Player Matchup

Pele
Pele
FolkloreFanatic
Pele
Level 88
God Stats
5W - 11L
1,440 SR
Queue Stats
354W - 339L
1,506 Elo+
Party 1
Ymir
Ymir
Hamiee
Ymir
Level 78
God Stats
3W - 3L
1,500 SR
Queue Stats
112W - 105L
1,556 Elo+
Party 1
Nu Wa
Nu Wa
LikeABoss1883
Nu Wa
Level 127
God Stats
1W - 3L
1,184 SR
Queue Stats
229W - 204L
1,517 Elo+
Party 3
Izanami
Izanami
Silentdeath6983
Izanami
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,330 Elo+
Party 3
Bellona
Bellona
Terelia
Bellona
Level 143
God Stats
1W - 2L
1,758 SR
Queue Stats
89W - 76L
1,536 Elo+
Solo
Team Averages
Level 89
1,476 SR
1,489 Elo+

VS

Team Averages
Level 93
1,518 SR
1,465 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ConnOreo
Chiron
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 56L
1,358 Elo+
Party 2
Ra
Ra
MyHouse555
Ra
Level 107
God Stats
3W - 1L
1,768 SR
Queue Stats
83W - 83L
1,546 Elo+
Party 4
Set
Set
PrimeOrb
Set
Level 126
God Stats
3W - 3L
1,441 SR
Queue Stats
146W - 134L
1,563 Elo+
Party 4
Horus
Horus
x9vr
Horus
Level 47
God Stats
4W - 4L
1,381 SR
Queue Stats
49W - 54L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,477
548
1,420
4,359
1,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Hamiee
Ymir
7
0 / 1 / 1
4,715
472
1,254
7,810
4,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
4,476
448
553
1,188
269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 0
4,754
475
2,879
5,165
1,646
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Terelia
Bellona
9
0 / 2 / 0
5,347
535
2,480
9,404
6,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 1
5,822
582
5,643
6,358
4,624
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
ConnOreo
Chiron
8
4 / 1 / 0
5,611
561
6,064
4,150
1,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 0 / 1
5,862
586
2,823
1,888
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 0 / 0
5,742
574
338
5,347
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
x9vr
Horus
8
0 / 0 / 2
5,350
535
998
4,884
2,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
6
6
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
1
1.5
W
Chiron
ConnOreo
Chiron
4
1
0
4
L
2
0
0
2
L
Ymir
Hamiee
Ymir
0
1
1
0.5
L
0
0
0
0
W
1
0
1
1.5
W
0
0
0
0
L
0
3
0
0
L
Bellona
Terelia
Bellona
0
2
0
0
W
Horus
x9vr
Horus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,586
Damage
15,866
27,926
Taken
22,627
14,765
Mitigated
11,648
5,554
Healing
11,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,643
1,082
0
3,896
6,358
4,624
0
0
6,358
35,104
0
W
Chiron
ConnOreo
Chiron
6,064
3,391
443
987
4,150
1,166
700
369
3,781
0
33,068
L
1,420
333
0
498
4,359
1,336
0
195
4,164
0
33,120
L
Ymir
Hamiee
Ymir
1,254
540
0
492
7,810
4,658
0
613
7,197
9,338
0
L
553
105
0
694
1,188
269
0
165
1,023
16,682
0
W
2,823
50
400
1,107
1,888
609
0
312
1,514
39,775
0
W
338
123
0
3,229
5,347
2,411
0
174
5,168
0
41,933
L
2,879
2,216
0
834
5,165
1,646
0
1,077
3,980
0
41,578
L
Bellona
Terelia
Bellona
2,480
265
0
3,036
9,404
6,856
0
6,242
3,096
0
33,967
W
Horus
x9vr
Horus
998
623
439
1,484
4,884
2,838
100
885
3,999
980
10,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,769
Gold Earned
28,387
252
Minions Killed
307
0
Camps Cleared
0
813,850
Distance Traveled
986,686
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,822
582
69
7
0
172,800
0
W
Chiron
5,611
561
50
5
0
166,461
0
L
Pele
5,477
548
61
6
0
186,439
4
L
Ymir
4,715
472
17
2
0
183,784
0
L
Nu Wa
4,476
448
40
4
0
82,251
0
W
Ra
5,862
586
78
8
0
238,241
6
W
Set
5,742
574
82
8
0
219,972
0
L
Izanami
4,754
475
64
6
0
185,673
4
L
Bellona
5,347
535
70
7
0
175,703
3
W
Horus
5,350
535
28
3
0
189,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role