Player Matchup

Cthulhu
Cthulhu
JinxTheGods
Cthulhu
Level 14
God Stats
0W - 3L
1,157 SR
Queue Stats
2W - 11L
1,146 Elo+
Party 2
Scylla
Scylla
Kryptonian5914
Scylla
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
PathToInsanity
Cernunnos
Level 8
God Stats
0W - 4L
1,098 SR
Queue Stats
3W - 9L
1,321 Elo+
Party 2
Nemesis
Nemesis
SpeedySam11
Nemesis
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,276 Elo+
Party 2
Anubis
Anubis
blasphemousgod
Anubis
Level 36
God Stats
6W - 10L
1,425 SR
Queue Stats
54W - 78L
1,363 Elo+
Party 2
Team Averages
Level 17
1,336 SR
1,321 Elo+

VS

Team Averages
Level 35
1,526 SR
1,403 Elo+
Hera
Hera
Rahynor
Hera
Level 29
God Stats
6W - 5L
1,377 SR
Queue Stats
91W - 72L
1,379 Elo+
Party 1
Thanatos
Thanatos
Vultureking68
Thanatos
Level 31
God Stats
13W - 20L
1,500 SR
Queue Stats
386W - 399L
1,500 Elo+
Solo
Kali
Kali
gigachris
Kali
Level 29
God Stats
6W - 6L
1,506 SR
Queue Stats
123W - 107L
1,350 Elo+
Party 1
Jormungandr
Jormungandr
kinglarryg
Jormungandr
Level 47
God Stats
37W - 21L
1,746 SR
Queue Stats
283W - 257L
1,438 Elo+
Solo
Danzaburou
Danzaburou
temp-4819769396
Danzaburou
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
77W - 89L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JinxTheGods
Cthulhu
12
1 / 3 / 3
6,814
426
5,561
14,027
8,952
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 6 / 1
7,616
476
2,650
10,079
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
PathToInsanity
Cernunnos
12
4 / 5 / 0
8,040
503
13,948
12,192
4,640
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
SpeedySam11
Nemesis
11
0 / 4 / 4
7,246
453
7,161
12,203
4,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 6 / 1
8,326
520
8,667
12,703
10,548
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Rahynor
Hera
16
6 / 1 / 7
9,883
618
11,719
3,786
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Vultureking68
Thanatos
14
1 / 3 / 3
8,566
535
1,947
10,818
3,481
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kali
17
13 / 2 / 4
10,920
683
13,687
18,945
8,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
kinglarryg
Jormungandr
13
2 / 2 / 10
8,359
522
8,079
15,497
13,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
temp-4819769396
Danzaburou
13
2 / 2 / 2
8,328
521
7,365
10,870
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
10
Kills
24
24
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
JinxTheGods
Cthulhu
1
3
3
0.83
L
2
6
1
0.42
L
Cernunnos
PathToInsanity
Cernunnos
4
5
0
0.8
W
Hera
Rahynor
Hera
6
1
7
9.5
L
Nemesis
SpeedySam11
Nemesis
0
4
4
0.5
W
Thanatos
Vultureking68
Thanatos
1
3
3
0.83
L
3
6
1
0.58
W
Kali
13
2
4
7.5
W
Jormungandr
kinglarryg
Jormungandr
2
2
10
3.5
W
Danzaburou
temp-4819769396
Danzaburou
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,987
Damage
42,797
61,204
Taken
59,916
32,357
Mitigated
31,917
12,062
Healing
23,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
JinxTheGods
Cthulhu
5,561
882
0
3,320
14,027
8,952
256
4,580
9,447
31,485
0
L
2,650
204
0
500
10,079
3,707
0
4,077
6,002
39,220
0
L
Cernunnos
PathToInsanity
Cernunnos
13,948
7,431
0
2,977
12,192
4,640
672
5,533
6,659
0
52,124
W
Hera
Rahynor
Hera
11,719
3,855
0
250
3,786
1,350
1,760
950
2,740
65,276
0
L
Nemesis
SpeedySam11
Nemesis
7,161
3,342
0
1,344
12,203
4,510
0
2,810
9,393
0
52,280
W
Thanatos
Vultureking68
Thanatos
1,947
680
0
7,196
10,818
3,481
458
6,091
4,727
0
46,654
L
8,667
1,335
97
3,824
12,703
10,548
0
2,798
9,905
66,363
0
W
Kali
13,687
8,129
0
6,940
18,945
8,687
0
3,392
15,463
0
88,326
W
Jormungandr
kinglarryg
Jormungandr
8,079
796
0
5,456
15,497
13,563
300
3,366
12,091
37,730
0
W
Danzaburou
temp-4819769396
Danzaburou
7,365
2,682
0
3,785
10,870
4,836
454
2,813
8,017
0
51,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,042
Gold Earned
46,056
380
Minions Killed
462
0
Camps Cleared
0
1,563,194
Distance Traveled
1,676,032
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,814
426
41
3
0
338,868
0
L
Scylla
7,616
476
76
5
0
302,680
2
L
Cernunnos
8,040
503
83
5
0
304,490
0
W
Hera
9,883
618
131
8
0
350,967
4
L
Nemesis
7,246
453
78
5
0
355,012
0
W
Thanatos
8,566
535
74
5
0
339,126
0
L
Anubis
8,326
520
102
6
0
262,144
1
W
Kali
10,920
683
116
7
0
384,481
8
W
Jormungandr
8,359
522
48
3
0
330,092
0
W
Danzaburou
8,328
521
93
6
0
271,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role