Player Matchup

Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Diamond IV
 
Discordia
Diamond IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
 
Kuzenbo
Platinum II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Diamond V
SuportDiff
He Bo
Diamond V
Level 155
God Stats
5W - 0L
1,849 SR
Queue Stats
97W - 101L
1,953 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 109
1,570 SR
1,591 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,568 SR
1,734 MMR
Persephone
Persephone
Gold I
 
Persephone
Gold I
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond I
Arthuría
Cupid
Diamond I
Level 129
God Stats
5W - 1L
1,893 SR
Queue Stats
171W - 163L
2,448 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
zbait2002
Ix Chel
Platinum IV
Level 156
God Stats
1W - 2L
1,446 SR
Queue Stats
513W - 532L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
6 / 0 / 0
7,072
707
9,426
7,019
2,804
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Discordia
 
Discordia
11
5 / 2 / 0
6,219
622
3,389
4,895
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
 
Kuzenbo
10
0 / 0 / 8
6,213
621
3,829
7,161
4,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
 
Hercules
11
1 / 0 / 2
6,124
612
4,606
6,962
3,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

He Bo
11
4 / 1 / 0
6,820
682
6,337
7,729
2,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AgniMercuryAo Kuang

VS

Bans
VamanaSerqetThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
1 / 4 / 0
6,219
622
3,724
7,430
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
 
Bastet
10
1 / 3 / 1
5,747
575
4,369
9,362
2,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
9
1 / 2 / 0
5,330
533
2,186
6,492
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
Arthuría
Cupid
9
0 / 3 / 1
5,210
521
4,160
7,129
1,610
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
zbait2002
Ix Chel
10
0 / 4 / 1
5,549
555
3,314
8,278
5,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
16
Kills
3
3
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
0
0
6
W
Discordia
 
Discordia
5
2
0
2.5
W
Kuzenbo
 
Kuzenbo
0
0
8
4
W
Hercules
 
Hercules
1
0
2
2
L
Persephone
 
Persephone
1
4
0
0.25
L
Bastet
 
Bastet
1
3
1
0.5
L
Bacchus
 
Bacchus
1
2
0
0.5
L
Cupid
Arthuría
Cupid
0
3
1
0.17
W
He Bo
4
1
0
4
L
Ix Chel
zbait2002
Ix Chel
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,587
Damage
17,753
33,766
Taken
38,691
15,183
Mitigated
18,201
12,048
Healing
9,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,426
7,493
0
3,495
7,019
2,804
1,063
1,654
5,365
0
59,471
W
Discordia
 
Discordia
3,389
365
0
500
4,895
1,570
0
1,284
3,611
39,839
0
W
Kuzenbo
 
Kuzenbo
3,829
1,152
0
3,032
7,161
4,809
138
1,780
5,381
15,992
0
W
Hercules
 
Hercules
4,606
1,890
0
1,422
6,962
3,487
0
972
5,990
0
51,204
L
Persephone
 
Persephone
3,724
240
0
1,063
7,430
2,899
0
4,286
3,103
43,379
0
L
Bastet
 
Bastet
4,369
1,284
0
2,396
9,362
2,849
0
1,528
7,834
0
35,335
L
Bacchus
 
Bacchus
2,186
406
0
2,104
6,492
5,515
0
1,003
5,489
14,074
0
L
Cupid
Arthuría
Cupid
4,160
2,241
0
1,330
7,129
1,610
0
797
6,332
0
39,083
W
He Bo
6,337
265
0
3,599
7,729
2,513
0
3,534
4,195
48,106
0
L
Ix Chel
zbait2002
Ix Chel
3,314
350
185
2,148
8,278
5,328
0
5,900
2,378
37,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,448
Gold Earned
28,055
370
Minions Killed
318
0
Camps Cleared
0
1,060,297
Distance Traveled
1,042,652
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,072
707
101
10
0
181,262
3
W
Discordia
6,219
622
78
8
0
186,799
1
W
Kuzenbo
6,213
621
21
2
0
213,405
2
W
Hercules
6,124
612
91
9
0
253,102
0
L
Persephone
6,219
622
77
8
0
190,289
2
L
Bastet
5,747
575
68
7
0
244,002
0
L
Bacchus
5,330
533
19
2
0
200,770
2
L
Cupid
5,210
521
73
7
0
191,632
1
W
He Bo
6,820
682
79
8
0
225,729
3
L
Ix Chel
5,549
555
81
8
0
215,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role