Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
IvanVonKrunkle
Ravana
Level 148
God Stats
4W - 5L
1,336 SR
Queue Stats
31W - 54L
1,451 Elo+
Party 2
Sun Wukong
Sun Wukong
LokiOrThrowing
Sun Wukong
Level 107
God Stats
5W - 4L
1,495 SR
Queue Stats
107W - 92L
1,482 Elo+
Solo
Izanami
Izanami
MyrthrilRain
Izanami
Level 124
God Stats
2W - 0L
1,317 SR
Queue Stats
18W - 16L
1,539 Elo+
Party 2
Merlin
Merlin
TwinkOmen
Merlin
Level 55
God Stats
8W - 6L
1,449 SR
Queue Stats
197W - 82L
1,655 Elo+
Solo
Team Averages
Level 111
1,420 SR
1,525 Elo+

VS

Team Averages
Level 117
1,525 SR
1,553 Elo+
Rama
Rama
Averagejeans802
Rama
Level 127
God Stats
0W - 8L
1,449 SR
Queue Stats
208W - 219L
1,521 Elo+
Party 3
Vulcan
Vulcan
BlindBeastly
Vulcan
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 88L
1,582 Elo+
Party 1
Hun Batz
Hun Batz
Dragonlordcat
Hun Batz
Level 101
God Stats
20W - 10L
1,578 SR
Queue Stats
447W - 407L
1,553 Elo+
Solo
Ymir
Ymir
FrecklesofFury
Ymir
Level 125
God Stats
4W - 3L
1,647 SR
Queue Stats
243W - 250L
1,536 Elo+
Party 3
Vamana
Vamana
SoloThrone
Vamana
Level 126
God Stats
0W - 1L
1,451 SR
Queue Stats
126W - 103L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 4 / 4
5,397
491
5,183
12,073
5,690
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
5 / 1 / 2
6,780
616
6,355
5,555
2,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
LokiOrThrowing
Sun Wukong
12
1 / 0 / 0
6,880
625
3,914
7,500
4,917
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
MyrthrilRain
Izanami
11
4 / 2 / 2
6,884
626
8,012
8,030
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
TwinkOmen
Merlin
12
2 / 2 / 1
7,301
664
6,058
4,051
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
5,354
487
5,833
10,162
2,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
9
1 / 4 / 0
5,417
492
2,282
6,462
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Dragonlordcat
Hun Batz
12
4 / 1 / 2
6,670
606
6,795
8,932
3,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 1 / 5
6,473
588
4,397
9,112
5,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
SoloThrone
Vamana
11
1 / 1 / 0
5,923
538
4,972
7,525
7,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
13
Kills
9
9
Deaths
13
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
4
4
0.75
L
0
6
3
0.25
L
Vulcan
1
4
0
0.25
L
Hun Batz
Dragonlordcat
Hun Batz
4
1
2
5
L
3
1
5
5.5
W
5
1
2
6
W
Sun Wukong
LokiOrThrowing
Sun Wukong
1
0
0
1
W
Izanami
MyrthrilRain
Izanami
4
2
2
2.5
L
Vamana
SoloThrone
Vamana
1
1
0
1
W
Merlin
TwinkOmen
Merlin
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,522
Damage
24,279
37,209
Taken
42,193
16,632
Mitigated
21,007
10,202
Healing
7,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,183
876
0
2,932
12,073
5,690
0
4,581
7,492
21,304
0
L
5,833
5,346
0
1,620
10,162
2,929
0
1,665
8,497
0
36,120
L
Vulcan
2,282
570
0
960
6,462
1,882
0
3,920
2,542
38,700
0
L
Hun Batz
Dragonlordcat
Hun Batz
6,795
2,840
0
750
8,932
3,224
0
1,595
7,337
0
50,331
L
4,397
1,043
0
2,108
9,112
5,193
0
4,061
5,051
15,101
0
W
6,355
2,884
0
1,511
5,555
2,011
0
1,083
4,472
0
35,563
W
Sun Wukong
LokiOrThrowing
Sun Wukong
3,914
1,244
0
2,887
7,500
4,917
791
0
7,500
0
49,616
W
Izanami
MyrthrilRain
Izanami
8,012
5,925
0
2,622
8,030
2,758
519
760
7,270
0
45,694
L
Vamana
SoloThrone
Vamana
4,972
1,665
0
2,159
7,525
7,779
0
0
7,525
0
42,259
W
Merlin
TwinkOmen
Merlin
6,058
395
0
250
4,051
1,256
0
255
3,796
61,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,242
Gold Earned
29,837
403
Minions Killed
290
0
Camps Cleared
0
1,115,063
Distance Traveled
1,117,822
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,397
491
50
5
0
212,336
0
L
Rama
5,354
487
56
5
0
186,209
1
L
Vulcan
5,417
492
66
6
0
227,040
4
L
Hun Batz
6,670
606
83
8
0
262,539
0
L
Ymir
6,473
588
19
2
0
225,684
3
W
Ravana
6,780
616
54
5
0
237,919
2
W
Sun Wukong
6,880
625
99
9
0
248,368
4
W
Izanami
6,884
626
77
7
0
192,963
0
L
Vamana
5,923
538
66
6
0
216,350
0
W
Merlin
7,301
664
123
11
0
223,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role