Player Matchup

Nox
Nox
BonillaBoricua
Nox
Level 86
God Stats
7W - 10L
1,396 SR
Queue Stats
122W - 189L
1,421 Elo+
Party 1
Fenrir
Fenrir
BraedenW1
Fenrir
Level 107
God Stats
3W - 1L
1,628 SR
Queue Stats
82W - 114L
1,412 Elo+
Party 1
Tyr
Tyr
Panochakilla
Tyr
Level 89
God Stats
3W - 7L
1,264 SR
Queue Stats
93W - 158L
1,416 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SnipSnipGaming
Morgan Le Fay
Level 97
God Stats
5W - 9L
1,579 SR
Queue Stats
97W - 149L
1,392 Elo+
Party 1
Ishtar
Ishtar
alaskito
Ishtar
Level 146
God Stats
16W - 11L
1,838 SR
Queue Stats
499W - 446L
1,555 Elo+
Solo
Team Averages
Level 105
1,541 SR
1,439 Elo+

VS

Team Averages
Level 106
1,593 SR
1,509 Elo+
Nike
Nike
Dagnith
Nike
Level 129
God Stats
0W - 1L
1,740 SR
Queue Stats
245W - 257L
1,513 Elo+
Party 3
Discordia
Discordia
IZexionI
Discordia
Level 161
God Stats
9W - 12L
1,580 SR
Queue Stats
528W - 509L
1,492 Elo+
Party 3
Vamana
Vamana
Joaquin210502
Vamana
Level 66
God Stats
1W - 1L
1,788 SR
Queue Stats
321W - 305L
1,452 Elo+
Solo
Hachiman
Hachiman
Juicato
Hachiman
Level 54
God Stats
1W - 4L
1,357 SR
Queue Stats
127W - 110L
1,545 Elo+
Party 2
Arachne
Arachne
Talis
Arachne
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 137L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 8
8,748
547
3,544
13,412
12,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
BraedenW1
Fenrir
14
6 / 5 / 4
9,188
574
10,721
14,866
6,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 0 / 2
9,351
584
10,662
13,632
17,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
SnipSnipGaming
Morgan Le Fay
13
3 / 5 / 4
8,089
506
9,056
11,111
4,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
alaskito
Ishtar
18
6 / 1 / 5
10,761
673
15,075
9,065
4,549
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Dagnith
Nike
11
0 / 4 / 5
7,561
473
5,989
16,661
15,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
IZexionI
Discordia
13
5 / 2 / 1
8,401
525
10,605
10,264
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 3 / 0
8,112
507
8,239
15,085
11,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Juicato
Hachiman
14
3 / 5 / 1
8,742
546
7,243
13,117
4,506
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Talis
Arachne
16
5 / 4 / 0
9,437
590
7,920
17,695
7,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
18
Kills
13
13
Deaths
18
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
8
2.5
W
Fenrir
BraedenW1
Fenrir
6
5
4
1.6
L
Nike
Dagnith
Nike
0
4
5
0.63
L
Discordia
IZexionI
Discordia
5
2
1
2.75
L
0
3
0
0
L
Hachiman
Juicato
Hachiman
3
5
1
0.7
W
2
0
2
3
W
Morgan Le Fay
SnipSnipGaming
Morgan Le Fay
3
5
4
1
L
Arachne
Talis
Arachne
5
4
0
1.25
W
Ishtar
alaskito
Ishtar
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,058
Damage
39,996
62,086
Taken
72,822
46,287
Mitigated
43,481
18,581
Healing
14,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,544
907
0
3,306
13,412
12,279
1,425
3,077
10,155
33,419
0
W
Fenrir
BraedenW1
Fenrir
10,721
3,525
0
2,195
14,866
6,771
440
2,039
12,669
0
65,315
L
Nike
Dagnith
Nike
5,989
642
0
848
16,661
15,831
188
4,789
11,872
0
20,812
L
Discordia
IZexionI
Discordia
10,605
567
70
3,478
10,264
3,600
54
5,275
4,989
58,458
0
L
8,239
3,977
0
3,644
15,085
11,575
0
225
14,860
0
70,138
L
Hachiman
Juicato
Hachiman
7,243
4,674
0
2,855
13,117
4,506
816
1,250
11,867
0
63,336
W
10,662
1,236
0
6,251
13,632
17,871
0
0
13,632
768
73,137
W
Morgan Le Fay
SnipSnipGaming
Morgan Le Fay
9,056
919
0
841
11,111
4,817
0
4,562
6,065
52,075
0
L
Arachne
Talis
Arachne
7,920
5,228
0
3,840
17,695
7,969
0
1,375
16,320
0
90,190
W
Ishtar
alaskito
Ishtar
15,075
10,954
0
5,988
9,065
4,549
109
89
8,960
0
111,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,137
Gold Earned
42,253
531
Minions Killed
491
0
Camps Cleared
0
1,535,028
Distance Traveled
1,597,426
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,748
547
57
4
0
276,972
1
W
Fenrir
9,188
574
106
7
0
332,510
0
L
Nike
7,561
473
24
2
0
334,729
2
L
Discordia
8,401
525
101
6
0
297,057
0
L
Vamana
8,112
507
116
7
0
299,580
0
L
Hachiman
8,742
546
113
7
0
299,040
0
W
Tyr
9,351
584
114
7
0
311,193
1
W
Morgan Le Fay
8,089
506
73
5
0
310,173
2
L
Arachne
9,437
590
137
9
0
367,020
2
W
Ishtar
10,761
673
181
11
0
304,180
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role