Player Matchup

Pele
Pele
CherryBomb18271
Pele
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,218 Elo+
Party 1
Cthulhu
Cthulhu
TheLifeGuard05
Cthulhu
Level 42
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
szm2145
Danzaburou
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,218 Elo+
Party 1
Team Averages
Level 75
1,500 SR
1,312 Elo+

VS

Team Averages
Level 96
1,444 SR
1,439 Elo+
He Bo
He Bo
Naughty Clip
He Bo
Level 40
God Stats
0W - 2L
1,263 SR
Queue Stats
27W - 42L
1,413 Elo+
Solo
Charybdis
Charybdis
moiso_53
Charybdis
Level 129
God Stats
1W - 2L
1,571 SR
Queue Stats
61W - 57L
1,528 Elo+
Solo
Cthulhu
Cthulhu
regatoblondmdfks
Cthulhu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 10
11,001
786
9,502
14,811
7,358
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 12
10,853
775
11,643
11,886
11,432
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
szm2145
Danzaburou
16
14 / 0 / 3
13,564
969
20,783
12,802
7,910
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 2
9,697
693
8,210
13,857
3,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
moiso_53
Charybdis
13
1 / 4 / 3
9,942
710
8,867
13,574
4,606
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 2
9,865
705
11,809
23,118
32,987
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
18
Kills
5
5
Deaths
18
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
L
2
10
2
0.3
W
2
3
12
2.67
L
Charybdis
moiso_53
Charybdis
1
4
3
0.63
L
2
4
2
0.75
W
Danzaburou
szm2145
Danzaburou
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,928
Damage
28,886
39,499
Taken
50,549
26,700
Mitigated
41,557
12,334
Healing
3,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,502
2,049
148
3,337
14,811
7,358
1,337
7,140
7,671
0
41,220
L
8,210
541
0
500
13,857
3,964
0
3,022
10,835
32,925
0
W
11,643
767
795
1,976
11,886
11,432
156
6,020
5,866
32,980
0
L
Charybdis
moiso_53
Charybdis
8,867
4,146
0
1,099
13,574
4,606
0
3,937
9,637
0
35,392
L
11,809
758
50
2,202
23,118
32,987
0
5,033
18,085
35,099
1,470
W
Danzaburou
szm2145
Danzaburou
20,783
14,311
0
6,078
12,802
7,910
1,453
5,896
6,906
0
64,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,418
Gold Earned
29,504
136
Minions Killed
133
0
Camps Cleared
0
785,625
Distance Traveled
622,511
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,001
786
44
3
0
268,062
1
L
He Bo
9,697
693
48
3
0
194,960
0
W
Cthulhu
10,853
775
27
2
0
255,319
0
L
Charybdis
9,942
710
57
4
0
206,171
2
L
Cthulhu
9,865
705
28
2
0
221,380
0
W
Danzaburou
13,564
969
65
5
0
262,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role