Player Matchup

Chaac
Chaac
 
Chaac
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
AvidTaxEvader
Maui
Level 128
God Stats
8W - 4L
1,374 SR
Queue Stats
188W - 193L
1,450 Elo+
Party 1
Lancelot
Lancelot
NEON7556
Lancelot
Level 89
God Stats
4W - 2L
1,605 SR
Queue Stats
91W - 101L
1,428 Elo+
Party 1
Guan Yu
Guan Yu
PinkSprink6826
Guan Yu
Level 85
God Stats
8W - 5L
1,655 SR
Queue Stats
109W - 107L
1,433 Elo+
Party 1
Hades
Hades
TheCrazyMaster3
Hades
Level 77
God Stats
8W - 8L
1,453 SR
Queue Stats
63W - 70L
1,400 Elo+
Party 1
Team Averages
Level 89
1,518 SR
1,442 Elo+

VS

Team Averages
Level 58
1,571 SR
1,549 Elo+
Arachne
Arachne
BrosamaBinLaggin
Arachne
Level 30
God Stats
4W - 5L
1,852 SR
Queue Stats
21W - 36L
1,554 Elo+
Solo
Izanami
Izanami
BrutaIMonster
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,528 Elo+
Party 2
Chaac
Chaac
DontRubMe
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,528 Elo+
Party 2
Merlin
Merlin
ELPeetamx
Merlin
Level 105
God Stats
8W - 5L
1,623 SR
Queue Stats
136W - 124L
1,588 Elo+
Solo
Khepri
Khepri
LickinNips
Khepri
Level 49
God Stats
5W - 3L
1,380 SR
Queue Stats
285W - 235L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 0 / 1
6,795
618
6,208
12,140
10,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
0 / 1 / 5
5,671
516
3,202
8,321
6,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
NEON7556
Lancelot
13
9 / 0 / 0
7,373
670
7,764
5,326
2,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
2 / 2 / 7
6,087
553
5,544
8,087
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 1
5,551
505
2,706
5,929
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,005
455
2,309
9,436
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
9
1 / 5 / 1
5,062
460
4,118
6,766
2,102
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
DontRubMe
Chaac
9
0 / 3 / 0
5,281
480
6,414
9,367
8,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
ELPeetamx
Merlin
11
1 / 1 / 0
6,244
568
5,816
5,745
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
LickinNips
Khepri
8
0 / 2 / 2
5,105
464
3,131
8,114
5,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
15
Kills
3
3
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
1
4.5
W
0
1
5
2.5
L
1
4
0
0.25
L
Izanami
1
5
1
0.3
L
Chaac
DontRubMe
Chaac
0
3
0
0
L
Merlin
ELPeetamx
Merlin
1
1
0
1
L
Khepri
LickinNips
Khepri
0
2
2
0.5
W
Lancelot
NEON7556
Lancelot
9
0
0
9
W
2
2
7
2.75
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,424
Damage
21,788
39,803
Taken
39,428
26,581
Mitigated
20,862
10,175
Healing
8,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,208
1,408
0
3,508
12,140
10,962
0
1,421
10,673
0
45,458
W
3,202
1,326
243
1,818
8,321
6,466
0
1,184
7,129
21,171
0
L
2,309
1,644
0
951
9,436
2,776
0
306
9,130
0
23,247
L
Izanami
4,118
3,449
0
852
6,766
2,102
958
1,072
5,694
0
26,862
L
Chaac
DontRubMe
Chaac
6,414
1,017
0
1,914
9,367
8,586
0
553
8,814
421
36,266
L
Merlin
ELPeetamx
Merlin
5,816
751
0
2,094
5,745
1,812
0
1,908
3,837
48,293
0
L
Khepri
LickinNips
Khepri
3,131
272
0
2,266
8,114
5,586
0
2,069
6,045
18,845
0
W
Lancelot
NEON7556
Lancelot
7,764
1,174
0
0
5,326
2,206
0
834
4,458
0
60,794
W
5,544
1,594
659
1,966
8,087
4,679
0
1,865
6,185
0
28,946
W
2,706
773
80
1,901
5,929
2,268
0
3,736
2,150
30,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,477
Gold Earned
26,697
308
Minions Killed
247
0
Camps Cleared
0
1,151,951
Distance Traveled
1,044,582
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,795
618
71
6
0
218,911
4
W
Maui
5,671
516
25
2
0
199,867
2
L
Arachne
5,005
455
42
4
0
247,999
0
L
Izanami
5,062
460
42
4
0
190,693
0
L
Chaac
5,281
480
50
5
0
229,089
0
L
Merlin
6,244
568
93
8
0
184,744
2
L
Khepri
5,105
464
20
2
0
192,057
0
W
Lancelot
7,373
670
94
9
0
285,587
0
W
Guan Yu
6,087
553
45
4
0
240,777
2
W
Hades
5,551
505
73
7
0
206,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role