Player Matchup

Arachne
Arachne
Cxrps
Arachne
Level 68
God Stats
24W - 19L
1,546 SR
Queue Stats
69W - 79L
1,408 Elo+
Solo
Sol
Sol
ForTheNords69
Sol
Level 41
God Stats
5W - 4L
1,708 SR
Queue Stats
38W - 45L
1,401 Elo+
Party 2
Charybdis
Charybdis
MidnightStarHD
Charybdis
Level 81
God Stats
5W - 4L
1,724 SR
Queue Stats
154W - 141L
1,399 Elo+
Party 2
Kali
Kali
TienDriphan
Kali
Level 79
God Stats
8W - 3L
1,882 SR
Queue Stats
153W - 150L
1,472 Elo+
Party 2
Horus
Horus
inNATE_ability
Horus
Level 37
God Stats
2W - 6L
991 SR
Queue Stats
75W - 85L
1,211 Elo+
Solo
Team Averages
Level 61
1,570 SR
1,378 Elo+

VS

Team Averages
Level 115
1,367 SR
1,425 Elo+
Fenrir
Fenrir
DieselPower518
Fenrir
Level 88
God Stats
1W - 3L
1,463 SR
Queue Stats
66W - 65L
1,467 Elo+
Party 1
Horus
Horus
FiggBucker
Horus
Level 88
God Stats
25W - 35L
1,468 SR
Queue Stats
647W - 680L
1,340 Elo+
Solo
Hachiman
Hachiman
Gazeldinyo
Hachiman
Level 156
God Stats
2W - 3L
1,232 SR
Queue Stats
85W - 97L
1,437 Elo+
Party 1
Surtr
Surtr
Infiniti_25Gage
Surtr
Level 97
God Stats
9W - 9L
1,423 SR
Queue Stats
484W - 437L
1,365 Elo+
Solo
Chronos
Chronos
MeatWallet518
Chronos
Level 144
God Stats
2W - 8L
1,248 SR
Queue Stats
281W - 256L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cxrps
Arachne
18
6 / 0 / 6
10,909
574
14,610
16,529
8,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 4 / 6
9,822
517
20,713
17,968
6,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
MidnightStarHD
Charybdis
15
3 / 4 / 3
9,362
493
12,103
15,032
5,822
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 2 / 2
10,955
577
10,665
15,050
13,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 2
8,634
454
4,612
11,572
10,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 0
8,106
427
4,855
18,880
8,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
13
2 / 3 / 5
8,373
441
5,469
17,687
20,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Gazeldinyo
Hachiman
16
4 / 4 / 1
9,653
508
10,973
14,370
5,892
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 0 / 3
7,318
385
5,697
16,501
11,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chronos
15
4 / 3 / 4
9,020
475
15,502
17,473
8,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
17
Kills
11
11
Deaths
18
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
Cxrps
Arachne
6
0
6
9
L
0
8
0
0
L
Horus
2
3
5
1.5
W
4
4
6
1.75
L
Hachiman
Gazeldinyo
Hachiman
4
4
1
1.13
L
1
0
3
2.5
L
Chronos
4
3
4
2
W
Charybdis
MidnightStarHD
Charybdis
3
4
3
1.13
W
3
2
2
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,703
Damage
42,496
76,151
Taken
84,911
45,625
Mitigated
54,159
28,774
Healing
18,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Cxrps
Arachne
14,610
9,030
0
8,586
16,529
8,410
0
3,170
13,359
0
116,312
L
4,855
2,250
0
2,417
18,880
8,176
0
3,580
15,300
0
67,461
L
Horus
5,469
2,612
1,290
7,094
17,687
20,412
0
4,564
13,123
1,016
19,140
W
20,713
9,424
0
7,457
17,968
6,679
2,468
6,481
11,487
68,999
0
L
Hachiman
Gazeldinyo
Hachiman
10,973
7,291
0
4,128
14,370
5,892
471
1,961
12,409
0
73,287
L
5,697
1,775
0
1,350
16,501
11,325
0
4,103
12,398
320
35,183
L
Chronos
15,502
3,646
0
2,655
17,473
8,354
258
6,505
10,968
75,680
0
W
Charybdis
MidnightStarHD
Charybdis
12,103
4,763
0
4,620
15,032
5,822
1,087
2,267
12,765
0
84,576
W
10,665
5,381
0
3,958
15,050
13,963
3,559
1,340
13,710
0
78,639
W
4,612
1,695
849
3,304
11,572
10,751
40
2,654
8,918
0
17,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,682
Gold Earned
42,470
523
Minions Killed
387
0
Camps Cleared
0
1,763,830
Distance Traveled
1,655,415
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,909
574
148
8
0
398,914
0
L
Fenrir
8,106
427
95
5
0
328,195
3
L
Horus
8,373
441
20
1
0
322,787
3
W
Sol
9,822
517
95
5
0
334,881
0
L
Hachiman
9,653
508
110
6
0
303,510
2
L
Surtr
7,318
385
50
3
0
346,191
0
L
Chronos
9,020
475
112
6
0
354,732
0
W
Charybdis
9,362
493
120
6
0
324,214
1
W
Kali
10,955
577
135
7
0
334,409
0
W
Horus
8,634
454
25
1
0
371,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role