Player Matchup

Da Ji
Da Ji
DenubSimp
Da Ji
Level 23
God Stats
4W - 2L
1,563 SR
Queue Stats
16W - 22L
1,455 Elo+
Party 2
Osiris
Osiris
Dragonzjs
Osiris
Level 124
God Stats
3W - 1L
1,541 SR
Queue Stats
217W - 204L
1,536 Elo+
Party 3
Anubis
Anubis
Drakeen2534
Anubis
Level 116
God Stats
2W - 5L
1,659 SR
Queue Stats
121W - 143L
1,485 Elo+
Party 3
Khepri
Khepri
PonchoDonchet
Khepri
Level 127
God Stats
5W - 4L
1,511 SR
Queue Stats
221W - 238L
1,459 Elo+
Party 2
Artemis
Artemis
lDENUBl
Artemis
Level 45
God Stats
21W - 27L
1,432 SR
Queue Stats
198W - 210L
1,462 Elo+
Party 2
Team Averages
Level 87
1,541 SR
1,479 Elo+

VS

Team Averages
Level 76
1,607 SR
1,475 Elo+
Chaac
Chaac
BIeachey
Chaac
Level 106
God Stats
2W - 1L
1,696 SR
Queue Stats
93W - 117L
1,498 Elo+
Party 1
Izanami
Izanami
Ghost-Prime13
Izanami
Level 45
God Stats
27W - 30L
1,621 SR
Queue Stats
242W - 291L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
Khomedic
Sun Wukong
Level 49
God Stats
16W - 4L
1,840 SR
Queue Stats
225W - 239L
1,458 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TDM0416
Morgan Le Fay
Level 69
God Stats
1W - 3L
1,209 SR
Queue Stats
123W - 170L
1,456 Elo+
Party 1
Chang'e
Chang'e
spacegodzilla90
Chang'e
Level 109
God Stats
2W - 2L
1,668 SR
Queue Stats
212W - 248L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DenubSimp
Da Ji
14
2 / 1 / 5
8,519
568
3,460
10,178
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Dragonzjs
Osiris
16
6 / 1 / 1
10,384
692
10,286
10,112
8,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
15
6 / 0 / 2
9,581
639
10,668
10,450
6,237
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 1 / 6
7,902
527
4,229
11,006
12,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
lDENUBl
Artemis
12
4 / 1 / 3
7,754
517
9,822
6,449
3,441
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BIeachey
Chaac
12
1 / 6 / 2
7,357
490
8,032
18,990
9,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
11
0 / 4 / 0
6,736
449
3,821
9,179
3,093
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sun Wukong
Khomedic
Sun Wukong
10
1 / 3 / 1
7,133
476
5,727
14,251
8,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
TDM0416
Morgan Le Fay
13
0 / 3 / 1
7,168
478
6,974
6,336
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 0
7,993
533
4,348
9,003
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
19
Kills
3
4
Deaths
19
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
BIeachey
Chaac
1
6
2
0.33
W
Da Ji
DenubSimp
Da Ji
2
1
5
4.5
W
Osiris
Dragonzjs
Osiris
6
1
1
6.5
W
Anubis
6
0
2
7
L
Izanami
0
4
0
0
L
Sun Wukong
Khomedic
Sun Wukong
1
3
1
0.5
W
1
1
6
4
L
Morgan Le Fay
TDM0416
Morgan Le Fay
0
3
1
0.17
W
Artemis
lDENUBl
Artemis
4
1
3
5.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,465
Damage
28,902
48,195
Taken
57,759
35,878
Mitigated
25,883
14,256
Healing
17,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BIeachey
Chaac
8,032
3,117
0
4,440
18,990
9,019
0
5,966
12,702
0
49,167
W
Da Ji
DenubSimp
Da Ji
3,460
741
0
725
10,178
4,805
88
1,198
8,980
0
76,109
W
Osiris
Dragonzjs
Osiris
10,286
3,388
0
2,230
10,112
8,892
0
4,348
5,764
0
82,743
W
Anubis
10,668
426
0
8,042
10,450
6,237
965
4,399
6,051
87,357
0
L
Izanami
3,821
2,814
0
2,046
9,179
3,093
0
2,967
6,212
0
48,847
L
Sun Wukong
Khomedic
Sun Wukong
5,727
2,113
0
5,245
14,251
8,725
0
2,850
11,401
0
39,546
W
4,229
463
0
1,704
11,006
12,503
0
1,240
9,766
27,695
0
L
Morgan Le Fay
TDM0416
Morgan Le Fay
6,974
1,253
0
980
6,336
2,086
0
3,114
3,222
58,635
0
W
Artemis
lDENUBl
Artemis
9,822
4,312
0
1,555
6,449
3,441
131
445
6,004
0
59,983
L
4,348
457
400
4,351
9,003
2,960
46
0
8,536
55,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,140
Gold Earned
36,387
517
Minions Killed
430
0
Camps Cleared
0
1,494,590
Distance Traveled
1,440,024
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,357
490
68
5
0
299,675
1
W
Da Ji
8,519
568
119
8
0
327,454
4
W
Osiris
10,384
692
137
9
0
295,026
6
W
Anubis
9,581
639
139
9
0
288,122
4
L
Izanami
6,736
449
99
7
0
281,490
0
L
Sun Wukong
7,133
476
50
3
0
317,706
2
W
Khepri
7,902
527
17
1
0
310,333
0
L
Morgan Le Fay
7,168
478
103
7
0
292,173
2
W
Artemis
7,754
517
105
7
0
273,655
0
L
Chang'e
7,993
533
110
7
0
248,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role