Player Matchup

Achilles
Achilles
Silver IV
BigAl227
Achilles
Silver IV
Level 125
God Stats
1W - 3L
1,380 SR
Queue Stats
10W - 14L
1,410 MMR
Party 1
Zeus
Zeus
Gold IV
COLOS5US
Zeus
Gold IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,458 MMR
Solo
Heimdallr
Heimdallr
Gold V
DevinDare
Heimdallr
Gold V
Level 107
God Stats
4W - 6L
1,542 SR
Queue Stats
159W - 164L
1,449 MMR
Solo
Kali
Kali
Silver II
JungleBussy
Kali
Silver II
Level 82
God Stats
13W - 14L
1,549 SR
Queue Stats
94W - 95L
1,507 MMR
Party 1
Atlas
Atlas
Gold IV
pe_im8
Atlas
Gold IV
Level 143
God Stats
2W - 3L
1,472 SR
Queue Stats
73W - 87L
1,462 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,489 SR
1,457 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,651 SR
1,458 MMR
Bakasura
Bakasura
Bronze III
CorinnaCOUGH
Bakasura
Bronze III
Level 116
God Stats
3W - 4L
1,617 SR
Queue Stats
5W - 14L
1,454 MMR
Solo
Nemesis
Nemesis
Gold III
MeruemD_Uchiha
Nemesis
Gold III
Level 125
God Stats
5W - 6L
1,530 SR
Queue Stats
176W - 188L
1,353 MMR
Party 2
Janus
Janus
Gold III
TheAlienStoner
Janus
Gold III
Level 129
God Stats
9W - 6L
1,659 SR
Queue Stats
92W - 106L
1,572 MMR
Party 2
Athena
Athena
Gold I
XvTRUSTvX
Athena
Gold I
Level 154
God Stats
5W - 5L
1,738 SR
Queue Stats
451W - 447L
1,449 MMR
Solo
Artemis
Artemis
Gold IV
XxBreyerxX
Artemis
Gold IV
Level 152
God Stats
34W - 25L
1,709 SR
Queue Stats
265W - 261L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigAl227
Achilles
12
0 / 1 / 1
7,950
442
8,579
13,536
13,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
14
0 / 6 / 1
8,621
479
7,241
12,198
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
DevinDare
Heimdallr
15
0 / 5 / 0
8,659
481
7,715
11,917
4,683
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 2 / 0
8,719
484
9,391
15,117
7,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
pe_im8
Atlas
12
0 / 1 / 2
7,993
444
7,444
14,058
12,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
SusanoAgniAo KuangHel

VS

Bans
MartichorasThorSerqetAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CorinnaCOUGH
Bakasura
17
1 / 2 / 2
10,948
608
10,125
19,236
9,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 0 / 3
11,604
645
6,094
10,505
5,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 0 / 3
11,128
618
8,893
8,756
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
XvTRUSTvX
Athena
13
0 / 1 / 8
9,376
521
5,564
17,613
15,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
XxBreyerxX
Artemis
18
7 / 0 / 1
11,433
635
11,842
11,609
6,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
15
15
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
BigAl227
Achilles
0
1
1
0.5
L
Zeus
0
6
1
0.08
W
Bakasura
CorinnaCOUGH
Bakasura
1
2
2
1
L
Heimdallr
DevinDare
Heimdallr
0
5
0
0
L
2
2
0
1
W
4
0
3
5.5
W
3
0
3
4.5
W
Athena
XvTRUSTvX
Athena
0
1
8
4
W
Artemis
XxBreyerxX
Artemis
7
0
1
7.5
L
Atlas
pe_im8
Atlas
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,370
Damage
42,518
66,826
Taken
67,719
42,506
Mitigated
41,315
16,020
Healing
25,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BigAl227
Achilles
8,579
2,344
0
3,646
13,536
13,986
0
737
12,576
294
50,640
L
Zeus
7,241
1,343
0
1,910
12,198
4,614
0
3,630
8,224
85,348
0
W
Bakasura
CorinnaCOUGH
Bakasura
10,125
7,494
0
11,274
19,236
9,488
78
1,417
16,944
0
72,971
L
Heimdallr
DevinDare
Heimdallr
7,715
4,715
0
1,783
11,917
4,683
0
2,028
9,867
0
76,240
L
9,391
5,522
0
3,001
15,117
7,143
0
3,803
11,198
0
81,371
W
6,094
2,457
0
1,214
10,505
5,459
0
2,180
8,239
0
126,216
W
8,893
149
0
949
8,756
4,215
0
2,952
5,804
102,564
0
W
Athena
XvTRUSTvX
Athena
5,564
1,594
2,385
3,191
17,613
15,701
0
7,949
9,616
26,094
0
W
Artemis
XxBreyerxX
Artemis
11,842
7,188
0
6,269
11,609
6,452
2,687
1,351
10,258
0
105,842
L
Atlas
pe_im8
Atlas
7,444
3,463
1,979
3,701
14,058
12,080
0
3,811
9,908
26,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,942
Gold Earned
54,489
521
Minions Killed
690
0
Camps Cleared
0
1,796,478
Distance Traveled
2,092,081
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,950
442
81
5
0
358,436
4
L
Zeus
8,621
479
158
9
0
326,023
0
W
Bakasura
10,948
608
163
9
0
417,451
0
L
Heimdallr
8,659
481
142
8
0
324,230
0
L
Kali
8,719
484
111
6
0
423,570
2
W
Nemesis
11,604
645
165
9
0
488,814
4
W
Janus
11,128
618
168
9
0
410,026
4
W
Athena
9,376
521
38
2
0
395,419
6
W
Artemis
11,433
635
156
9
0
380,371
6
L
Atlas
7,993
444
29
2
0
364,219
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role