Player Matchup

Hades
Hades
JJTW09
Hades
Level 48
God Stats
14W - 25L
1,307 SR
Queue Stats
17W - 32L
1,295 Elo+
Party 2
Bacchus
Bacchus
K4H54NDR4
Bacchus
Level 47
God Stats
7W - 10L
1,406 SR
Queue Stats
8W - 13L
1,351 Elo+
Party 2
Fenrir
Fenrir
joxhbk
Fenrir
Level 108
God Stats
42W - 56L
1,500 SR
Queue Stats
990W - 994L
1,573 Elo+
Party 1
Thanatos
Thanatos
reckonerxz
Thanatos
Level 68
God Stats
56W - 53L
1,540 SR
Queue Stats
183W - 187L
1,474 Elo+
Solo
Achilles
Achilles
weymagicoo
Achilles
Level 82
God Stats
12W - 15L
1,311 SR
Queue Stats
500W - 499L
1,549 Elo+
Party 1
Team Averages
Level 71
1,413 SR
1,448 Elo+

VS

Team Averages
Level 53
1,547 SR
1,490 Elo+
Arachne
Arachne
Ball0utxKno
Arachne
Level 33
God Stats
8W - 3L
1,326 SR
Queue Stats
146W - 165L
1,538 Elo+
Solo
Cthulhu
Cthulhu
Godhand_is_Dead
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 67L
1,526 Elo+
Party 3
Chaac
Chaac
MvH Jumbo
Chaac
Level 88
God Stats
15W - 11L
1,607 SR
Queue Stats
600W - 626L
1,466 Elo+
Solo
Nemesis
Nemesis
PopoJohn123
Nemesis
Level 52
God Stats
9W - 6L
1,544 SR
Queue Stats
83W - 84L
1,447 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
dead_shot010
Morgan Le Fay
Level 70
God Stats
8W - 3L
1,759 SR
Queue Stats
70W - 78L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
JJTW09
Hades
11
2 / 2 / 0
6,785
1,357
6,522
8,799
4,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
K4H54NDR4
Bacchus
11
0 / 1 / 2
6,262
1,252
2,846
5,864
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
joxhbk
Fenrir
10
1 / 4 / 1
5,968
1,194
6,427
9,969
8,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
reckonerxz
Thanatos
11
0 / 3 / 2
5,776
1,155
2,322
6,288
2,667
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
weymagicoo
Achilles
10
1 / 3 / 1
5,897
1,179
3,640
7,212
4,581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

300

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ball0utxKno
Arachne
11
4 / 2 / 2
6,538
1,308
7,121
7,490
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 0 / 7
7,537
1,507
7,551
6,119
5,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
MvH Jumbo
Chaac
12
0 / 2 / 10
6,990
1,398
6,352
6,650
5,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Nemesis
PopoJohn123
Nemesis
11
2 / 0 / 3
6,600
1,320
2,449
3,751
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
dead_shot010
Morgan Le Fay
12
3 / 0 / 9
7,290
1,458
9,729
1,735
850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
13
13
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Arachne
Ball0utxKno
Arachne
4
2
2
2.5
W
4
0
7
7.5
L
Hades
JJTW09
Hades
2
2
0
1
L
Bacchus
K4H54NDR4
Bacchus
0
1
2
1
W
Chaac
MvH Jumbo
Chaac
0
2
10
2.5
W
Nemesis
PopoJohn123
Nemesis
2
0
3
3.5
W
Morgan Le Fay
dead_shot010
Morgan Le Fay
3
0
9
7.5
L
Fenrir
joxhbk
Fenrir
1
4
1
0.38
L
Thanatos
reckonerxz
Thanatos
0
3
2
0.33
L
Achilles
weymagicoo
Achilles
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,757
Damage
33,202
38,132
Taken
25,745
25,469
Mitigated
17,652
5,612
Healing
3,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Ball0utxKno
Arachne
7,121
4,109
0
1,031
7,490
3,820
0
2,694
3,949
0
9,418
W
7,551
757
0
355
6,119
5,976
0
2,834
3,071
9,983
0
L
Hades
JJTW09
Hades
6,522
338
790
2,950
8,799
4,178
0
4,222
4,408
27,479
0
L
Bacchus
K4H54NDR4
Bacchus
2,846
131
25
703
5,864
5,154
0
3,088
2,540
7,965
0
W
Chaac
MvH Jumbo
Chaac
6,352
1,753
0
1,688
6,650
5,098
0
1,438
4,945
0
19,167
W
Nemesis
PopoJohn123
Nemesis
2,449
1,194
0
331
3,751
1,908
0
1,135
2,572
0
13,778
W
Morgan Le Fay
dead_shot010
Morgan Le Fay
9,729
1,273
0
221
1,735
850
0
1,267
468
21,777
0
L
Fenrir
joxhbk
Fenrir
6,427
1,332
0
280
9,969
8,889
0
3,973
5,874
0
9,007
L
Thanatos
reckonerxz
Thanatos
2,322
855
0
776
6,288
2,667
0
2,394
3,894
0
7,716
L
Achilles
weymagicoo
Achilles
3,640
830
0
88
7,212
4,581
0
2,993
4,136
0
7,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,688
Gold Earned
34,955
81
Minions Killed
95
3
Camps Cleared
7
483,697
Distance Traveled
551,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,538
1,308
1
0
0
94,038
0
W
Cthulhu
7,537
1,507
9
2
1
114,197
0
L
Hades
6,785
1,357
58
12
0
103,837
0
L
Bacchus
6,262
1,252
2
0
1
99,945
0
W
Chaac
6,990
1,398
20
4
1
114,916
0
W
Nemesis
6,600
1,320
20
4
4
111,725
0
W
Morgan Le Fay
7,290
1,458
45
9
1
116,905
0
L
Fenrir
5,968
1,194
6
1
1
107,652
0
L
Thanatos
5,776
1,155
8
2
0
73,330
0
L
Achilles
5,897
1,179
7
1
1
98,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role