Player Matchup

Cernunnos
Cernunnos
Silver III
Ace_Be_Toasty
Cernunnos
Silver III
Level 103
God Stats
10W - 10L
1,532 SR
Queue Stats
16W - 24L
1,211 MMR
Solo
Janus
Janus
Silver I
Oyoqi
Janus
Silver I
Level 107
God Stats
8W - 18L
1,175 SR
Queue Stats
161W - 172L
1,115 MMR
Solo
Ymir
Ymir
Gold V
SKOOBI09
Ymir
Gold V
Level 58
God Stats
3W - 3L
1,457 SR
Queue Stats
88W - 93L
1,155 MMR
Solo
Arachne
Arachne
Silver I
SoulsBorne683
Arachne
Silver I
Level 142
God Stats
3W - 1L
1,703 SR
Queue Stats
85W - 99L
1,198 MMR
Solo
Bellona
Bellona
Silver IV
TheSleepe12
Bellona
Silver IV
Level 102
God Stats
1W - 1L
1,436 SR
Queue Stats
34W - 42L
1,107 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,461 SR
1,157 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,506 SR
1,158 MMR
Sobek
Sobek
Silver II
Chancc100
Sobek
Silver II
Level 127
God Stats
13W - 16L
1,542 SR
Queue Stats
56W - 67L
1,157 MMR
Solo
Surtr
Surtr
Silver V
KuroYosuru
Surtr
Silver V
Level 62
God Stats
1W - 1L
1,427 SR
Queue Stats
7W - 27L
1,160 MMR
Solo
Merlin
Merlin
Silver I
SchrodingerMil
Merlin
Silver I
Level 145
God Stats
20W - 30L
1,409 SR
Queue Stats
329W - 325L
1,191 MMR
Solo
Ishtar
Ishtar
Silver II
Tardoboy2
Ishtar
Silver II
Level 120
God Stats
1W - 2L
1,542 SR
Queue Stats
354W - 367L
1,106 MMR
Solo
Fenrir
Fenrir
Silver II
Trxster07
Fenrir
Silver II
Level 70
God Stats
2W - 4L
1,609 SR
Queue Stats
130W - 142L
1,175 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ace_Be_Toasty
Cernunnos
11
2 / 3 / 5
6,386
581
8,674
10,437
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Oyoqi
Janus
11
0 / 2 / 2
6,109
555
3,556
4,663
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
4 / 1 / 6
5,911
537
5,243
9,494
6,229
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
11
6 / 1 / 3
6,929
630
5,829
7,648
2,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
TheSleepe12
Bellona
11
3 / 2 / 0
6,552
596
5,548
11,482
12,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
HerculesThorAphroditeKing Arthur

VS

Bans
He BoNe ZhaBakasuraMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chancc100
Sobek
9
0 / 2 / 4
5,372
488
1,850
9,102
7,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
10
1 / 3 / 0
5,671
516
4,546
9,176
4,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 0
6,272
570
5,435
4,986
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Tardoboy2
Ishtar
9
0 / 5 / 3
5,457
496
4,470
8,349
2,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Trxster07
Fenrir
12
5 / 4 / 2
6,809
619
7,137
10,856
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
15
Kills
9
9
Deaths
15
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Ace_Be_Toasty
Cernunnos
2
3
5
1.5
L
Sobek
Chancc100
Sobek
0
2
4
1
L
Surtr
1
3
0
0.33
W
Janus
Oyoqi
Janus
0
2
2
0.5
W
Ymir
4
1
6
7
L
3
1
0
3
W
Arachne
6
1
3
7.5
L
Ishtar
Tardoboy2
Ishtar
0
5
3
0.3
W
Bellona
TheSleepe12
Bellona
3
2
0
1.5
L
Fenrir
Trxster07
Fenrir
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,850
Damage
23,438
43,724
Taken
42,469
26,620
Mitigated
20,700
14,379
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Ace_Be_Toasty
Cernunnos
8,674
5,223
0
4,241
10,437
3,748
526
1,044
9,393
0
52,261
L
Sobek
Chancc100
Sobek
1,850
0
301
3,629
9,102
7,120
0
3,166
5,858
14,398
0
L
Surtr
4,546
2,353
0
1,732
9,176
4,345
0
0
9,176
357
32,746
W
Janus
Oyoqi
Janus
3,556
116
0
1,609
4,663
1,764
0
3,450
1,213
47,482
0
W
Ymir
5,243
1,452
0
2,367
9,494
6,229
24
2,605
6,889
24,112
0
L
5,435
235
0
1,683
4,986
1,860
0
3,014
1,856
52,144
0
W
Arachne
5,829
5,024
0
1,757
7,648
2,626
54
186
7,462
0
37,151
L
Ishtar
Tardoboy2
Ishtar
4,470
2,902
0
776
8,349
2,664
0
1,078
7,271
0
32,450
W
Bellona
TheSleepe12
Bellona
5,548
2,317
0
4,405
11,482
12,253
0
167
11,315
0
48,052
L
Fenrir
Trxster07
Fenrir
7,137
1,497
0
2,952
10,856
4,711
0
1,259
9,509
0
41,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,887
Gold Earned
29,581
324
Minions Killed
278
0
Camps Cleared
0
1,053,932
Distance Traveled
1,016,300
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,386
581
73
7
0
196,236
2
L
Sobek
5,372
488
14
1
0
209,825
1
L
Surtr
5,671
516
46
4
0
180,989
1
W
Janus
6,109
555
86
8
0
222,778
2
W
Ymir
5,911
537
35
3
0
209,618
3
L
Merlin
6,272
570
88
8
0
199,831
2
W
Arachne
6,929
630
51
5
0
235,842
0
L
Ishtar
5,457
496
57
5
0
184,771
0
W
Bellona
6,552
596
79
7
0
189,458
2
L
Fenrir
6,809
619
73
7
0
240,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role