Player Matchup

Chaac
Chaac
ARES kobrakill
Chaac
Level 88
God Stats
3W - 1L
1,850 SR
Queue Stats
53W - 79L
1,418 Elo+
Solo
Cerberus
Cerberus
CameronMan
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,212 Elo+
Party 1
Cupid
Cupid
ElMartiloBlanco
Cupid
Level 141
God Stats
3W - 1L
1,837 SR
Queue Stats
107W - 93L
1,584 Elo+
Party 1
Athena
Athena
RoguePryde
Athena
Level 149
God Stats
2W - 0L
1,899 SR
Queue Stats
31W - 27L
1,542 Elo+
Party 1
Anhur
Anhur
kietohsaur
Anhur
Level 146
God Stats
1W - 0L
1,739 SR
Queue Stats
12W - 7L
1,803 Elo+
Party 1
Team Averages
Level 110
1,765 SR
1,512 Elo+

VS

Team Averages
Level 134
1,563 SR
1,489 Elo+
Mulan
Mulan
CaptainChronixx
Mulan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,366 Elo+
Solo
Agni
Agni
PoloTheSolo
Agni
Level 127
God Stats
3W - 5L
1,502 SR
Queue Stats
399W - 379L
1,493 Elo+
Party 2
Anhur
Anhur
RobDawg1991
Anhur
Level 167
God Stats
10W - 12L
1,393 SR
Queue Stats
315W - 299L
1,529 Elo+
Solo
Ix Chel
Ix Chel
xXBaZzaKassXx
Ix Chel
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 119L
1,455 Elo+
Solo
Chaac
Chaac
yellowyello_w
Chaac
Level 126
God Stats
2W - 2L
1,918 SR
Queue Stats
257W - 235L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 15
9,027
821
8,789
12,613
14,029
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
CameronMan
Cerberus
16
5 / 3 / 11
10,167
924
8,611
14,550
15,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 2 / 9
9,368
852
9,031
8,403
3,444
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Athena
RoguePryde
Athena
14
0 / 3 / 14
8,202
746
5,134
13,867
12,233
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
17
10 / 3 / 8
10,444
949
14,652
11,235
4,678
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,305
664
4,013
11,082
6,794
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 3 / 7
8,374
761
16,167
6,370
2,604
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 1 / 10
8,358
760
9,724
7,497
3,271
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
12
1 / 7 / 5
7,413
674
8,383
11,028
4,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 4 / 4
8,866
806
11,291
12,714
17,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
40
20
Kills
11
12
Deaths
20
57
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
1
15
9.5
W
Cerberus
CameronMan
Cerberus
5
3
11
3.5
L
1
5
3
0.5
W
3
2
9
3.75
L
2
3
7
1.83
L
1
1
10
6
W
Athena
RoguePryde
Athena
0
3
14
2.33
W
Anhur
10
3
8
4.67
L
Ix Chel
1
7
5
0.5
L
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,217
Damage
49,578
60,668
Taken
48,691
49,749
Mitigated
34,095
27,194
Healing
10,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,789
494
1,504
5,688
12,613
14,029
447
4,804
7,670
161
28,507
W
Cerberus
CameronMan
Cerberus
8,611
514
0
2,136
14,550
15,365
431
6,272
7,947
13,945
622
L
4,013
977
71
1,404
11,082
6,794
0
2,527
8,555
0
5,459
W
9,031
5,321
4,870
2,514
8,403
3,444
1,300
4,384
3,832
0
24,096
L
16,167
752
118
299
6,370
2,604
0
1,261
5,109
31,499
0
L
9,724
5,278
999
2,576
7,497
3,271
0
1,801
5,696
0
20,543
W
Athena
RoguePryde
Athena
5,134
1,215
2,490
2,526
13,867
12,233
372
4,912
8,782
6,408
0
W
Anhur
14,652
10,039
2,967
2,499
11,235
4,678
2,506
4,178
6,929
0
31,223
L
Ix Chel
8,383
1,872
338
551
11,028
4,110
0
3,587
7,441
19,626
0
L
11,291
721
556
3,184
12,714
17,316
0
4,108
8,606
0
20,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,208
Gold Earned
40,316
146
Minions Killed
117
0
Camps Cleared
0
1,204,079
Distance Traveled
981,575
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,027
821
15
1
0
248,533
0
W
Cerberus
10,167
924
28
3
0
240,383
0
L
Mulan
7,305
664
5
0
0
169,357
0
W
Cupid
9,368
852
56
5
0
232,742
0
L
Agni
8,374
761
42
4
0
203,110
0
L
Anhur
8,358
760
21
2
0
229,864
0
W
Athena
8,202
746
4
0
0
264,855
0
W
Anhur
10,444
949
43
4
0
217,566
0
L
Ix Chel
7,413
674
27
2
0
151,043
0
L
Chaac
8,866
806
22
2
0
228,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role