Player Matchup

Anubis
Anubis
Backup Envy8179
Anubis
Level 10
God Stats
1W - 1L
1,723 SR
Queue Stats
12W - 12L
1,446 Elo+
Party 3
Ao Kuang
Ao Kuang
CVDEN
Ao Kuang
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 89L
1,266 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Tenecka
Cu Chulainn
Level 106
God Stats
14W - 16L
1,462 SR
Queue Stats
29W - 42L
1,368 Elo+
Solo
Rama
Rama
totallynot4mego
Rama
Level 57
God Stats
3W - 1L
1,735 SR
Queue Stats
179W - 170L
1,461 Elo+
Solo
Agni
Agni
xDarkXMangomanx
Agni
Level 142
God Stats
24W - 27L
1,516 SR
Queue Stats
317W - 314L
1,447 Elo+
Party 3
Team Averages
Level 76
1,587 SR
1,398 Elo+

VS

Team Averages
Level 88
1,549 SR
1,453 Elo+
Bakasura
Bakasura
FriggOffDan
Bakasura
Level 88
God Stats
14W - 11L
1,603 SR
Queue Stats
144W - 139L
1,464 Elo+
Party 1
Discordia
Discordia
SunWardJam88
Discordia
Level 43
God Stats
2W - 1L
1,283 SR
Queue Stats
11W - 10L
1,183 Elo+
Party 2
Izanami
Izanami
TAYMAN99
Izanami
Level 106
God Stats
14W - 7L
1,772 SR
Queue Stats
191W - 179L
1,443 Elo+
Party 1
Terra
Terra
Xgnghostjames
Terra
Level 100
God Stats
5W - 1L
1,447 SR
Queue Stats
99W - 69L
1,607 Elo+
Party 2
Sun Wukong
Sun Wukong
fallenskies3240
Sun Wukong
Level 101
God Stats
71W - 45L
1,638 SR
Queue Stats
239W - 211L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 9 / 5
9,240
486
11,884
17,221
7,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
CVDEN
Ao Kuang
14
6 / 5 / 3
9,178
483
7,318
16,298
6,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Tenecka
Cu Chulainn
10
1 / 7 / 0
7,459
393
8,042
15,826
13,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 4 / 6
10,293
542
14,314
16,258
6,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
5 / 3 / 5
9,994
526
13,574
11,307
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FriggOffDan
Bakasura
19
6 / 5 / 2
11,985
631
10,248
21,787
10,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
SunWardJam88
Discordia
15
2 / 7 / 10
9,937
523
7,952
13,658
5,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
TAYMAN99
Izanami
15
5 / 4 / 6
10,271
541
6,995
12,119
5,356
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 7 / 14
9,897
521
9,751
21,567
23,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
fallenskies3240
Sun Wukong
18
12 / 2 / 6
12,114
638
20,724
20,404
13,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
65
23
Kills
27
28
Deaths
25
19
Assists
38
Player
Kills
Deaths
Assists
KDA
L
5
9
5
0.83
L
Ao Kuang
CVDEN
Ao Kuang
6
5
3
1.5
W
Bakasura
FriggOffDan
Bakasura
6
5
2
1.4
W
Discordia
SunWardJam88
Discordia
2
7
10
1
W
Izanami
TAYMAN99
Izanami
5
4
6
2
L
Cu Chulainn
Tenecka
Cu Chulainn
1
7
0
0.14
W
2
7
14
1.29
W
Sun Wukong
fallenskies3240
Sun Wukong
12
2
6
7.5
L
6
4
6
2.25
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,132
Damage
55,670
76,910
Taken
89,535
38,277
Mitigated
58,295
15,071
Healing
19,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,884
689
0
5,076
17,221
7,861
180
4,232
12,824
51,239
0
L
Ao Kuang
CVDEN
Ao Kuang
7,318
1,739
0
1,742
16,298
6,290
0
4,432
11,768
43,934
0
W
Bakasura
FriggOffDan
Bakasura
10,248
7,957
0
6,293
21,787
10,499
2,676
6,785
15,002
0
122,259
W
Discordia
SunWardJam88
Discordia
7,952
682
436
976
13,658
5,872
263
6,229
7,429
60,632
0
W
Izanami
TAYMAN99
Izanami
6,995
4,821
0
1,851
12,119
5,356
606
4,128
7,991
0
79,379
L
Cu Chulainn
Tenecka
Cu Chulainn
8,042
906
0
550
15,826
13,170
0
2,175
13,360
817
42,378
W
9,751
1,707
358
2,806
21,567
23,518
14
10,204
11,363
36,834
0
W
Sun Wukong
fallenskies3240
Sun Wukong
20,724
5,231
0
6,581
20,404
13,050
346
6,461
13,943
0
77,089
L
14,314
9,977
0
4,681
16,258
6,690
408
3,983
11,925
0
66,949
L
13,574
462
0
3,022
11,307
4,266
418
2,881
8,426
80,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,164
Gold Earned
54,204
400
Minions Killed
546
0
Camps Cleared
0
1,570,589
Distance Traveled
1,859,300
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,240
486
80
4
0
296,246
0
L
Ao Kuang
9,178
483
70
4
0
371,770
2
W
Bakasura
11,985
631
188
10
0
449,921
3
W
Discordia
9,937
523
104
5
0
333,453
0
W
Izanami
10,271
541
115
6
0
301,210
8
L
Cu Chulainn
7,459
393
43
2
0
219,482
0
W
Terra
9,897
521
28
1
0
376,317
0
W
Sun Wukong
12,114
638
111
6
0
398,399
3
L
Rama
10,293
542
96
5
0
324,872
2
L
Agni
9,994
526
111
6
0
358,219
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role