Player Matchup

Bastet
Bastet
DoodRambis
Bastet
Level 62
God Stats
6W - 1L
1,500 SR
Queue Stats
177W - 168L
1,535 Elo+
Party 2
Osiris
Osiris
Vasallo_Mike
Osiris
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 32L
1,579 Elo+
Solo
Thoth
Thoth
bennychino516
Thoth
Level 158
God Stats
6W - 9L
1,367 SR
Queue Stats
263W - 293L
1,493 Elo+
Party 2
Chang'e
Chang'e
xGodsWhiteWolfx
Chang'e
Level 182
God Stats
5W - 3L
1,745 SR
Queue Stats
359W - 368L
1,523 Elo+
Party 2
Anhur
Anhur
zombie dragon23
Anhur
Level 80
God Stats
1W - 1L
1,250 SR
Queue Stats
14W - 16L
1,385 Elo+
Party 2
Team Averages
Level 118
1,472 SR
1,503 Elo+

VS

Team Averages
Level 126
1,556 SR
1,527 Elo+
Guan Yu
Guan Yu
AmonaMark
Guan Yu
Level 123
God Stats
5W - 1L
1,909 SR
Queue Stats
273W - 267L
1,502 Elo+
Party 1
Kuzenbo
Kuzenbo
BESTINTHEFIELD
Kuzenbo
Level 143
God Stats
4W - 4L
1,473 SR
Queue Stats
275W - 273L
1,548 Elo+
Solo
Thanatos
Thanatos
Bakyn
Thanatos
Level 105
God Stats
1W - 4L
1,326 SR
Queue Stats
120W - 114L
1,583 Elo+
Solo
Bacchus
Bacchus
Marekulus
Bacchus
Level 141
God Stats
3W - 3L
1,500 SR
Queue Stats
447W - 448L
1,516 Elo+
Solo
Chronos
Chronos
jawbs
Chronos
Level 120
God Stats
5W - 4L
1,572 SR
Queue Stats
247W - 212L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DoodRambis
Bastet
16
3 / 1 / 13
9,822
756
8,966
10,234
4,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
16
1 / 3 / 13
9,643
742
7,817
16,704
19,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
6 / 1 / 12
11,887
914
17,677
7,491
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
4 / 2 / 14
10,244
788
20,264
14,715
5,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

16
5 / 5 / 10
9,905
762
13,066
13,856
5,756
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AmonaMark
Guan Yu
14
1 / 4 / 7
9,543
734
6,173
17,914
18,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
1 / 3 / 6
10,011
770
9,486
19,996
32,423
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Bakyn
Thanatos
16
3 / 5 / 6
9,289
715
13,870
13,999
6,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Marekulus
Bacchus
14
2 / 4 / 3
8,998
692
10,238
14,456
20,540
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
jawbs
Chronos
17
4 / 3 / 5
10,168
782
13,762
13,117
6,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
38
19
Kills
11
12
Deaths
19
62
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AmonaMark
Guan Yu
1
4
7
1.13
L
1
3
6
1.33
L
Thanatos
Bakyn
Thanatos
3
5
6
1.2
W
Bastet
DoodRambis
Bastet
3
1
13
9.5
L
Bacchus
Marekulus
Bacchus
2
4
3
0.88
W
Osiris
1
3
13
2.5
W
6
1
12
12
L
Chronos
jawbs
Chronos
4
3
5
2.17
W
4
2
14
5.5
W
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,790
Damage
53,529
63,000
Taken
79,482
38,634
Mitigated
84,726
30,129
Healing
35,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AmonaMark
Guan Yu
6,173
555
10,292
7,841
17,914
18,586
259
7,446
10,468
0
14,233
L
9,486
2,377
3,249
3,202
19,996
32,423
1,110
9,261
10,735
28,106
0
L
Thanatos
Bakyn
Thanatos
13,870
2,046
813
4,600
13,999
6,792
1,510
8,368
5,631
0
16,248
W
Bastet
DoodRambis
Bastet
8,966
2,613
372
1,213
10,234
4,392
1,067
5,872
4,362
0
13,052
L
Bacchus
Marekulus
Bacchus
10,238
849
473
1,070
14,456
20,540
411
5,663
8,793
17,475
0
W
Osiris
7,817
2,258
1,210
2,563
16,704
19,267
378
7,765
8,939
0
15,266
W
17,677
756
1,159
440
7,491
3,454
3,771
3,592
3,899
56,904
0
L
Chronos
jawbs
Chronos
13,762
3,568
943
3,097
13,117
6,385
1,503
7,203
5,914
37,265
0
W
20,264
648
12,801
8,911
14,715
5,765
825
8,850
5,865
41,311
0
W
13,066
9,793
278
1,182
13,856
5,756
2,078
7,407
6,449
0
21,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,501
Gold Earned
48,009
170
Minions Killed
141
0
Camps Cleared
0
1,240,675
Distance Traveled
1,129,939
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,543
734
23
2
0
239,596
0
L
Kuzenbo
10,011
770
30
2
0
231,585
0
L
Thanatos
9,289
715
13
1
0
244,233
0
W
Bastet
9,822
756
7
1
0
268,624
0
L
Bacchus
8,998
692
14
1
0
191,385
0
W
Osiris
9,643
742
9
1
0
264,286
0
W
Thoth
11,887
914
91
7
0
237,930
0
L
Chronos
10,168
782
61
5
0
223,140
0
W
Chang'e
10,244
788
51
4
0
275,709
0
W
Anhur
9,905
762
12
1
0
194,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role