Player Matchup

Mulan
Mulan
DenubSimp
Mulan
Level 24
God Stats
5W - 4L
1,628 SR
Queue Stats
16W - 22L
1,471 Elo+
Party 2
Shiva
Shiva
PonchoDonchet
Shiva
Level 127
God Stats
5W - 2L
1,935 SR
Queue Stats
221W - 238L
1,470 Elo+
Party 2
Janus
Janus
alexandercn21
Janus
Level 144
God Stats
11W - 12L
1,707 SR
Queue Stats
323W - 286L
1,564 Elo+
Solo
Artemis
Artemis
lDENUBl
Artemis
Level 45
God Stats
21W - 27L
1,480 SR
Queue Stats
198W - 210L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
vndyxx
Nu Wa
Level 128
God Stats
30W - 29L
1,640 SR
Queue Stats
141W - 113L
1,557 Elo+
Solo
Team Averages
Level 94
1,678 SR
1,507 Elo+

VS

Team Averages
Level 132
1,490 SR
1,488 Elo+
Charybdis
Charybdis
DaGringo67
Charybdis
Level 179
God Stats
2W - 5L
1,288 SR
Queue Stats
108W - 119L
1,531 Elo+
Party 1
Ra
Ra
Guineaman_
Ra
Level 159
God Stats
4W - 2L
1,596 SR
Queue Stats
73W - 83L
1,528 Elo+
Party 1
Baron Samedi
Baron Samedi
HZ-Ascending
Baron Samedi
Level 152
God Stats
2W - 7L
1,350 SR
Queue Stats
38W - 74L
1,369 Elo+
Party 1
Kali
Kali
netrotic
Kali
Level 93
God Stats
7W - 2L
1,767 SR
Queue Stats
158W - 121L
1,581 Elo+
Solo
King Arthur
King Arthur
shoneorang
King Arthur
Level 76
God Stats
20W - 16L
1,446 SR
Queue Stats
88W - 82L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DenubSimp
Mulan
12
0 / 1 / 2
6,749
450
4,644
12,277
9,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 4 / 1
6,793
453
4,691
14,446
10,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 2 / 1
8,281
552
3,652
10,525
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
lDENUBl
Artemis
11
0 / 2 / 1
6,544
436
8,316
7,020
2,510
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nu Wa
vndyxx
Nu Wa
13
3 / 1 / 0
8,341
556
9,086
5,586
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaGringo67
Charybdis
14
6 / 0 / 1
8,761
584
10,715
11,422
5,415
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 3 / 4
8,959
597
5,093
8,752
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
HZ-Ascending
Baron Samedi
12
2 / 0 / 6
8,190
546
5,515
11,291
12,023
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
13
1 / 0 / 5
8,021
535
6,375
14,511
6,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
shoneorang
King Arthur
14
1 / 0 / 0
8,320
555
7,165
9,792
7,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
10
10
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DaGringo67
Charybdis
6
0
1
6.5
L
Mulan
DenubSimp
Mulan
0
1
2
1
W
0
3
4
0.67
W
Baron Samedi
HZ-Ascending
Baron Samedi
2
0
6
5
L
0
4
1
0.13
L
0
2
1
0.25
L
Artemis
lDENUBl
Artemis
0
2
1
0.25
W
Kali
1
0
5
3.5
W
King Arthur
shoneorang
King Arthur
1
0
0
1
L
Nu Wa
vndyxx
Nu Wa
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,389
Damage
34,863
49,854
Taken
55,768
28,336
Mitigated
33,611
13,244
Healing
18,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DaGringo67
Charybdis
10,715
5,296
0
6,553
11,422
5,415
742
923
10,499
0
90,100
L
Mulan
DenubSimp
Mulan
4,644
886
0
4,550
12,277
9,597
0
2,017
10,110
0
52,454
W
5,093
635
192
2,561
8,752
2,959
0
4,656
4,082
85,557
0
W
Baron Samedi
HZ-Ascending
Baron Samedi
5,515
308
830
4,383
11,291
12,023
56
941
10,350
29,884
0
L
4,691
216
618
2,304
14,446
10,582
0
2,999
11,393
0
32,093
L
3,652
235
0
3,875
10,525
3,731
0
0
10,525
74,271
0
L
Artemis
lDENUBl
Artemis
8,316
3,344
0
1,171
7,020
2,510
0
3,224
3,693
0
52,266
W
Kali
6,375
2,882
0
2,560
14,511
6,102
350
2,926
11,585
0
58,379
W
King Arthur
shoneorang
King Arthur
7,165
945
0
1,030
9,792
7,112
93
4,027
5,555
0
61,997
L
Nu Wa
vndyxx
Nu Wa
9,086
1,990
0
726
5,586
1,916
170
1,923
3,525
64,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,708
Gold Earned
42,251
474
Minions Killed
545
0
Camps Cleared
0
1,511,777
Distance Traveled
1,535,375
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,761
584
144
10
0
272,764
2
L
Mulan
6,749
450
91
6
0
323,141
3
W
Ra
8,959
597
168
11
0
324,580
7
W
Baron Samedi
8,190
546
37
2
0
277,476
2
L
Shiva
6,793
453
35
2
0
315,685
0
L
Janus
8,281
552
140
9
0
313,139
8
L
Artemis
6,544
436
90
6
0
288,482
0
W
Kali
8,021
535
86
6
0
353,087
0
W
King Arthur
8,320
555
110
7
0
307,468
0
L
Nu Wa
8,341
556
118
8
0
271,330
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role