Player Matchup

Set
Set
 
Set
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
EliteWarrior868
Cu Chulainn
Level 143
God Stats
4W - 1L
2,012 SR
Queue Stats
9W - 3L
1,791 Elo+
Party 1
Ymir
Ymir
Kotetsune
Ymir
Level 129
God Stats
2W - 0L
1,794 SR
Queue Stats
13W - 2L
1,892 Elo+
Party 1
Yu Huang
Yu Huang
creamyobama
Yu Huang
Level 147
God Stats
3W - 0L
1,849 SR
Queue Stats
15W - 5L
1,804 Elo+
Party 1
Team Averages
Level 133
1,731 SR
1,697 Elo+

VS

Team Averages
Level 111
1,394 SR
1,490 Elo+
Sylvanus
Sylvanus
ChecharH
Sylvanus
Level 128
God Stats
3W - 7L
1,651 SR
Queue Stats
118W - 114L
1,524 Elo+
Solo
Set
Set
Clanktimus
Set
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 61L
1,472 Elo+
Party 2
Scylla
Scylla
IdiotRepellent
Scylla
Level 156
God Stats
2W - 3L
1,642 SR
Queue Stats
97W - 92L
1,484 Elo+
Party 2
Danzaburou
Danzaburou
K9lyma
Danzaburou
Level 29
God Stats
2W - 7L
1,000 SR
Queue Stats
78W - 77L
1,475 Elo+
Party 2
Nemesis
Nemesis
ZJL7
Nemesis
Level 107
God Stats
1W - 3L
1,179 SR
Queue Stats
606W - 670L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
4 / 2 / 2
6,345
635
4,940
8,407
3,489
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
 
Medusa
9
3 / 3 / 3
5,444
544
7,847
7,484
2,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
EliteWarrior868
Cu Chulainn
12
3 / 0 / 0
6,849
685
5,984
5,685
5,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
9
1 / 0 / 6
5,959
596
2,718
6,132
4,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
creamyobama
Yu Huang
11
6 / 1 / 3
7,045
705
5,807
4,639
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChecharH
Sylvanus
7
1 / 3 / 2
5,100
510
3,225
9,707
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 3 / 0
5,495
550
3,694
8,394
3,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 1
5,499
550
2,880
6,122
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
K9lyma
Danzaburou
8
2 / 5 / 1
5,202
520
4,093
7,555
2,194
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
ZJL7
Nemesis
9
1 / 3 / 2
5,430
543
3,852
8,821
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
17
Kills
6
6
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
4
2
2
2.5
W
Medusa
 
Medusa
3
3
3
1.5
L
Sylvanus
ChecharH
Sylvanus
1
3
2
0.67
L
2
3
0
0.67
W
Cu Chulainn
EliteWarrior868
Cu Chulainn
3
0
0
3
L
0
3
1
0.17
L
Danzaburou
K9lyma
Danzaburou
2
5
1
0.5
W
Ymir
1
0
6
4
L
Nemesis
ZJL7
Nemesis
1
3
2
0.67
W
Yu Huang
creamyobama
Yu Huang
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,296
Damage
17,744
32,347
Taken
40,599
17,533
Mitigated
16,132
6,800
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,940
2,431
0
2,083
8,407
3,489
47
1,898
6,509
0
41,046
W
Medusa
 
Medusa
7,847
3,070
0
0
7,484
2,508
0
1,101
6,383
0
28,709
L
Sylvanus
ChecharH
Sylvanus
3,225
968
571
2,503
9,707
5,990
0
2,942
6,765
16,952
0
L
3,694
1,886
0
2,290
8,394
3,420
0
1,355
7,039
0
31,046
W
Cu Chulainn
EliteWarrior868
Cu Chulainn
5,984
843
0
2,214
5,685
5,502
365
0
5,685
4,785
42,318
L
2,880
354
0
1,526
6,122
1,604
0
1,831
4,291
36,755
0
L
Danzaburou
K9lyma
Danzaburou
4,093
2,848
0
1,130
7,555
2,194
0
1,420
6,135
0
27,098
W
Ymir
2,718
479
0
1,933
6,132
4,349
107
2,475
3,657
16,083
0
L
Nemesis
ZJL7
Nemesis
3,852
2,051
0
682
8,821
2,924
0
1,779
7,042
0
39,999
W
Yu Huang
creamyobama
Yu Huang
5,807
1,086
0
570
4,639
1,685
941
631
4,008
41,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,642
Gold Earned
26,726
291
Minions Killed
261
0
Camps Cleared
0
1,033,584
Distance Traveled
992,814
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,345
635
70
7
0
224,849
0
W
Medusa
5,444
544
55
6
0
197,274
0
L
Sylvanus
5,100
510
24
2
0
159,299
2
L
Set
5,495
550
52
5
0
214,982
0
W
Cu Chulainn
6,849
685
72
7
0
199,418
0
L
Scylla
5,499
550
75
8
0
199,670
0
L
Danzaburou
5,202
520
42
4
0
177,050
0
W
Ymir
5,959
596
16
2
0
212,130
0
L
Nemesis
5,430
543
68
7
0
241,813
0
W
Yu Huang
7,045
705
78
8
0
199,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role