Player Matchup

Nemesis
Nemesis
Estiv20
Nemesis
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
446W - 390L
1,596 Elo+
Party 2
Nu Wa
Nu Wa
Krakatoa1615
Nu Wa
Level 158
God Stats
15W - 6L
1,719 SR
Queue Stats
201W - 165L
1,575 Elo+
Party 2
Izanami
Izanami
ReckIes
Izanami
Level 85
God Stats
1W - 1L
1,700 SR
Queue Stats
68W - 25L
1,753 Elo+
Party 1
Bakasura
Bakasura
TTVExtremo2546XD
Bakasura
Level 159
God Stats
8W - 5L
1,548 SR
Queue Stats
311W - 265L
1,573 Elo+
Party 2
Geb
Geb
eekagon
Geb
Level 159
God Stats
2W - 3L
1,787 SR
Queue Stats
113W - 44L
1,920 Elo+
Party 1
Team Averages
Level 143
1,651 SR
1,683 Elo+

VS

Team Averages
Level 112
1,647 SR
1,571 Elo+
Thanatos
Thanatos
Muffled Legend
Thanatos
Level 149
God Stats
6W - 6L
1,689 SR
Queue Stats
221W - 183L
1,620 Elo+
Party 4
Hercules
Hercules
Quikster
Hercules
Level 65
God Stats
9W - 13L
1,536 SR
Queue Stats
240W - 221L
1,526 Elo+
Party 3
Izanami
Izanami
Slugondeez
Izanami
Level 64
God Stats
25W - 16L
1,556 SR
Queue Stats
496W - 539L
1,549 Elo+
Party 3
Sobek
Sobek
huffmin
Sobek
Level 126
God Stats
5W - 7L
1,508 SR
Queue Stats
340W - 307L
1,522 Elo+
Party 3
Thoth
Thoth
xiFates
Thoth
Level 154
God Stats
3W - 2L
1,949 SR
Queue Stats
205W - 161L
1,640 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Estiv20
Nemesis
15
0 / 2 / 6
9,236
543
6,087
13,050
5,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 3 / 3
9,585
564
6,559
6,612
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
ReckIes
Izanami
19
11 / 3 / 3
12,537
737
21,410
12,140
5,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 2 / 2
11,266
663
9,310
18,528
13,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
15
3 / 1 / 7
10,202
600
9,589
16,687
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
1 / 3 / 4
8,169
481
4,988
15,005
6,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Quikster
Hercules
16
1 / 4 / 2
9,276
546
10,057
14,822
14,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Slugondeez
Izanami
13
3 / 7 / 1
8,403
494
5,712
16,519
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sobek
huffmin
Sobek
11
1 / 3 / 3
7,592
447
4,135
15,767
16,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thoth
xiFates
Thoth
15
4 / 2 / 0
9,062
533
8,701
9,391
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
19
Kills
10
11
Deaths
19
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Estiv20
Nemesis
0
2
6
1.5
W
1
3
3
0.83
L
Thanatos
1
3
4
1
L
Hercules
Quikster
Hercules
1
4
2
0.5
W
Izanami
ReckIes
Izanami
11
3
3
4.17
L
Izanami
Slugondeez
Izanami
3
7
1
0.5
W
4
2
2
2.5
W
Geb
3
1
7
6.5
L
Sobek
huffmin
Sobek
1
3
3
0.83
L
Thoth
xiFates
Thoth
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,955
Damage
33,593
67,017
Taken
71,504
42,065
Mitigated
46,459
20,201
Healing
20,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Estiv20
Nemesis
6,087
2,586
0
2,874
13,050
5,188
446
1,962
11,088
0
76,456
W
6,559
1,207
0
1,362
6,612
1,921
4,829
4,483
2,129
75,798
0
L
Thanatos
4,988
831
0
9,327
15,005
6,098
0
1,821
12,964
0
72,662
L
Hercules
Quikster
Hercules
10,057
5,171
0
3,724
14,822
14,335
0
701
12,622
0
84,774
W
Izanami
ReckIes
Izanami
21,410
17,076
0
3,652
12,140
5,736
4,014
1,233
10,907
0
135,991
L
Izanami
Slugondeez
Izanami
5,712
4,107
0
2,886
16,519
6,457
0
2,944
12,937
0
66,272
W
9,310
5,425
0
8,694
18,528
13,506
1,299
213
18,315
0
62,613
W
Geb
9,589
1,231
0
3,619
16,687
15,714
0
5,344
11,343
31,271
791
L
Sobek
huffmin
Sobek
4,135
742
0
3,504
15,767
16,001
0
3,865
11,320
18,810
0
L
Thoth
xiFates
Thoth
8,701
346
0
1,385
9,391
3,568
0
5,392
3,492
85,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,826
Gold Earned
42,502
633
Minions Killed
567
0
Camps Cleared
0
1,764,071
Distance Traveled
1,679,893
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,236
543
102
6
0
418,259
5
W
Nu Wa
9,585
564
127
7
0
319,415
7
L
Thanatos
8,169
481
106
6
0
357,938
0
L
Hercules
9,276
546
158
9
0
360,238
3
W
Izanami
12,537
737
201
12
0
313,719
0
L
Izanami
8,403
494
125
7
0
307,586
0
W
Bakasura
11,266
663
174
10
0
319,397
8
W
Geb
10,202
600
29
2
0
393,281
0
L
Sobek
7,592
447
27
2
0
350,242
3
L
Thoth
9,062
533
151
9
0
303,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role