Player Matchup

He Bo
He Bo
Granuja25
He Bo
Level 164
God Stats
5W - 8L
1,393 SR
Queue Stats
99W - 102L
1,459 Elo+
Solo
Ymir
Ymir
Lmg Swagz
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,210 Elo+
Party 3
Bellona
Bellona
SGG Eagle5746
Bellona
Level 83
God Stats
10W - 5L
1,681 SR
Queue Stats
222W - 185L
1,465 Elo+
Party 3
Merlin
Merlin
TheCrow6666522
Merlin
Level 81
God Stats
3W - 12L
1,475 SR
Queue Stats
37W - 34L
1,479 Elo+
Solo
Danzaburou
Danzaburou
thadiusalmighty
Danzaburou
Level 41
God Stats
36W - 31L
1,504 SR
Queue Stats
59W - 57L
1,396 Elo+
Party 3
Team Averages
Level 79
1,511 SR
1,402 Elo+

VS

Team Averages
Level 97
1,450 SR
1,463 Elo+
Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
AlexRFLestrange
Amaterasu
Level 154
God Stats
5W - 3L
1,513 SR
Queue Stats
445W - 411L
1,483 Elo+
Party 1
Rama
Rama
LuC Rose 7u7
Rama
Level 128
God Stats
6W - 4L
1,504 SR
Queue Stats
300W - 290L
1,469 Elo+
Party 1
Loki
Loki
Obvxous
Loki
Level 68
God Stats
3W - 2L
1,236 SR
Queue Stats
10W - 10L
1,221 Elo+
Solo
Heimdallr
Heimdallr
WiseBalloon3
Heimdallr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 27L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Granuja25
He Bo
15
3 / 2 / 0
8,618
616
8,541
9,350
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
0 / 2 / 3
6,182
442
2,962
11,359
9,004
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
11
0 / 6 / 0
6,814
487
12,877
16,500
18,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
0 / 2 / 0
6,541
467
2,663
4,590
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
thadiusalmighty
Danzaburou
11
3 / 2 / 1
7,175
513
9,416
9,029
3,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 3 / 5
7,240
517
6,071
12,726
9,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
AlexRFLestrange
Amaterasu
15
4 / 0 / 1
9,482
677
8,990
15,150
11,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
2 / 1 / 2
6,746
482
7,068
7,015
2,879
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
Obvxous
Loki
15
7 / 0 / 2
9,308
665
6,725
9,207
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
WiseBalloon3
Heimdallr
13
1 / 2 / 3
7,094
507
3,919
8,969
3,626
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
14
14
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
3
5
0.83
W
Amaterasu
AlexRFLestrange
Amaterasu
4
0
1
4.5
L
He Bo
Granuja25
He Bo
3
2
0
1.5
L
Ymir
0
2
3
0.75
W
2
1
2
3
W
Loki
Obvxous
Loki
7
0
2
8
L
Bellona
0
6
0
0
L
0
2
0
0
W
Heimdallr
WiseBalloon3
Heimdallr
1
2
3
1.25
L
Danzaburou
thadiusalmighty
Danzaburou
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,459
Damage
32,773
50,828
Taken
53,067
35,523
Mitigated
31,311
11,001
Healing
20,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,071
217
1,602
4,193
12,726
9,415
0
2,296
10,430
21,479
0
W
Amaterasu
AlexRFLestrange
Amaterasu
8,990
4,550
0
7,354
15,150
11,392
540
1,785
13,365
0
77,321
L
He Bo
Granuja25
He Bo
8,541
1,296
0
2,866
9,350
3,656
0
116
9,234
81,025
0
L
Ymir
2,962
1,284
0
836
11,359
9,004
28
2,316
9,043
18,249
0
W
7,068
6,286
0
937
7,015
2,879
496
1,340
5,675
0
54,168
W
Loki
Obvxous
Loki
6,725
2,967
0
4,020
9,207
3,999
0
1,459
7,748
0
76,275
L
Bellona
12,877
6,481
0
3,502
16,500
18,120
0
632
15,868
0
58,203
L
2,663
0
0
499
4,590
1,500
29
360
4,230
34,204
0
W
Heimdallr
WiseBalloon3
Heimdallr
3,919
1,452
0
2,111
8,969
3,626
0
7,286
1,683
0
34,021
L
Danzaburou
thadiusalmighty
Danzaburou
9,416
5,448
193
3,105
9,029
3,243
968
2,647
6,382
0
44,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,330
Gold Earned
39,870
387
Minions Killed
475
0
Camps Cleared
0
1,389,922
Distance Traveled
1,349,010
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,240
517
62
4
0
290,265
3
W
Amaterasu
9,482
677
151
11
0
267,779
0
L
He Bo
8,618
616
139
10
0
295,162
1
L
Ymir
6,182
442
46
3
0
268,579
0
W
Rama
6,746
482
94
7
0
226,545
0
W
Loki
9,308
665
117
8
0
311,248
0
L
Bellona
6,814
487
88
6
0
269,468
0
L
Merlin
6,541
467
55
4
0
281,065
0
W
Heimdallr
7,094
507
51
4
0
253,173
0
L
Danzaburou
7,175
513
59
4
0
275,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role