Player Matchup

Hachiman
Hachiman
AllThatI5Man
Hachiman
Level 126
God Stats
0W - 2L
1,315 SR
Queue Stats
663W - 692L
1,454 Elo+
Solo
Merlin
Merlin
CindaFNr3lla
Merlin
Level 142
God Stats
12W - 16L
1,405 SR
Queue Stats
1,367W - 1,361L
1,437 Elo+
Party 1
Ishtar
Ishtar
JUsT 2 INFAM0US
Ishtar
Level 147
God Stats
3W - 5L
1,655 SR
Queue Stats
359W - 366L
1,503 Elo+
Solo
Tiamat
Tiamat
PlaneswalkerCB
Tiamat
Level 136
God Stats
2W - 4L
1,483 SR
Queue Stats
205W - 192L
1,496 Elo+
Party 1
Maui
Maui
ViscidUncle8
Maui
Level 109
God Stats
4W - 6L
1,528 SR
Queue Stats
126W - 117L
1,482 Elo+
Solo
Team Averages
Level 132
1,477 SR
1,474 Elo+

VS

Team Averages
Level 122
1,573 SR
1,565 Elo+
Ishtar
Ishtar
 
Ishtar
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
J0shM50
Chernobog
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,685 Elo+
Party 2
Gilgamesh
Gilgamesh
MrWhitRabbit
Gilgamesh
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 79L
1,458 Elo+
Party 3
Agni
Agni
MyOwnSacrifice
Agni
Level 147
God Stats
1W - 0L
1,864 SR
Queue Stats
23W - 14L
1,726 Elo+
Party 2
Nu Wa
Nu Wa
RedLegionnaire0
Nu Wa
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 76L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AllThatI5Man
Hachiman
13
1 / 0 / 4
6,272
1,045
7,923
5,630
2,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
13
2 / 1 / 3
6,274
1,046
4,894
4,169
1,567
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 1
5,606
934
3,455
5,330
1,693
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

5
0 / 0 / 0
4,564
761
0
255
97
12
2 / 1 / 4
6,515
1,086
3,479
7,473
7,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 1 / 2
6,144
1,024
6,246
6,257
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
J0shM50
Chernobog
11
1 / 2 / 3
5,910
985
3,055
4,728
1,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
MrWhitRabbit
Gilgamesh
10
0 / 1 / 2
5,869
978
2,193
5,143
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 3 / 1
5,961
994
5,452
4,317
1,517
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 5
5,448
908
3,693
2,688
942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
6
Kills
5
5
Deaths
7
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
1
2
2
L
Hachiman
AllThatI5Man
Hachiman
1
0
4
3
L
Merlin
2
1
3
3.5
W
Chernobog
J0shM50
Chernobog
1
2
3
1.25
L
1
3
1
0.5
W
Gilgamesh
MrWhitRabbit
Gilgamesh
0
1
2
1
W
3
3
1
1.17
L
0
0
0
0
W
0
0
5
2.5
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,751
Damage
20,639
22,857
Taken
23,133
13,377
Mitigated
11,100
7,978
Healing
6,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,246
1,648
119
1,282
6,257
2,580
0
2,381
3,876
0
18,419
L
Hachiman
AllThatI5Man
Hachiman
7,923
2,255
1,360
2,720
5,630
2,146
0
2,056
3,574
0
18,547
L
Merlin
4,894
202
236
135
4,169
1,567
0
2,301
1,868
18,129
0
W
Chernobog
J0shM50
Chernobog
3,055
1,413
0
531
4,728
1,895
0
1,976
2,752
0
9,615
L
3,455
854
216
338
5,330
1,693
0
3,146
2,184
0
9,316
W
Gilgamesh
MrWhitRabbit
Gilgamesh
2,193
395
301
985
5,143
4,166
0
1,800
3,343
0
4,787
W
5,452
287
1,296
893
4,317
1,517
0
1,417
2,900
10,409
0
L
0
0
0
0
255
97
0
255
0
0
0
W
3,693
1,520
740
525
2,688
942
12
799
1,889
6,462
0
L
3,479
165
1,368
1,605
7,473
7,874
0
1,387
6,086
7,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,231
Gold Earned
29,332
69
Minions Killed
70
0
Camps Cleared
0
521,461
Distance Traveled
725,448
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,144
1,024
34
6
0
144,147
0
L
Hachiman
6,272
1,045
20
3
0
155,268
0
L
Merlin
6,274
1,046
28
5
0
124,439
0
W
Chernobog
5,910
985
15
3
0
143,912
0
L
Ishtar
5,606
934
11
2
0
99,553
0
W
Gilgamesh
5,869
978
5
1
0
146,863
0
W
Agni
5,961
994
8
1
0
133,170
0
L
Tiamat
4,564
761
0
0
0
0
0
W
Nu Wa
5,448
908
8
1
0
157,356
0
L
Maui
6,515
1,086
10
2
0
142,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role