Player Matchup

Bacchus
Bacchus
AIIDayJay
Bacchus
Level 68
God Stats
305W - 371L
1,485 SR
Queue Stats
344W - 479L
1,430 Elo+
Party 1
Vamana
Vamana
Small Perch
Vamana
Level 36
God Stats
24W - 39L
1,429 SR
Queue Stats
114W - 204L
1,367 Elo+
Party 1
Thor
Thor
SmittyG0d
Thor
Level 28
God Stats
5W - 5L
1,475 SR
Queue Stats
22W - 61L
1,302 Elo+
Party 1
Hachiman
Hachiman
WalIeye
Hachiman
Level 67
God Stats
56W - 50L
1,601 SR
Queue Stats
572W - 733L
1,452 Elo+
Party 1
Nox
Nox
xTrailer__Trashx
Nox
Level 69
God Stats
2W - 2L
1,491 SR
Queue Stats
326W - 456L
1,441 Elo+
Party 1
Team Averages
Level 54
1,496 SR
1,399 Elo+

VS

Team Averages
Level 59
1,370 SR
1,508 Elo+
Jing Wei
Jing Wei
BiggieReam
Jing Wei
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,433 Elo+
Solo
Mulan
Mulan
Chickenz1910
Mulan
Level 85
God Stats
12W - 16L
1,094 SR
Queue Stats
205W - 186L
1,493 Elo+
Party 2
Yu Huang
Yu Huang
Khomedic
Yu Huang
Level 49
God Stats
4W - 6L
1,047 SR
Queue Stats
225W - 239L
1,472 Elo+
Solo
Thor
Thor
Ohh_Fatalz
Thor
Level 49
God Stats
4W - 10L
1,500 SR
Queue Stats
151W - 148L
1,551 Elo+
Party 2
Maui
Maui
mlking44
Maui
Level 80
God Stats
1W - 1L
1,711 SR
Queue Stats
56W - 48L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AIIDayJay
Bacchus
12
1 / 1 / 8
7,761
554
7,977
10,222
11,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
14
1 / 0 / 1
8,135
581
5,973
10,134
7,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
13
4 / 0 / 3
8,127
581
8,811
10,635
4,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
WalIeye
Hachiman
14
4 / 1 / 4
8,744
625
6,825
6,827
2,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 0 / 2
8,522
609
6,909
5,986
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BiggieReam
Jing Wei
9
0 / 5 / 2
6,378
456
4,002
10,675
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
0 / 2 / 0
7,049
504
6,584
9,244
6,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
Khomedic
Yu Huang
11
0 / 4 / 1
6,640
474
6,735
7,018
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 4 / 1
7,207
515
5,046
11,624
4,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Maui
9
1 / 1 / 0
6,379
456
2,431
12,093
10,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
16
Kills
2
2
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AIIDayJay
Bacchus
1
1
8
5
L
Jing Wei
BiggieReam
Jing Wei
0
5
2
0.2
L
0
2
0
0
L
Yu Huang
Khomedic
Yu Huang
0
4
1
0.13
L
1
4
1
0.38
W
Vamana
1
0
1
1.5
W
Thor
4
0
3
5.5
W
Hachiman
WalIeye
Hachiman
4
1
4
6
L
Maui
1
1
0
1
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,495
Damage
24,798
43,804
Taken
50,654
28,593
Mitigated
28,585
10,183
Healing
9,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AIIDayJay
Bacchus
7,977
945
242
3,691
10,222
11,450
412
3,479
6,743
24,621
0
L
Jing Wei
BiggieReam
Jing Wei
4,002
2,806
0
1,232
10,675
3,342
196
1,767
8,860
0
30,871
L
6,584
870
0
5,090
9,244
6,779
72
0
8,436
176
49,998
L
Yu Huang
Khomedic
Yu Huang
6,735
217
0
520
7,018
2,872
0
3,630
3,388
52,335
0
L
5,046
1,905
0
297
11,624
4,897
0
2,474
9,150
0
48,836
W
Vamana
5,973
2,476
0
2,840
10,134
7,443
0
24
9,320
0
59,975
W
Thor
8,811
2,283
0
1,546
10,635
4,091
0
2,561
8,027
0
62,824
W
Hachiman
WalIeye
Hachiman
6,825
5,492
0
1,000
6,827
2,672
2,836
1,207
5,620
0
63,375
L
Maui
2,431
977
120
2,146
12,093
10,695
0
7,015
5,078
14,336
0
W
6,909
758
0
864
5,986
2,937
579
2,004
3,982
70,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,289
Gold Earned
33,653
442
Minions Killed
348
0
Camps Cleared
0
1,442,827
Distance Traveled
1,413,029
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,761
554
33
2
0
305,581
0
L
Jing Wei
6,378
456
55
4
0
282,395
0
L
Mulan
7,049
504
83
6
0
291,594
5
L
Yu Huang
6,640
474
94
7
0
276,779
1
L
Thor
7,207
515
95
7
0
293,502
0
W
Vamana
8,135
581
96
7
0
273,984
0
W
Thor
8,127
581
98
7
0
329,514
0
W
Hachiman
8,744
625
99
7
0
265,218
0
L
Maui
6,379
456
21
2
0
268,759
0
W
Nox
8,522
609
116
8
0
268,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role