Player Matchup

Hades
Hades
GuadMorning
Hades
Level 105
God Stats
31W - 19L
1,633 SR
Queue Stats
478W - 407L
1,495 Elo+
Solo
Chaac
Chaac
IchibanTheDragon
Chaac
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
177W - 147L
1,428 Elo+
Party 1
Nu Wa
Nu Wa
Third_Edition_
Nu Wa
Level 126
God Stats
5W - 4L
1,625 SR
Queue Stats
100W - 125L
1,483 Elo+
Solo
Izanami
Izanami
XxStepbroTTV
Izanami
Level 25
God Stats
51W - 39L
1,504 SR
Queue Stats
289W - 259L
1,392 Elo+
Party 1
Fafnir
Fafnir
thebuilderofbob
Fafnir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 125L
1,525 Elo+
Solo
Team Averages
Level 93
1,552 SR
1,465 Elo+

VS

Team Averages
Level 63
1,544 SR
1,488 Elo+
Ganesha
Ganesha
AcidAdrenaline
Ganesha
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 104L
1,498 Elo+
Solo
Awilix
Awilix
FrostyFreezyy
Awilix
Level 101
God Stats
10W - 4L
1,451 SR
Queue Stats
66W - 78L
1,496 Elo+
Solo
Poseidon
Poseidon
Sanfrantadamingo
Poseidon
Level 15
God Stats
2W - 3L
1,614 SR
Queue Stats
52W - 45L
1,471 Elo+
Party 2
Hachiman
Hachiman
cheats23
Hachiman
Level 88
God Stats
8W - 5L
1,585 SR
Queue Stats
182W - 150L
1,473 Elo+
Party 2
Amaterasu
Amaterasu
overhead_tongue6
Amaterasu
Level 64
God Stats
0W - 2L
1,572 SR
Queue Stats
2W - 3L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 1
8,660
619
9,299
11,210
7,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
10 / 2 / 2
9,163
655
8,673
9,876
6,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 1 / 11
8,596
614
9,481
5,243
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
XxStepbroTTV
Izanami
13
5 / 2 / 1
7,881
563
8,361
8,313
2,934
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 10
6,612
472
3,070
12,308
12,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
6,564
469
3,585
12,203
9,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 3 / 1
7,475
534
4,991
10,755
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 6 / 1
7,319
523
6,700
9,487
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
cheats23
Hachiman
12
2 / 4 / 1
7,148
511
7,973
7,865
2,306
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
14
1 / 3 / 0
7,862
562
7,364
14,305
14,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
19
Kills
6
6
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
1
3
1
0.5
W
2
1
1
2.5
W
10
2
2
5.5
L
2
6
1
0.42
W
2
1
11
7.5
W
Izanami
XxStepbroTTV
Izanami
5
2
1
2.75
L
Hachiman
cheats23
Hachiman
2
4
1
0.63
L
Amaterasu
1
3
0
0.33
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,884
Damage
30,613
46,950
Taken
54,615
30,727
Mitigated
32,451
14,267
Healing
11,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,585
408
0
3,555
12,203
9,719
0
2,557
9,534
20,040
0
L
4,991
2,686
150
1,214
10,755
3,473
0
3,052
7,559
0
47,870
W
9,299
2,816
60
7,474
11,210
7,209
0
0
11,210
66,806
0
W
8,673
2,101
0
1,236
9,876
6,421
1,322
2,251
7,538
0
59,020
L
6,700
728
0
1,000
9,487
2,850
0
3,071
6,354
58,774
0
W
9,481
2,338
0
442
5,243
2,044
0
1,977
3,116
65,819
0
W
Izanami
XxStepbroTTV
Izanami
8,361
6,244
0
2,602
8,313
2,934
465
2,319
5,904
0
60,369
L
Hachiman
cheats23
Hachiman
7,973
4,356
0
2,000
7,865
2,306
0
3,010
4,773
0
43,502
L
Amaterasu
7,364
4,029
0
4,049
14,305
14,103
0
9,639
4,632
0
64,686
W
3,070
1,203
0
2,453
12,308
12,119
103
3,245
8,897
15,660
2,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
36,368
435
Minions Killed
381
0
Camps Cleared
0
1,381,063
Distance Traveled
1,354,995
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,564
469
9
1
0
248,175
0
L
Awilix
7,475
534
75
5
0
322,324
0
W
Hades
8,660
619
114
8
0
247,492
0
W
Chaac
9,163
655
88
6
0
313,861
0
L
Poseidon
7,319
523
110
8
0
267,100
1
W
Nu Wa
8,596
614
111
8
0
278,057
1
W
Izanami
7,881
563
92
7
0
274,915
0
L
Hachiman
7,148
511
75
5
0
240,212
0
L
Amaterasu
7,862
562
112
8
0
277,184
0
W
Fafnir
6,612
472
30
2
0
266,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role