Player Matchup

Scylla
Scylla
CoDmastakilla86
Scylla
Level 64
God Stats
7W - 7L
1,482 SR
Queue Stats
351W - 374L
1,434 Elo+
Party 1
Ix Chel
Ix Chel
ISMAEL280
Ix Chel
Level 120
God Stats
0W - 1L
1,196 SR
Queue Stats
32W - 33L
1,471 Elo+
Solo
Jormungandr
Jormungandr
Infamous_3455
Jormungandr
Level 29
God Stats
0W - 5L
1,199 SR
Queue Stats
83W - 141L
1,337 Elo+
Solo
Bacchus
Bacchus
LiL_Spooky_95
Bacchus
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 48L
1,405 Elo+
Party 1
Nike
Nike
taco07ofthebell
Nike
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,713 Elo+
Solo
Team Averages
Level 57
1,375 SR
1,472 Elo+

VS

Team Averages
Level 65
1,512 SR
1,461 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ForrestGrump987
Ah Muzen Cab
Level 48
God Stats
7W - 5L
1,401 SR
Queue Stats
204W - 214L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
Jwhartman14
Cthulhu
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 138L
1,477 Elo+
Party 2
Scylla
Scylla
X_bob_gratton_X
Scylla
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 76L
1,427 Elo+
Solo
Freya
Freya
fatalhit831
Freya
Level 64
God Stats
3W - 1L
1,658 SR
Queue Stats
169W - 212L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 5
9,693
746
12,708
9,687
5,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
ISMAEL280
Ix Chel
17
5 / 3 / 6
9,835
757
12,179
12,078
6,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Jormungandr
Infamous_3455
Jormungandr
17
5 / 7 / 9
10,211
785
10,883
17,529
12,134
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bacchus
14
0 / 6 / 9
8,558
658
5,374
17,942
25,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 5 / 6
9,434
726
7,820
18,280
19,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
6 / 4 / 14
10,543
811
16,050
14,193
8,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
ForrestGrump987
Ah Muzen Cab
18
5 / 1 / 16
10,011
770
11,001
10,169
5,857
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Jwhartman14
Cthulhu
16
2 / 4 / 16
10,112
778
7,261
16,885
22,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
7 / 2 / 10
11,180
860
13,126
6,933
3,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 7 / 12
9,968
767
12,840
14,715
7,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
93
17
Kills
25
26
Deaths
18
35
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
6
4
14
3.25
L
4
5
5
1.3
W
Ah Muzen Cab
ForrestGrump987
Ah Muzen Cab
5
1
16
13
L
Ix Chel
ISMAEL280
Ix Chel
5
3
6
2.67
L
Jormungandr
Infamous_3455
Jormungandr
5
7
9
1.36
W
Cthulhu
Jwhartman14
Cthulhu
2
4
16
2.5
L
Bacchus
0
6
9
0.75
W
7
2
10
6
W
5
7
12
1.57
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,964
Damage
60,278
75,516
Taken
62,895
68,962
Mitigated
47,808
16,245
Healing
21,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
16,050
2,156
1,018
4,348
14,193
8,314
898
10,046
4,147
28,267
0
L
12,708
84
1,276
1,021
9,687
5,110
0
6,617
3,070
20,846
0
W
Ah Muzen Cab
ForrestGrump987
Ah Muzen Cab
11,001
4,449
2,987
1,870
10,169
5,857
2,814
7,399
2,770
0
23,855
L
Ix Chel
ISMAEL280
Ix Chel
12,179
1,395
2,602
3,508
12,078
6,486
756
10,115
1,963
32,100
0
L
Jormungandr
Infamous_3455
Jormungandr
10,883
3,801
103
1,195
17,529
12,134
582
10,194
7,335
21,546
0
W
Cthulhu
Jwhartman14
Cthulhu
7,261
188
941
2,709
16,885
22,555
464
9,837
7,048
12,699
0
L
Bacchus
5,374
310
797
2,141
17,942
25,892
0
9,592
8,350
12,934
0
W
13,126
109
2,275
2,265
6,933
3,777
1,559
4,269
2,664
32,202
0
W
12,840
4,397
227
3,214
14,715
7,305
2,287
9,593
5,122
17,650
0
L
7,820
379
0
3,602
18,280
19,340
240
12,759
5,521
0
18,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,731
Gold Earned
51,814
149
Minions Killed
133
0
Camps Cleared
0
1,189,289
Distance Traveled
1,215,390
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,543
811
18
1
0
261,651
0
L
Scylla
9,693
746
30
2
0
228,922
0
W
Ah Muzen Cab
10,011
770
19
1
0
251,115
0
L
Ix Chel
9,835
757
46
4
0
263,860
0
L
Jormungandr
10,211
785
28
2
0
211,156
0
W
Cthulhu
10,112
778
23
2
0
264,068
0
L
Bacchus
8,558
658
10
1
0
259,031
0
W
Scylla
11,180
860
59
5
0
260,588
0
W
Freya
9,968
767
14
1
0
177,968
0
L
Nike
9,434
726
35
3
0
226,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role