Player Matchup

Skadi
Skadi
Nxrrow
Skadi
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
RemainerGhost
Cthulhu
Level 5
God Stats
2W - 0L
1,634 SR
Queue Stats
2W - 1L
1,418 Elo+
Party 2
Izanami
Izanami
xiyyn
Izanami
Level 45
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 11L
1,514 Elo+
Party 2
Team Averages
Level 20
1,545 SR
1,450 Elo+

VS

Team Averages
Level 36
1,483 SR
1,247 Elo+
Nemesis
Nemesis
JacuzziVert
Nemesis
Level 58
God Stats
6W - 8L
1,450 SR
Queue Stats
14W - 30L
1,268 Elo+
Party 1
Aphrodite
Aphrodite
ShepherdCross
Aphrodite
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,248 Elo+
Party 1
Ymir
Ymir
willingly
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,224 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Nxrrow
Skadi
15
6 / 2 / 14
13,058
871
21,589
14,675
7,194
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
13
0 / 4 / 15
11,256
750
8,177
13,463
20,027
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
xiyyn
Izanami
16
14 / 2 / 6
14,503
967
19,840
8,868
4,819
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JacuzziVert
Nemesis
15
6 / 6 / 2
12,442
829
12,306
18,909
10,702
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
ShepherdCross
Aphrodite
13
2 / 6 / 5
10,683
712
9,922
18,043
14,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
13
0 / 8 / 8
10,300
687
4,919
21,366
29,285
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
20
Kills
8
8
Deaths
20
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
JacuzziVert
Nemesis
6
6
2
1.17
W
Skadi
Nxrrow
Skadi
6
2
14
6.5
W
Cthulhu
0
4
15
1.88
L
Aphrodite
ShepherdCross
Aphrodite
2
6
5
0.75
L
Ymir
0
8
8
0.5
W
Izanami
xiyyn
Izanami
14
2
6
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,606
Damage
27,147
37,006
Taken
58,318
32,040
Mitigated
54,574
8,175
Healing
18,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
JacuzziVert
Nemesis
12,306
6,875
357
2,457
18,909
10,702
1,157
1,568
17,341
0
38,459
W
Skadi
Nxrrow
Skadi
21,589
11,974
0
4,459
14,675
7,194
1,668
5,948
8,727
0
62,741
W
Cthulhu
8,177
957
223
970
13,463
20,027
63
6,316
7,147
24,804
782
L
Aphrodite
ShepherdCross
Aphrodite
9,922
1,515
8,104
8,013
18,043
14,587
0
2,926
15,117
58,634
0
L
Ymir
4,919
1,184
0
0
21,366
29,285
81
3,117
18,249
15,299
0
W
Izanami
xiyyn
Izanami
19,840
13,623
0
2,523
8,868
4,819
1,298
3,381
5,487
0
56,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,817
Gold Earned
33,425
163
Minions Killed
135
0
Camps Cleared
0
746,137
Distance Traveled
776,995
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,442
829
40
3
0
285,836
0
W
Skadi
13,058
871
65
4
0
252,428
0
W
Cthulhu
11,256
750
30
2
0
254,271
0
L
Aphrodite
10,683
712
78
5
0
259,114
0
L
Ymir
10,300
687
17
1
0
232,045
0
W
Izanami
14,503
967
68
5
0
239,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role