Player Matchup

Nemesis
Nemesis
Dexthedestroyer
Nemesis
Level 127
God Stats
10W - 6L
1,748 SR
Queue Stats
116W - 100L
1,500 Elo+
Party 2
Odin
Odin
Imperial32
Odin
Level 25
God Stats
3W - 3L
1,612 SR
Queue Stats
5W - 6L
1,388 Elo+
Party 2
Raijin
Raijin
PosionPyro
Raijin
Level 131
God Stats
4W - 2L
1,738 SR
Queue Stats
444W - 413L
1,545 Elo+
Solo
Cernunnos
Cernunnos
Protowolf
Cernunnos
Level 66
God Stats
13W - 9L
1,810 SR
Queue Stats
66W - 49L
1,498 Elo+
Party 2
Bacchus
Bacchus
drewdrew1015
Bacchus
Level 47
God Stats
16W - 13L
1,590 SR
Queue Stats
41W - 42L
1,432 Elo+
Party 2
Team Averages
Level 79
1,700 SR
1,472 Elo+

VS

Team Averages
Level 91
1,428 SR
1,476 Elo+
Nox
Nox
AAARRRGGGHHH
Nox
Level 45
God Stats
0W - 3L
1,168 SR
Queue Stats
23W - 32L
1,383 Elo+
Solo
Serqet
Serqet
AquaAquarius908
Serqet
Level 63
God Stats
4W - 4L
1,471 SR
Queue Stats
181W - 136L
1,495 Elo+
Party 1
Hercules
Hercules
DashingKiwizzle
Hercules
Level 146
God Stats
1W - 2L
1,742 SR
Queue Stats
151W - 140L
1,505 Elo+
Party 3
Hades
Hades
PeopleEatPie
Hades
Level 129
God Stats
5W - 1L
1,608 SR
Queue Stats
161W - 146L
1,526 Elo+
Party 3
Apollo
Apollo
xXcObRaXxXx
Apollo
Level 72
God Stats
2W - 5L
1,149 SR
Queue Stats
175W - 154L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 2
9,981
665
10,582
11,423
4,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 0 / 0
7,904
527
5,667
7,759
8,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
PosionPyro
Raijin
16
1 / 2 / 6
9,183
612
8,033
9,141
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Protowolf
Cernunnos
13
3 / 0 / 6
8,077
538
11,894
8,396
3,773
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
drewdrew1015
Bacchus
12
0 / 0 / 9
7,741
516
3,495
10,829
11,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,345
423
4,383
9,553
6,826
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 3 / 0
7,428
495
3,849
13,050
5,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
14
0 / 1 / 0
7,712
514
3,365
10,091
8,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 4 / 1
8,252
550
9,551
12,249
7,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
9
0 / 6 / 0
5,888
393
6,387
12,862
4,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
17
Kills
3
3
Deaths
17
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
1
3
0
0.33
L
Hercules
0
1
0
0
W
11
1
2
12
W
2
0
0
2
L
2
4
1
0.63
W
Raijin
PosionPyro
Raijin
1
2
6
2
W
Cernunnos
Protowolf
Cernunnos
3
0
6
6
W
Bacchus
drewdrew1015
Bacchus
0
0
9
4.5
L
Apollo
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,671
Damage
27,535
47,548
Taken
57,805
32,010
Mitigated
32,296
13,938
Healing
17,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,383
1,131
0
1,542
9,553
6,826
0
2,095
7,458
23,341
0
L
3,849
964
0
2,183
13,050
5,373
0
1,215
11,835
0
58,236
L
Hercules
3,365
1,202
0
5,222
10,091
8,508
0
312
9,779
0
53,953
W
10,582
6,169
0
1,333
11,423
4,612
1,099
2,368
8,610
0
88,216
W
5,667
643
0
852
7,759
8,519
0
0
7,636
534
41,533
L
9,551
939
100
4,911
12,249
7,497
99
6,411
5,838
65,753
0
W
Raijin
PosionPyro
Raijin
8,033
1,029
0
930
9,141
3,600
0
5,862
3,279
87,676
0
W
Cernunnos
Protowolf
Cernunnos
11,894
7,057
0
5,959
8,396
3,773
1,798
1,954
6,442
0
70,989
W
Bacchus
drewdrew1015
Bacchus
3,495
300
0
4,864
10,829
11,506
308
3,750
6,947
19,191
0
L
Apollo
6,387
3,620
0
3,132
12,862
4,092
0
1,934
10,928
0
38,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,886
Gold Earned
35,625
495
Minions Killed
397
0
Camps Cleared
0
1,414,249
Distance Traveled
1,410,565
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,345
423
26
2
0
265,814
11
L
Serqet
7,428
495
96
6
0
344,807
1
L
Hercules
7,712
514
84
6
0
273,633
3
W
Nemesis
9,981
665
121
8
0
337,294
4
W
Odin
7,904
527
72
5
0
252,134
0
L
Hades
8,252
550
122
8
0
252,641
0
W
Raijin
9,183
612
148
10
0
286,038
0
W
Cernunnos
8,077
538
132
9
0
246,141
2
W
Bacchus
7,741
516
22
1
0
292,642
5
L
Apollo
5,888
393
69
5
0
273,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role