Player Matchup

Hel
Hel
Panda_Madness
Hel
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 108L
1,484 Elo+
Party 1
Cliodhna
Cliodhna
Xenophonixx
Cliodhna
Level 66
God Stats
3W - 0L
1,730 SR
Queue Stats
103W - 124L
1,468 Elo+
Party 2
Cabrakan
Cabrakan
juantiflas
Cabrakan
Level 153
God Stats
3W - 6L
1,568 SR
Queue Stats
345W - 337L
1,548 Elo+
Party 2
Hachiman
Hachiman
l Supports l
Hachiman
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 62L
1,486 Elo+
Solo
Xbalanque
Xbalanque
nuBun__
Xbalanque
Level 108
God Stats
4W - 0L
1,887 SR
Queue Stats
145W - 153L
1,499 Elo+
Party 1
Team Averages
Level 100
1,637 SR
1,497 Elo+

VS

Team Averages
Level 91
1,482 SR
1,501 Elo+
Yemoja
Yemoja
Beewitch
Yemoja
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Solo
Tiamat
Tiamat
JinSime
Tiamat
Level 90
God Stats
5W - 5L
1,515 SR
Queue Stats
66W - 78L
1,465 Elo+
Solo
Neith
Neith
Schmitie05
Neith
Level 88
God Stats
0W - 7L
1,394 SR
Queue Stats
270W - 248L
1,531 Elo+
Solo
Bakasura
Bakasura
Tnt_omg_Cryy
Bakasura
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,510 Elo+
Solo
Freya
Freya
allidaseuQ
Freya
Level 109
God Stats
4W - 5L
1,500 SR
Queue Stats
526W - 547L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 12
11,978
705
7,890
18,775
13,065
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cliodhna
Xenophonixx
Cliodhna
19
3 / 6 / 10
12,194
717
17,442
20,813
10,230
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
juantiflas
Cabrakan
19
5 / 3 / 12
12,519
736
13,643
21,929
31,353
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
l Supports l
Hachiman
20
4 / 1 / 13
12,346
726
13,627
18,756
15,044
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xbalanque
nuBun__
Xbalanque
20
5 / 1 / 14
12,191
717
25,512
20,669
10,809
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Beewitch
Yemoja
20
1 / 6 / 6
12,357
727
12,028
25,876
36,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tiamat
JinSime
Tiamat
19
2 / 4 / 7
11,565
680
22,495
16,669
17,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
20
3 / 5 / 6
12,773
751
28,165
19,829
10,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
Tnt_omg_Cryy
Bakasura
19
7 / 7 / 4
11,918
701
17,330
20,014
21,163
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Freya
8
0 / 1 / 0
8,122
478
2,530
3,223
1,201
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
36
23
Kills
13
13
Deaths
23
61
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Beewitch
Yemoja
1
6
6
0.67
L
Tiamat
JinSime
Tiamat
2
4
7
1.38
W
6
2
12
6
L
Neith
3
5
6
1.2
L
Bakasura
Tnt_omg_Cryy
Bakasura
7
7
4
1.29
W
Cliodhna
Xenophonixx
Cliodhna
3
6
10
1.33
L
Freya
0
1
0
0
W
Cabrakan
juantiflas
Cabrakan
5
3
12
3.67
W
Hachiman
l Supports l
Hachiman
4
1
13
10.5
W
Xbalanque
nuBun__
Xbalanque
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,114
Damage
82,548
100,942
Taken
85,611
80,501
Mitigated
86,371
63,541
Healing
23,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Beewitch
Yemoja
12,028
1,727
2,386
2,978
25,876
36,357
30
7,670
18,206
29,719
0
L
Tiamat
JinSime
Tiamat
22,495
1,599
2,239
4,181
16,669
17,232
304
3,997
12,672
44,832
0
W
7,890
1,334
27,765
11,255
18,775
13,065
944
6,790
10,402
14,072
0
L
Neith
28,165
3,621
775
5,622
19,829
10,418
1,638
3,172
16,657
0
60,157
L
Bakasura
Tnt_omg_Cryy
Bakasura
17,330
6,972
1,295
2,288
20,014
21,163
0
6,070
13,944
0
20,518
W
Cliodhna
Xenophonixx
Cliodhna
17,442
1,967
863
3,280
20,813
10,230
0
6,243
13,314
0
42,273
L
Freya
2,530
931
324
1,108
3,223
1,201
0
624
2,599
6,026
0
W
Cabrakan
juantiflas
Cabrakan
13,643
1,061
1,966
2,874
21,929
31,353
390
6,359
15,184
22,364
0
W
Hachiman
l Supports l
Hachiman
13,627
6,009
1,146
2,768
18,756
15,044
2,025
9,921
7,785
0
42,922
W
Xbalanque
nuBun__
Xbalanque
25,512
11,744
6,735
4,889
20,669
10,809
2,974
7,740
12,112
0
50,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,228
Gold Earned
56,735
205
Minions Killed
196
0
Camps Cleared
0
1,667,205
Distance Traveled
1,342,747
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,357
727
29
2
0
299,130
0
L
Tiamat
11,565
680
63
4
0
316,222
0
W
Hel
11,978
705
16
1
0
340,808
0
L
Neith
12,773
751
76
4
0
314,189
0
L
Bakasura
11,918
701
21
1
0
333,668
0
W
Cliodhna
12,194
717
37
2
0
331,076
0
L
Freya
8,122
478
7
0
0
79,538
0
W
Cabrakan
12,519
736
17
1
0
315,534
0
W
Hachiman
12,346
726
74
4
0
340,717
0
W
Xbalanque
12,191
717
61
4
0
339,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role