Player Matchup

Cerberus
Cerberus
ChronicAJ
Cerberus
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,527 Elo+
Party 1
Surtr
Surtr
El Mighty Baldo
Surtr
Level 138
God Stats
60W - 50L
1,536 SR
Queue Stats
333W - 325L
1,454 Elo+
Party 1
Yu Huang
Yu Huang
Magnificent___J
Yu Huang
Level 159
God Stats
15W - 18L
1,472 SR
Queue Stats
345W - 326L
1,498 Elo+
Solo
Medusa
Medusa
WorqEquation725
Medusa
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 72L
1,439 Elo+
Solo
Thanatos
Thanatos
joaquin247
Thanatos
Level 120
God Stats
5W - 3L
1,324 SR
Queue Stats
86W - 82L
1,340 Elo+
Party 1
Team Averages
Level 127
1,466 SR
1,452 Elo+

VS

Team Averages
Level 115
1,522 SR
1,464 Elo+
Bakasura
Bakasura
MadladGigachad
Bakasura
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,506 Elo+
Party 2
Osiris
Osiris
PIutark
Osiris
Level 124
God Stats
2W - 4L
1,448 SR
Queue Stats
128W - 127L
1,473 Elo+
Solo
Tyr
Tyr
Reuen Qad
Tyr
Level 29
God Stats
8W - 7L
1,520 SR
Queue Stats
119W - 127L
1,418 Elo+
Party 2
Freya
Freya
SasquatchShaman
Freya
Level 155
God Stats
3W - 5L
1,520 SR
Queue Stats
88W - 100L
1,456 Elo+
Party 2
Nox
Nox
Tsuintawa-2
Nox
Level 145
God Stats
5W - 3L
1,624 SR
Queue Stats
86W - 76L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChronicAJ
Cerberus
7
1 / 1 / 1
5,886
453
1,604
5,749
2,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 2 / 3
7,774
598
7,222
8,897
6,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
14
3 / 0 / 1
8,423
648
5,124
5,540
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 3 / 3
6,697
515
5,206
10,647
4,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
joaquin247
Thanatos
13
6 / 2 / 1
8,067
621
9,571
12,211
4,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
4 / 3 / 1
7,937
611
6,390
12,671
4,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
PIutark
Osiris
1
0 / 0 / 0
4,251
327
0
0
0
12
0 / 1 / 2
6,834
526
1,837
10,806
9,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 0
7,439
572
10,215
10,446
4,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
1 / 3 / 1
6,642
511
2,594
7,260
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
10
Kills
8
8
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ChronicAJ
Cerberus
1
1
1
1.5
W
0
2
3
0.75
L
Bakasura
4
3
1
1.5
W
Yu Huang
3
0
1
3.5
L
Osiris
PIutark
Osiris
0
0
0
0
L
0
1
2
1
L
3
3
0
1
L
1
3
1
0.5
W
0
3
3
0.5
W
Thanatos
joaquin247
Thanatos
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,727
Damage
21,036
43,044
Taken
41,183
19,552
Mitigated
20,633
20,716
Healing
7,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ChronicAJ
Cerberus
1,604
39
779
2,012
5,749
2,283
0
2,192
3,145
11,520
0
W
7,222
3,230
0
3,831
8,897
6,655
6
425
8,392
611
61,030
L
Bakasura
6,390
4,586
0
1,728
12,671
4,101
0
2,031
10,640
0
49,746
W
Yu Huang
5,124
0
0
1,000
5,540
2,030
577
1,732
3,783
67,195
0
L
Osiris
PIutark
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
1,837
264
342
2,259
10,806
9,259
0
146
10,660
0
40,552
L
10,215
3,210
0
3,317
10,446
4,806
40
969
9,477
54,324
0
L
2,594
285
0
125
7,260
2,467
0
3,781
3,479
38,960
0
W
5,206
2,216
0
2,203
10,647
4,080
0
6,983
3,108
0
44,030
W
Thanatos
joaquin247
Thanatos
9,571
2,526
0
10,891
12,211
4,504
0
737
10,589
0
49,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,847
Gold Earned
33,103
394
Minions Killed
337
0
Camps Cleared
0
1,146,938
Distance Traveled
1,069,126
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,886
453
40
3
0
127,735
0
W
Surtr
7,774
598
92
7
0
220,090
0
L
Bakasura
7,937
611
101
8
0
328,234
0
W
Yu Huang
8,423
648
125
10
0
264,913
0
L
Osiris
4,251
327
0
0
0
0
0
L
Tyr
6,834
526
82
6
0
276,830
0
L
Freya
7,439
572
79
6
0
244,212
2
L
Nox
6,642
511
75
6
0
219,850
4
W
Medusa
6,697
515
61
5
0
224,719
0
W
Thanatos
8,067
621
76
6
0
309,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role