Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Dittzappointment
Skadi
Level 114
God Stats
2W - 1L
1,203 SR
Queue Stats
217W - 207L
1,367 Elo+
Party 1
Artio
Artio
Divelyy
Artio
Level 50
God Stats
5W - 6L
1,314 SR
Queue Stats
13W - 16L
1,258 Elo+
Solo
Hel
Hel
NighTrickAcid
Hel
Level 94
God Stats
4W - 10L
1,199 SR
Queue Stats
140W - 136L
1,367 Elo+
Party 1
Kali
Kali
xXxC4MILINxXx
Kali
Level 64
God Stats
1W - 0L
1,368 SR
Queue Stats
37W - 36L
1,542 Elo+
Solo
Team Averages
Level 85
1,317 SR
1,407 Elo+

VS

Team Averages
Level 80
1,549 SR
1,382 Elo+
Sobek
Sobek
Guard_Derk_Fade
Sobek
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 132L
1,314 Elo+
Solo
Yemoja
Yemoja
Mythicaleo
Yemoja
Level 145
God Stats
20W - 26L
1,490 SR
Queue Stats
136W - 157L
1,382 Elo+
Solo
Ishtar
Ishtar
YOUNGSQUID02
Ishtar
Level 59
God Stats
6W - 3L
1,812 SR
Queue Stats
202W - 218L
1,408 Elo+
Solo
Mercury
Mercury
ZedsDeadIBETCHU
Mercury
Level 108
God Stats
35W - 33L
1,561 SR
Queue Stats
141W - 120L
1,464 Elo+
Solo
Surtr
Surtr
urban_dodge5
Surtr
Level 51
God Stats
61W - 64L
1,383 SR
Queue Stats
159W - 179L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 0 / 0
7,655
696
6,036
6,617
4,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
4 / 1 / 2
6,520
593
6,282
6,483
2,148
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artio
Divelyy
Artio
9
1 / 3 / 1
5,696
518
1,430
10,072
7,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 2
6,540
595
3,649
4,097
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 2
7,401
673
4,338
9,388
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
5,544
504
2,495
8,224
4,813
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Yemoja
Mythicaleo
Yemoja
1
0 / 0 / 0
3,732
339
0
0
0
Ishtar
9
0 / 4 / 3
5,193
472
4,824
8,215
2,695
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 2
7,128
648
6,469
8,960
2,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 3
5,818
529
4,625
11,578
6,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
10
Kills
7
7
Deaths
10
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
0
2
W
4
1
2
5
W
Artio
Divelyy
Artio
1
3
1
0.5
L
2
3
2
1
L
Yemoja
Mythicaleo
Yemoja
0
0
0
0
W
2
2
2
1.5
L
Ishtar
0
4
3
0.38
L
5
1
2
6
L
0
2
3
0.75
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,735
Damage
18,413
36,657
Taken
36,977
18,565
Mitigated
16,831
12,584
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,036
2,033
0
2,541
6,617
4,206
106
75
6,542
0
63,701
W
6,282
2,079
0
662
6,483
2,148
1,998
869
5,614
0
41,630
W
Artio
Divelyy
Artio
1,430
267
216
2,588
10,072
7,187
507
1,127
8,945
11,329
0
L
2,495
153
0
1,557
8,224
4,813
250
1,256
6,968
24,667
0
L
Yemoja
Mythicaleo
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
3,649
195
1,163
1,104
4,097
1,339
1,295
531
3,566
31,638
0
L
Ishtar
4,824
1,987
0
1,110
8,215
2,695
0
1,918
6,297
0
29,049
L
6,469
4,030
0
500
8,960
2,943
0
1,656
7,304
0
45,647
L
4,625
2,148
0
4,945
11,578
6,380
0
249
11,329
657
42,065
W
4,338
2,182
0
4,310
9,388
3,685
0
0
9,388
0
56,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,812
Gold Earned
27,415
339
Minions Killed
230
0
Camps Cleared
0
1,143,977
Distance Traveled
886,221
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,655
696
109
10
0
203,108
0
W
Skadi
6,520
593
57
5
0
231,017
0
W
Artio
5,696
518
13
1
0
229,359
0
L
Sobek
5,544
504
39
4
0
197,187
0
L
Yemoja
3,732
339
0
0
0
0
0
W
Hel
6,540
595
62
6
0
226,278
0
L
Ishtar
5,193
472
39
4
0
205,026
2
L
Mercury
7,128
648
83
8
0
263,295
0
L
Surtr
5,818
529
69
6
0
220,713
2
W
Kali
7,401
673
98
9
0
254,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role