Player Matchup

Arachne
Arachne
GdL I DalTonyc
Arachne
Level 27
God Stats
1W - 10L
1,067 SR
Queue Stats
1W - 12L
952 Elo+
Party 2
Maui
Maui
GdL l PiaMan
Maui
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 51L
896 Elo+
Party 2
Surtr
Surtr
GdL l TeTa
Surtr
Level 28
God Stats
0W - 9L
1,196 SR
Queue Stats
1W - 16L
1,022 Elo+
Party 2
Artemis
Artemis
GdL l iGenius
Artemis
Level 68
God Stats
0W - 1L
1,261 SR
Queue Stats
21W - 41L
896 Elo+
Party 2
Kukulkan
Kukulkan
stabile uu
Kukulkan
Level 16
God Stats
0W - 2L
1,305 SR
Queue Stats
1W - 11L
926 Elo+
Party 2
Team Averages
Level 31
1,266 SR
938 Elo+

VS

Team Averages
Level 109
1,424 SR
1,468 Elo+
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
MąrıÐ
Hera
Level 63
God Stats
3W - 4L
1,514 SR
Queue Stats
48W - 66L
1,400 Elo+
Solo
Da Ji
Da Ji
PlayGamesBrazil
Da Ji
Level 155
God Stats
2W - 9L
1,111 SR
Queue Stats
49W - 50L
1,393 Elo+
Party 1
Hachiman
Hachiman
rean199
Hachiman
Level 34
God Stats
4W - 6L
1,493 SR
Queue Stats
257W - 247L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,378
414
1,824
7,354
2,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
0 / 1 / 0
5,483
422
1,038
9,886
6,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
11
0 / 1 / 0
6,159
474
819
9,384
5,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
8
0 / 3 / 0
5,287
407
3,048
6,857
2,272
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
stabile uu
Kukulkan
10
0 / 2 / 0
5,998
461
3,915
6,116
2,311
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 0 / 1
8,114
624
6,828
3,484
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
 
Athena
11
1 / 0 / 7
7,107
547
3,630
8,715
6,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
13
1 / 0 / 0
7,799
600
3,101
5,080
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

12
0 / 0 / 6
7,242
557
4,131
7,822
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hachiman
rean199
Hachiman
12
5 / 0 / 1
7,643
588
7,322
4,303
1,596
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
9
9
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
1
2.5
W
Athena
 
Athena
1
0
7
4.5
L
0
2
0
0
L
0
1
0
0
L
Surtr
0
1
0
0
L
Artemis
0
3
0
0
W
Hera
1
0
0
1
W
0
0
6
3
W
Hachiman
rean199
Hachiman
5
0
1
5.5
L
Kukulkan
stabile uu
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,644
Damage
25,012
39,597
Taken
29,404
18,378
Mitigated
14,505
8,984
Healing
10,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,828
247
0
753
3,484
1,256
216
485
2,999
69,665
0
W
Athena
 
Athena
3,630
955
0
2,518
8,715
6,271
100
2,434
6,281
14,787
0
L
1,824
1,086
0
941
7,354
2,357
0
2,098
5,256
0
19,704
L
1,038
282
982
2,857
9,886
6,121
0
1,685
8,201
17,744
0
L
Surtr
819
87
0
2,574
9,384
5,317
0
4,266
5,118
115
41,241
L
Artemis
3,048
1,274
0
899
6,857
2,272
0
1,556
5,301
0
23,141
W
Hera
3,101
528
0
2,174
5,080
1,598
0
1,872
3,208
54,552
0
W
4,131
746
0
2,048
7,822
3,784
0
262
7,560
0
50,063
W
Hachiman
rean199
Hachiman
7,322
5,318
0
3,240
4,303
1,596
510
316
3,987
0
60,643
L
Kukulkan
stabile uu
Kukulkan
3,915
263
0
731
6,116
2,311
0
3,954
2,162
37,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,305
Gold Earned
37,905
241
Minions Killed
430
0
Camps Cleared
0
1,220,561
Distance Traveled
1,285,084
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,114
624
124
10
0
264,583
0
W
Athena
7,107
547
19
1
0
287,427
0
L
Arachne
5,378
414
44
3
0
274,978
0
L
Maui
5,483
422
24
2
0
236,044
7
L
Surtr
6,159
474
73
6
0
270,623
5
L
Artemis
5,287
407
41
3
0
214,261
0
W
Hera
7,799
600
118
9
0
257,920
2
W
Da Ji
7,242
557
84
6
0
268,519
0
W
Hachiman
7,643
588
85
7
0
206,635
2
L
Kukulkan
5,998
461
59
5
0
224,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role