Player Matchup

Thor
Thor
EANOWM
Thor
Level 50
God Stats
6W - 8L
1,496 SR
Queue Stats
82W - 97L
1,379 Elo+
Solo
Neith
Neith
Golden Klng
Neith
Level 126
God Stats
3W - 10L
1,259 SR
Queue Stats
65W - 79L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
MacMan696737
Baron Samedi
Level 66
God Stats
79W - 57L
1,611 SR
Queue Stats
281W - 283L
1,460 Elo+
Party 1
Team Averages
Level 81
1,456 SR
1,429 Elo+

VS

Team Averages
Level 143
1,574 SR
1,443 Elo+
King Arthur
King Arthur
Echii Ryu101
King Arthur
Level 155
God Stats
23W - 22L
1,540 SR
Queue Stats
698W - 722L
1,456 Elo+
Party 2
Da Ji
Da Ji
SettlingUncle15
Da Ji
Level 168
God Stats
139W - 114L
1,555 SR
Queue Stats
667W - 695L
1,459 Elo+
Party 2
Zeus
Zeus
Syr Artorias
Zeus
Level 106
God Stats
34W - 29L
1,626 SR
Queue Stats
553W - 598L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
EANOWM
Thor
10
1 / 6 / 1
7,573
757
2,450
9,805
3,823
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 4 / 1
7,638
764
4,192
9,316
3,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
MacMan696737
Baron Samedi
10
1 / 5 / 1
7,276
728
7,615
8,502
4,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Echii Ryu101
King Arthur
10
0 / 2 / 11
7,856
786
5,983
7,844
4,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
12 / 1 / 3
10,101
1,010
10,115
6,402
5,731
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 0 / 9
8,484
848
7,402
4,918
1,745
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
15
15
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thor
EANOWM
Thor
1
6
1
0.25
W
King Arthur
Echii Ryu101
King Arthur
0
2
11
2.75
L
1
4
1
0.38
L
Baron Samedi
MacMan696737
Baron Samedi
1
5
1
0.3
W
12
1
3
13.5
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,257
Damage
23,500
27,623
Taken
19,164
11,186
Mitigated
11,949
2,458
Healing
2,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
EANOWM
Thor
2,450
408
0
0
9,805
3,823
869
3,566
6,239
0
11,602
W
King Arthur
Echii Ryu101
King Arthur
5,983
58
0
100
7,844
4,473
344
3,059
4,785
0
20,070
L
4,192
2,115
0
430
9,316
3,250
310
1,634
7,682
0
29,054
L
Baron Samedi
MacMan696737
Baron Samedi
7,615
484
721
1,307
8,502
4,113
400
2,469
6,033
28,490
0
W
10,115
4,267
0
1,227
6,402
5,731
145
1,758
4,644
0
28,299
W
7,402
688
50
769
4,918
1,745
991
3,388
1,530
40,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,487
Gold Earned
26,441
101
Minions Killed
107
0
Camps Cleared
0
495,191
Distance Traveled
564,566
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,573
757
20
2
0
169,550
0
W
King Arthur
7,856
786
23
2
0
181,320
0
L
Neith
7,638
764
50
5
0
165,667
2
L
Baron Samedi
7,276
728
31
3
0
159,974
0
W
Da Ji
10,101
1,010
26
3
0
209,458
0
W
Zeus
8,484
848
58
6
0
173,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role