Player Matchup

Ullr
Ullr
Indiedreams
Ullr
Level 122
God Stats
2W - 1L
1,820 SR
Queue Stats
131W - 128L
1,508 Elo+
Party 2
Chaac
Chaac
SwarmThunder
Chaac
Level 127
God Stats
1W - 6L
1,562 SR
Queue Stats
238W - 216L
1,543 Elo+
Party 2
Hachiman
Hachiman
TenienteRadaa
Hachiman
Level 177
God Stats
3W - 6L
1,521 SR
Queue Stats
224W - 225L
1,532 Elo+
Solo
Bellona
Bellona
lolilover21
Bellona
Level 134
God Stats
4W - 4L
1,569 SR
Queue Stats
217W - 202L
1,557 Elo+
Party 2
Ah Puch
Ah Puch
nose1236
Ah Puch
Level 141
God Stats
4W - 2L
1,886 SR
Queue Stats
216W - 222L
1,536 Elo+
Solo
Team Averages
Level 140
1,672 SR
1,535 Elo+

VS

Team Averages
Level 139
1,510 SR
1,547 Elo+
Kukulkan
Kukulkan
Blueflashlight8
Kukulkan
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
95W - 71L
1,559 Elo+
Party 1
Nike
Nike
acchurchill
Nike
Level 159
God Stats
1W - 1L
1,349 SR
Queue Stats
260W - 247L
1,576 Elo+
Solo
Scylla
Scylla
jlube19
Scylla
Level 117
God Stats
3W - 0L
1,776 SR
Queue Stats
87W - 85L
1,521 Elo+
Solo
Vulcan
Vulcan
roosterz
Vulcan
Level 182
God Stats
4W - 2L
1,649 SR
Queue Stats
139W - 113L
1,537 Elo+
Party 1
Xing Tian
Xing Tian
temp-631310
Xing Tian
Level 129
God Stats
1W - 1L
1,276 SR
Queue Stats
34W - 33L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,212
656
4,101
10,975
4,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
3 / 3 / 10
9,178
834
8,977
17,620
23,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
TenienteRadaa
Hachiman
14
5 / 4 / 3
8,639
785
9,507
10,719
4,350
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
lolilover21
Bellona
14
1 / 5 / 5
7,629
694
6,704
13,763
16,692
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
nose1236
Ah Puch
16
3 / 4 / 5
8,973
816
16,431
11,033
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
7 / 5 / 7
10,041
913
13,674
8,548
4,940
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
5 / 1 / 14
9,927
902
19,433
14,282
14,671
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
jlube19
Scylla
14
4 / 3 / 7
8,967
815
7,728
7,788
4,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
roosterz
Vulcan
14
4 / 2 / 7
8,464
769
10,253
6,811
3,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
temp-631310
Xing Tian
15
1 / 3 / 9
9,054
823
6,445
13,042
15,961
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
65
14
Kills
21
21
Deaths
14
25
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
7
5
7
2.1
L
2
5
2
0.6
L
3
3
10
2.67
L
Hachiman
TenienteRadaa
Hachiman
5
4
3
1.63
W
5
1
14
12
W
Scylla
jlube19
Scylla
4
3
7
2.5
L
Bellona
lolilover21
Bellona
1
5
5
0.7
L
Ah Puch
nose1236
Ah Puch
3
4
5
1.38
W
Vulcan
roosterz
Vulcan
4
2
7
3.75
W
Xing Tian
temp-631310
Xing Tian
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,720
Damage
57,533
64,110
Taken
50,471
53,186
Mitigated
43,158
19,533
Healing
16,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
13,674
690
1,130
313
8,548
4,940
39
2,703
5,534
31,150
0
L
4,101
1,081
257
1,017
10,975
4,341
0
7,180
3,795
0
10,411
L
8,977
923
2,276
6,472
17,620
23,175
0
11,210
6,410
0
20,876
L
Hachiman
TenienteRadaa
Hachiman
9,507
4,177
1,257
2,648
10,719
4,350
0
5,027
5,692
0
25,499
W
19,433
1,196
3,088
3,300
14,282
14,671
216
4,296
9,668
0
28,696
W
Scylla
jlube19
Scylla
7,728
423
1,631
1,482
7,788
4,070
848
1,534
6,254
19,135
0
L
Bellona
lolilover21
Bellona
6,704
1,098
230
1,263
13,763
16,692
0
8,945
4,818
0
9,845
L
Ah Puch
nose1236
Ah Puch
16,431
469
712
3,401
11,033
4,628
184
5,738
5,295
32,945
0
W
Vulcan
roosterz
Vulcan
10,253
1,944
149
1,789
6,811
3,516
64
3,491
3,320
23,644
0
W
Xing Tian
temp-631310
Xing Tian
6,445
498
1,417
1,900
13,042
15,961
400
4,407
8,365
9,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,631
Gold Earned
46,453
139
Minions Killed
156
0
Camps Cleared
0
1,045,243
Distance Traveled
1,115,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,041
913
45
4
0
220,430
0
L
Ullr
7,212
656
14
1
0
192,028
0
L
Chaac
9,178
834
20
2
0
240,822
0
L
Hachiman
8,639
785
43
4
0
187,508
0
W
Nike
9,927
902
28
3
0
246,604
0
W
Scylla
8,967
815
41
4
0
216,438
0
L
Bellona
7,629
694
11
1
0
197,629
0
L
Ah Puch
8,973
816
51
5
0
227,256
0
W
Vulcan
8,464
769
33
3
0
233,740
0
W
Xing Tian
9,054
823
9
1
0
198,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role