Player Matchup

Thor
Thor
 
Thor
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
BroThatsWolf
Medusa
Level 69
God Stats
4W - 2L
1,816 SR
Queue Stats
22W - 16L
1,573 Elo+
Party 4
Nu Wa
Nu Wa
Dabì
Nu Wa
Level 128
God Stats
1W - 4L
1,756 SR
Queue Stats
13W - 20L
1,558 Elo+
Party 2
Fenrir
Fenrir
Intpatient
Fenrir
Level 143
God Stats
6W - 5L
1,648 SR
Queue Stats
184W - 168L
1,653 Elo+
Party 2
Chang'e
Chang'e
mattgunmanttv
Chang'e
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 167L
1,515 Elo+
Party 4
Team Averages
Level 131
1,644 SR
1,560 Elo+

VS

Team Averages
Level 125
1,512 SR
1,577 Elo+
Bakasura
Bakasura
Beardus93
Bakasura
Level 109
God Stats
2W - 1L
1,436 SR
Queue Stats
371W - 327L
1,618 Elo+
Party 1
Maui
Maui
EmitVolume
Maui
Level 148
God Stats
3W - 1L
1,628 SR
Queue Stats
128W - 116L
1,604 Elo+
Solo
King Arthur
King Arthur
F1RE F1GHTER 45
King Arthur
Level 107
God Stats
6W - 9L
1,359 SR
Queue Stats
210W - 174L
1,576 Elo+
Party 3
Rama
Rama
FredZeppelin
Rama
Level 109
God Stats
4W - 1L
1,593 SR
Queue Stats
192W - 176L
1,525 Elo+
Party 3
Eset
Eset
JordyBearr
Eset
Level 153
God Stats
10W - 10L
1,545 SR
Queue Stats
234W - 198L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
2 / 4 / 1
7,819
559
4,777
14,343
6,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
11
0 / 3 / 0
6,255
447
2,717
7,418
2,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Dabì
Nu Wa
12
1 / 1 / 1
6,805
486
6,007
6,458
1,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Intpatient
Fenrir
10
0 / 2 / 0
6,483
463
1,340
14,640
11,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
13
0 / 5 / 0
7,067
505
9,182
17,055
6,176
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Beardus93
Bakasura
14
3 / 1 / 7
8,259
590
7,154
9,076
3,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
2 / 0 / 6
7,992
571
2,983
6,958
7,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
F1RE F1GHTER 45
King Arthur
15
3 / 0 / 3
8,782
627
12,824
14,842
12,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 0 / 3
9,283
663
9,583
7,132
3,301
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 8
8,111
579
9,265
7,942
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
15
15
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
4
1
0.63
W
Bakasura
Beardus93
Bakasura
3
1
7
6.5
L
Medusa
0
3
0
0
L
Nu Wa
Dabì
Nu Wa
1
1
1
1.5
W
2
0
6
5
W
King Arthur
F1RE F1GHTER 45
King Arthur
3
0
3
4.5
W
6
0
3
7.5
L
Fenrir
Intpatient
Fenrir
0
2
0
0
W
1
2
8
2.5
L
Chang'e
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,023
Damage
41,809
59,914
Taken
45,950
28,633
Mitigated
29,407
15,984
Healing
15,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,777
1,624
0
1,216
14,343
6,007
0
3,056
10,798
0
67,568
W
Bakasura
Beardus93
Bakasura
7,154
5,273
0
2,759
9,076
3,854
737
1,919
6,945
0
54,483
L
Medusa
2,717
1,238
0
1,741
7,418
2,928
0
2,149
5,156
0
38,887
L
Nu Wa
Dabì
Nu Wa
6,007
1,037
0
366
6,458
1,891
0
2,108
4,136
49,920
0
W
2,983
816
0
1,860
6,958
7,013
405
1,462
5,368
14,721
0
W
King Arthur
F1RE F1GHTER 45
King Arthur
12,824
2,041
0
5,722
14,842
12,264
458
7,522
7,239
0
77,208
W
9,583
7,596
0
3,850
7,132
3,301
2,554
1,017
6,057
0
78,431
L
Fenrir
Intpatient
Fenrir
1,340
513
179
5,102
14,640
11,631
0
2,900
11,221
0
16,867
W
9,265
702
0
1,106
7,942
2,975
709
2,594
5,152
67,018
0
L
Chang'e
9,182
317
0
7,380
17,055
6,176
0
1,496
15,414
61,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,429
Gold Earned
42,427
411
Minions Killed
470
0
Camps Cleared
0
1,397,906
Distance Traveled
1,471,883
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,819
559
125
9
0
303,733
1
W
Bakasura
8,259
590
93
7
0
322,857
1
L
Medusa
6,255
447
80
6
0
274,256
0
L
Nu Wa
6,805
486
94
7
0
282,721
2
W
Maui
7,992
571
14
1
0
310,692
5
W
King Arthur
8,782
627
104
7
0
293,469
0
W
Rama
9,283
663
130
9
0
279,432
0
L
Fenrir
6,483
463
18
1
0
287,632
3
W
Eset
8,111
579
129
9
0
265,433
0
L
Chang'e
7,067
505
94
7
0
249,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role