Player Matchup

Serqet
Serqet
AnonymousZen495
Serqet
Level 121
God Stats
6W - 6L
1,557 SR
Queue Stats
379W - 367L
1,434 Elo+
Party 1
Anubis
Anubis
D3F4ULTPR
Anubis
Level 104
God Stats
25W - 25L
1,484 SR
Queue Stats
163W - 153L
1,434 Elo+
Party 1
Anhur
Anhur
H_hellsing
Anhur
Level 116
God Stats
4W - 2L
1,789 SR
Queue Stats
120W - 130L
1,439 Elo+
Solo
Ymir
Ymir
WlfPck MAESTRO
Ymir
Level 76
God Stats
3W - 1L
1,832 SR
Queue Stats
144W - 107L
1,456 Elo+
Solo
Sun Wukong
Sun Wukong
xNannii
Sun Wukong
Level 106
God Stats
1W - 2L
1,505 SR
Queue Stats
390W - 383L
1,447 Elo+
Party 1
Team Averages
Level 105
1,633 SR
1,442 Elo+

VS

Team Averages
Level 95
1,522 SR
1,448 Elo+
Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
CappAlott6292
Amaterasu
Level 58
God Stats
8W - 4L
1,500 SR
Queue Stats
214W - 214L
1,470 Elo+
Solo
Discordia
Discordia
EmmanuelVallej
Discordia
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 20L
1,508 Elo+
Solo
Poseidon
Poseidon
Fleet_Admiral38
Poseidon
Level 146
God Stats
2W - 2L
1,766 SR
Queue Stats
316W - 291L
1,540 Elo+
Solo
Medusa
Medusa
Tinkervero
Medusa
Level 102
God Stats
1W - 0L
1,345 SR
Queue Stats
2W - 1L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 4
9,502
500
11,614
17,488
8,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
D3F4ULTPR
Anubis
16
5 / 3 / 0
9,735
512
12,534
12,782
7,142
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
15
1 / 4 / 1
8,805
463
4,783
13,018
5,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 0
6,597
347
1,239
7,549
5,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
xNannii
Sun Wukong
16
1 / 0 / 1
8,577
451
7,064
14,905
16,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 3 / 3
9,760
514
9,511
15,606
17,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
CappAlott6292
Amaterasu
17
1 / 2 / 2
10,515
553
9,367
17,255
14,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Discordia
EmmanuelVallej
Discordia
13
0 / 4 / 3
8,464
445
8,605
7,306
2,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
17
5 / 2 / 0
10,773
567
6,169
14,793
4,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Tinkervero
Medusa
17
5 / 3 / 5
10,919
575
12,296
13,440
5,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
14
Kills
15
15
Deaths
14
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
3
3
1.83
L
7
5
4
1.8
W
Amaterasu
CappAlott6292
Amaterasu
1
2
2
1
L
Anubis
D3F4ULTPR
Anubis
5
3
0
1.67
W
Discordia
EmmanuelVallej
Discordia
0
4
3
0.38
W
Poseidon
5
2
0
2.5
L
Anhur
1
4
1
0.38
W
Medusa
Tinkervero
Medusa
5
3
5
2.5
L
0
3
0
0
L
Sun Wukong
xNannii
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,234
Damage
45,948
65,742
Taken
68,400
42,312
Mitigated
43,774
14,705
Healing
21,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,511
1,166
148
3,707
15,606
17,072
85
6,081
9,525
32,879
0
L
11,614
2,770
0
0
17,488
8,189
0
8,454
9,034
0
54,202
W
Amaterasu
CappAlott6292
Amaterasu
9,367
3,976
0
6,389
17,255
14,313
866
589
16,321
0
86,421
L
Anubis
D3F4ULTPR
Anubis
12,534
519
0
3,942
12,782
7,142
0
9,543
3,239
68,969
0
W
Discordia
EmmanuelVallej
Discordia
8,605
336
35
664
7,306
2,305
1,081
2,225
4,831
46,024
0
W
Poseidon
6,169
1,460
0
6,606
14,793
4,940
0
3,941
10,708
106,949
0
L
Anhur
4,783
3,181
13
5,411
13,018
5,605
0
3,230
9,788
0
69,830
W
Medusa
Tinkervero
Medusa
12,296
5,610
0
3,698
13,440
5,144
671
1,766
10,972
0
87,117
L
1,239
445
0
567
7,549
5,029
0
1,588
5,961
7,791
0
L
Sun Wukong
xNannii
Sun Wukong
7,064
2,181
0
4,772
14,905
16,347
0
1,470
13,435
0
62,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,216
Gold Earned
50,431
389
Minions Killed
502
0
Camps Cleared
0
1,559,672
Distance Traveled
1,837,029
25
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,760
514
40
2
0
359,717
2
L
Serqet
9,502
500
62
3
0
389,826
9
W
Amaterasu
10,515
553
124
7
0
378,772
0
L
Anubis
9,735
512
109
6
0
331,817
11
W
Discordia
8,464
445
70
4
0
342,684
0
W
Poseidon
10,773
567
149
8
0
393,344
0
L
Anhur
8,805
463
113
6
0
342,034
0
W
Medusa
10,919
575
119
6
0
362,512
3
L
Ymir
6,597
347
20
1
0
141,691
0
L
Sun Wukong
8,577
451
85
4
0
354,304
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role