Player Matchup

Pele
Pele
 
Pele
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Shadowscry111
Nemesis
Level 126
God Stats
5W - 5L
1,184 SR
Queue Stats
241W - 224L
1,376 Elo+
Party 3
Olorun
Olorun
The3abaYaga
Olorun
Level 122
God Stats
66W - 74L
1,475 SR
Queue Stats
318W - 320L
1,439 Elo+
Party 3
Aphrodite
Aphrodite
Vazdictus
Aphrodite
Level 128
God Stats
5W - 3L
1,779 SR
Queue Stats
280W - 275L
1,491 Elo+
Party 3
Serqet
Serqet
danjor645
Serqet
Level 158
God Stats
3W - 2L
1,496 SR
Queue Stats
131W - 129L
1,570 Elo+
Party 2
Team Averages
Level 138
1,487 SR
1,475 Elo+

VS

Team Averages
Level 93
1,717 SR
1,506 Elo+
Izanami
Izanami
AHG_GOOSE
Izanami
Level 72
God Stats
20W - 12L
1,759 SR
Queue Stats
58W - 58L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
AHG_Noza
Gilgamesh
Level 124
God Stats
4W - 1L
1,885 SR
Queue Stats
48W - 42L
1,574 Elo+
Party 1
Ymir
Ymir
Crit_97
Ymir
Level 75
God Stats
1W - 1L
1,760 SR
Queue Stats
14W - 16L
1,481 Elo+
Party 1
Serqet
Serqet
GodLikeHercules
Serqet
Level 126
God Stats
2W - 3L
1,561 SR
Queue Stats
414W - 403L
1,483 Elo+
Solo
Chang'e
Chang'e
Solar D3
Chang'e
Level 66
God Stats
6W - 4L
1,619 SR
Queue Stats
137W - 135L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
1 / 2 / 0
7,275
606
3,715
8,836
3,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Nemesis
13
8 / 1 / 2
8,148
679
7,550
8,716
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Olorun
10
1 / 1 / 8
5,994
500
8,384
8,645
3,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Vazdictus
Aphrodite
11
3 / 1 / 7
6,851
571
6,762
10,396
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
danjor645
Serqet
7
0 / 2 / 5
5,456
455
3,765
11,074
6,509
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AHG_GOOSE
Izanami
8
2 / 4 / 0
6,011
501
9,475
8,951
2,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
AHG_Noza
Gilgamesh
13
2 / 1 / 1
7,669
639
5,520
9,580
4,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ymir
Crit_97
Ymir
8
0 / 3 / 3
5,789
482
4,288
11,974
7,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 2 / 0
6,568
547
5,860
10,716
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Solar D3
Chang'e
11
2 / 3 / 0
6,713
559
7,225
9,316
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
7
7
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
2
0
0.5
L
Izanami
AHG_GOOSE
Izanami
2
4
0
0.5
L
Gilgamesh
AHG_Noza
Gilgamesh
2
1
1
2.5
L
Ymir
Crit_97
Ymir
0
3
3
0.5
L
1
2
0
0.5
W
Nemesis
8
1
2
9
L
Chang'e
Solar D3
Chang'e
2
3
0
0.67
W
Olorun
1
1
8
5
W
Aphrodite
Vazdictus
Aphrodite
3
1
7
6.5
W
Serqet
danjor645
Serqet
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,176
Damage
32,368
47,667
Taken
50,537
20,944
Mitigated
22,460
18,837
Healing
12,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,715
1,086
0
2,036
8,836
3,394
0
0
8,836
0
57,971
L
Izanami
AHG_GOOSE
Izanami
9,475
7,086
265
2,654
8,951
2,710
528
1,991
6,870
0
42,388
L
Gilgamesh
AHG_Noza
Gilgamesh
5,520
1,767
0
1,761
9,580
4,305
0
402
9,178
0
58,191
L
Ymir
Crit_97
Ymir
4,288
1,390
0
2,528
11,974
7,993
0
5,200
6,639
8,522
0
L
5,860
1,405
0
4,046
10,716
4,259
87
2,579
8,137
0
46,778
W
Nemesis
7,550
4,592
0
1,145
8,716
3,130
416
1,693
6,666
0
62,810
L
Chang'e
Solar D3
Chang'e
7,225
528
320
1,185
9,316
3,193
0
4,184
5,132
36,351
0
W
Olorun
8,384
5,134
977
3,561
8,645
3,610
590
2,811
5,498
34,053
4,970
W
Aphrodite
Vazdictus
Aphrodite
6,762
1,573
2,304
6,602
10,396
4,301
449
4,320
6,076
41,476
0
W
Serqet
danjor645
Serqet
3,765
1,636
534
1,678
11,074
6,509
0
2,689
8,385
0
10,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,724
Gold Earned
32,750
347
Minions Killed
305
0
Camps Cleared
0
1,175,149
Distance Traveled
1,207,010
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,275
606
123
10
0
210,823
0
L
Izanami
6,011
501
64
5
0
213,967
0
L
Gilgamesh
7,669
639
96
8
0
232,324
1
L
Ymir
5,789
482
7
1
0
228,799
1
L
Serqet
6,568
547
86
7
0
293,312
0
W
Nemesis
8,148
679
103
9
0
270,772
1
L
Chang'e
6,713
559
52
4
0
238,608
0
W
Olorun
5,994
500
51
4
0
214,148
3
W
Aphrodite
6,851
571
61
5
0
241,702
4
W
Serqet
5,456
455
9
1
0
237,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role