Player Matchup

Cthulhu
Cthulhu
Anthonxz
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,803 Elo+
Party 2
Ix Chel
Ix Chel
Myatic
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,808 Elo+
Party 2
Neith
Neith
ascarletllama
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,738 Elo+
Party 2
Ravana
Ravana
grumpyboi
Ravana
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,855 Elo+
Party 2
Chaac
Chaac
tntrapper
Chaac
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,808 Elo+
Party 2
Team Averages
Level 81
1,500 SR
1,802 Elo+

VS

Team Averages
Level 79
1,594 SR
1,487 Elo+
Sylvanus
Sylvanus
Jompuda
Sylvanus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,523 Elo+
Party 1
Ishtar
Ishtar
Valerize
Ishtar
Level 127
God Stats
3W - 1L
1,592 SR
Queue Stats
85W - 55L
1,364 Elo+
Solo
Anubis
Anubis
bipina1
Anubis
Level 26
God Stats
3W - 1L
1,681 SR
Queue Stats
4W - 2L
1,523 Elo+
Party 1
Mercury
Mercury
noone-iknow
Mercury
Level 109
God Stats
3W - 0L
1,699 SR
Queue Stats
3W - 1L
1,523 Elo+
Party 1
Serqet
Serqet
앤디바오
Serqet
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anthonxz
Cthulhu
15
2 / 7 / 5
9,165
655
5,424
15,890
9,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
Myatic
Ix Chel
20
10 / 6 / 8
11,976
855
19,781
14,153
5,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 3 / 9
9,420
673
6,197
10,293
3,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
grumpyboi
Ravana
15
1 / 7 / 11
9,194
657
7,594
17,594
18,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
tntrapper
Chaac
19
6 / 4 / 12
10,911
779
16,750
20,014
21,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jompuda
Sylvanus
19
7 / 2 / 12
12,107
865
14,389
13,600
8,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
Valerize
Ishtar
20
8 / 2 / 5
12,401
886
12,643
11,651
6,324
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
bipina1
Anubis
18
4 / 8 / 7
11,414
815
19,397
17,729
11,469
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
noone-iknow
Mercury
19
6 / 5 / 12
12,144
867
10,572
13,236
6,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
18
2 / 3 / 6
10,847
775
6,644
13,051
8,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
69
20
Kills
27
27
Deaths
20
45
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Anthonxz
Cthulhu
2
7
5
0.64
W
Sylvanus
Jompuda
Sylvanus
7
2
12
6.5
L
Ix Chel
Myatic
Ix Chel
10
6
8
2.33
W
Ishtar
Valerize
Ishtar
8
2
5
5.25
L
1
3
9
1.83
W
Anubis
bipina1
Anubis
4
8
7
0.94
L
Ravana
grumpyboi
Ravana
1
7
11
0.93
W
Mercury
noone-iknow
Mercury
6
5
12
2.4
L
Chaac
tntrapper
Chaac
6
4
12
3
W
Serqet
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,746
Damage
63,645
77,944
Taken
69,267
59,517
Mitigated
41,759
9,476
Healing
16,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Anthonxz
Cthulhu
5,424
375
0
903
15,890
9,797
0
5,691
10,021
19,354
0
W
Sylvanus
Jompuda
Sylvanus
14,389
6,004
1,684
3,257
13,600
8,613
852
4,520
9,080
32,657
0
L
Ix Chel
Myatic
Ix Chel
19,781
2,857
1,393
776
14,153
5,698
0
7,373
6,703
52,064
0
W
Ishtar
Valerize
Ishtar
12,643
7,524
0
4,334
11,651
6,324
5,319
2,857
8,725
0
69,307
L
6,197
1,899
0
878
10,293
3,438
0
5,213
4,874
0
20,860
W
Anubis
bipina1
Anubis
19,397
1,338
0
4,891
17,729
11,469
622
8,980
8,486
54,862
0
L
Ravana
grumpyboi
Ravana
7,594
1,225
0
1,206
17,594
18,728
0
8,168
8,958
2,910
16,292
W
Mercury
noone-iknow
Mercury
10,572
5,693
0
1,428
13,236
6,772
1,728
6,258
6,927
0
26,126
L
Chaac
tntrapper
Chaac
16,750
2,216
353
3,967
20,014
21,856
0
6,978
12,109
0
40,968
W
Serqet
6,644
1,895
0
869
13,051
8,581
528
3,969
9,031
0
22,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,666
Gold Earned
58,913
210
Minions Killed
279
0
Camps Cleared
0
1,185,910
Distance Traveled
1,447,246
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,165
655
23
2
0
154,919
0
W
Sylvanus
12,107
865
26
2
0
282,531
0
L
Ix Chel
11,976
855
81
6
0
252,738
0
W
Ishtar
12,401
886
113
8
0
304,162
0
L
Neith
9,420
673
28
2
0
270,597
0
W
Anubis
11,414
815
76
5
0
244,568
0
L
Ravana
9,194
657
19
1
0
230,558
0
W
Mercury
12,144
867
29
2
0
327,432
0
L
Chaac
10,911
779
59
4
0
277,098
3
W
Serqet
10,847
775
35
3
0
288,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role