Player Matchup

Ares
Ares
DullRaptor521
Ares
Level 38
God Stats
3W - 1L
1,500 SR
Queue Stats
58W - 81L
1,363 Elo+
Party 1
Tiamat
Tiamat
Oooey
Tiamat
Level 49
God Stats
5W - 1L
1,746 SR
Queue Stats
92W - 74L
1,489 Elo+
Solo
King Arthur
King Arthur
ThatSoloMan19
King Arthur
Level 47
God Stats
14W - 8L
1,551 SR
Queue Stats
133W - 100L
1,406 Elo+
Solo
Hachiman
Hachiman
evlboy12
Hachiman
Level 78
God Stats
16W - 16L
1,504 SR
Queue Stats
106W - 108L
1,474 Elo+
Party 1
Bakasura
Bakasura
vermiiiiii
Bakasura
Level 76
God Stats
4W - 3L
1,559 SR
Queue Stats
141W - 151L
1,484 Elo+
Party 1
Team Averages
Level 58
1,572 SR
1,443 Elo+

VS

Team Averages
Level 46
1,486 SR
1,382 Elo+
Izanami
Izanami
AdridXc
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,260 Elo+
Party 2
Tyr
Tyr
BallManSack
Tyr
Level 47
God Stats
6W - 11L
1,500 SR
Queue Stats
99W - 90L
1,465 Elo+
Party 3
Nu Wa
Nu Wa
Mercys_Reality
Nu Wa
Level 61
God Stats
18W - 7L
1,728 SR
Queue Stats
55W - 42L
1,341 Elo+
Party 2
Yu Huang
Yu Huang
TheSecondShooter
Yu Huang
Level 80
God Stats
0W - 2L
1,362 SR
Queue Stats
43W - 31L
1,537 Elo+
Party 3
Pele
Pele
cortiodes
Pele
Level 40
God Stats
3W - 8L
1,342 SR
Queue Stats
46W - 53L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 3
6,057
551
1,693
8,727
5,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Oooey
Tiamat
11
0 / 0 / 2
5,972
543
3,165
6,058
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
ThatSoloMan19
King Arthur
13
6 / 1 / 1
7,630
694
8,045
8,657
7,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
evlboy12
Hachiman
9
5 / 0 / 2
5,959
542
6,010
6,974
2,299
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
vermiiiiii
Bakasura
11
3 / 3 / 2
6,648
604
3,466
11,192
4,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AdridXc
Izanami
6
1 / 6 / 3
4,612
419
2,298
6,843
1,716
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 4 / 0
5,576
507
1,755
8,655
3,712
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 3 / 4
4,907
446
5,492
5,722
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 1
5,246
477
1,408
3,614
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
11
5 / 2 / 1
6,693
608
8,937
9,566
3,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
16
Kills
7
7
Deaths
16
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
AdridXc
Izanami
1
6
3
0.42
L
1
4
0
0.25
W
2
3
3
1.17
L
0
3
4
0.67
W
Tiamat
Oooey
Tiamat
0
0
2
1
W
King Arthur
ThatSoloMan19
King Arthur
6
1
1
6.5
L
0
1
1
0.5
L
Pele
5
2
1
2.75
W
Hachiman
evlboy12
Hachiman
5
0
2
6
W
Bakasura
vermiiiiii
Bakasura
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,379
Damage
19,890
41,608
Taken
34,400
23,149
Mitigated
11,467
12,375
Healing
3,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AdridXc
Izanami
2,298
1,862
0
74
6,843
1,716
0
664
5,918
0
12,577
L
1,755
495
0
825
8,655
3,712
0
0
8,655
0
23,621
W
1,693
183
0
1,595
8,727
5,889
46
2,126
6,601
16,413
0
L
5,492
827
0
250
5,722
1,632
0
1,021
4,671
25,542
0
W
Tiamat
Oooey
Tiamat
3,165
244
0
2,850
6,058
2,780
0
1,294
4,764
38,243
0
W
King Arthur
ThatSoloMan19
King Arthur
8,045
749
0
1,434
8,657
7,703
0
267
8,390
0
51,742
L
1,408
227
0
450
3,614
1,166
0
1,581
1,803
22,003
0
L
Pele
8,937
3,261
0
1,922
9,566
3,241
0
1,216
7,856
0
45,392
W
Hachiman
evlboy12
Hachiman
6,010
4,282
0
3,372
6,974
2,299
310
2,344
4,630
0
38,284
W
Bakasura
vermiiiiii
Bakasura
3,466
2,423
0
3,124
11,192
4,478
548
869
10,323
0
39,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,266
Gold Earned
27,034
313
Minions Killed
217
0
Camps Cleared
0
1,172,523
Distance Traveled
1,095,624
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,612
419
12
1
0
238,401
0
L
Tyr
5,576
507
46
4
0
216,647
2
W
Ares
6,057
551
17
2
0
225,289
2
L
Nu Wa
4,907
446
46
4
0
229,314
0
W
Tiamat
5,972
543
69
6
0
234,483
4
W
King Arthur
7,630
694
80
7
0
228,423
0
L
Yu Huang
5,246
477
48
4
0
171,040
0
L
Pele
6,693
608
65
6
0
240,222
2
W
Hachiman
5,959
542
51
5
0
228,755
2
W
Bakasura
6,648
604
96
9
0
255,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role