3,422
24,965
0
W
6,315
2,714
0
540
7,802
2,996
260
396
7,406
0
43,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,949
Gold Earned
33,518
215
Minions Killed
318
0
Camps Cleared
0
1,045,499
Distance Traveled
1,139,753
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,611
510
43
4
0
238,178
0
L
Geb
5,395
490
19
2
0
214,222
0
L
Shiva
5,949
541
59
5
0
196,910
0
W
Charybdis
7,358
669
72
7
0
237,277
0
L
Izanami
4,931
448
60
5
0
179,281
0
W
Kukulkan
7,264
660
107
10
0
219,829
0
L
Fenrir
4,844
440
41
4
0
244,509
0
W
Shiva
5,768
524
31
3
0
203,618
2
L
Baron Samedi
4,830
439
36
3
0
210,577
0
W
Da Ji
7,517
683
65
6
0
240,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role