Player Matchup

Horus
Horus
 
Horus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
OfficialA1fly
Ix Chel
Level 108
God Stats
0W - 1L
1,429 SR
Queue Stats
35W - 25L
1,498 Elo+
Party 2
Nemesis
Nemesis
Vaporz-GG
Nemesis
Level 85
God Stats
0W - 1L
1,355 SR
Queue Stats
38W - 32L
1,377 Elo+
Party 2
Skadi
Skadi
blackclover1243-
Skadi
Level 67
God Stats
1W - 5L
1,312 SR
Queue Stats
226W - 224L
1,477 Elo+
Party 2
Ganesha
Ganesha
marcobarrera48
Ganesha
Level 55
God Stats
0W - 2L
1,537 SR
Queue Stats
91W - 94L
1,516 Elo+
Party 2
Team Averages
Level 77
1,427 SR
1,474 Elo+

VS

Team Averages
Level 108
1,549 SR
1,416 Elo+
Danzaburou
Danzaburou
Demente_ricard
Danzaburou
Level 82
God Stats
2W - 5L
1,485 SR
Queue Stats
87W - 104L
1,369 Elo+
Party 1
Zeus
Zeus
Lumpo-_-2F
Zeus
Level 109
God Stats
6W - 2L
1,766 SR
Queue Stats
99W - 90L
1,481 Elo+
Party 3
Chaac
Chaac
Mickey120489
Chaac
Level 80
God Stats
7W - 2L
1,287 SR
Queue Stats
47W - 54L
1,306 Elo+
Party 1
Arachne
Arachne
No_Laughing_Matt
Arachne
Level 120
God Stats
13W - 6L
1,587 SR
Queue Stats
87W - 81L
1,478 Elo+
Party 3
Fenrir
Fenrir
zeus_vibrant
Fenrir
Level 147
God Stats
12W - 9L
1,621 SR
Queue Stats
1,321W - 1,276L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 4 / 0
7,783
519
6,140
11,173
10,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
14
3 / 6 / 0
8,243
550
8,761
10,893
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Vaporz-GG
Nemesis
12
2 / 6 / 1
7,343
490
4,415
14,139
5,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 5 / 6
6,504
434
6,361
12,744
5,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 3 / 6
6,655
444
4,769
12,549
13,818
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Demente_ricard
Danzaburou
12
1 / 4 / 4
6,912
461
7,031
11,986
4,312
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 0 / 2
9,300
620
7,495
7,520
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 4 / 5
7,969
531
11,067
14,922
7,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
7 / 0 / 5
9,638
643
11,126
12,515
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
15
4 / 3 / 5
8,924
595
7,035
13,117
7,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
10
Kills
24
24
Deaths
11
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
4
0
0.75
W
Danzaburou
Demente_ricard
Danzaburou
1
4
4
0.75
W
6
0
2
7
W
6
4
5
2.13
W
7
0
5
9.5
L
Ix Chel
3
6
0
0.5
L
Nemesis
Vaporz-GG
Nemesis
2
6
1
0.42
L
1
5
6
0.8
L
1
3
6
1.33
W
Fenrir
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,446
Damage
43,754
61,498
Taken
60,060
40,490
Mitigated
27,396
8,529
Healing
16,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,140
2,350
320
1,797
11,173
10,938
537
0
11,173
0
46,489
W
Danzaburou
Demente_ricard
Danzaburou
7,031
2,224
138
2,388
11,986
4,312
553
2,965
9,021
0
44,992
W
7,495
501
0
1,718
7,520
3,047
0
4,442
3,078
71,107
0
W
11,067
1,201
263
3,928
14,922
7,605
0
3,362
11,560
0
41,722
W
11,126
8,659
0
3,260
12,515
5,309
812
1,994
10,348
0
70,837
L
Ix Chel
8,761
1,408
927
1,891
10,893
4,858
0
4,703
6,190
71,756
0
L
Nemesis
Vaporz-GG
Nemesis
4,415
1,296
0
1,866
14,139
5,553
0
1,415
12,724
0
51,936
L
6,361
1,639
0
1,728
12,744
5,323
0
44
12,700
0
38,500
L
4,769
177
0
0
12,549
13,818
0
1,333
11,216
25,779
0
W
Fenrir
7,035
2,502
0
4,482
13,117
7,123
108
767
11,834
0
61,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,528
Gold Earned
42,743
371
Minions Killed
449
0
Camps Cleared
0
1,494,229
Distance Traveled
1,531,923
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,783
519
83
6
0
283,420
2
W
Danzaburou
6,912
461
68
5
0
249,243
2
W
Zeus
9,300
620
126
8
0
294,923
0
W
Chaac
7,969
531
55
4
0
310,947
5
W
Arachne
9,638
643
100
7
0
364,306
0
L
Ix Chel
8,243
550
127
8
0
298,137
0
L
Nemesis
7,343
490
78
5
0
331,455
0
L
Skadi
6,504
434
78
5
0
284,021
4
L
Ganesha
6,655
444
5
0
0
297,196
0
W
Fenrir
8,924
595
100
7
0
312,504
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role