Player Matchup

Horus
Horus
Silver V
APOCALAS753
Horus
Silver V
Level 88
God Stats
1W - 3L
1,406 SR
Queue Stats
25W - 31L
1,307 MMR
Solo
Bacchus
Bacchus
Silver II
Arvad
Bacchus
Silver II
Level 155
God Stats
1W - 2L
1,303 SR
Queue Stats
178W - 184L
1,302 MMR
Solo
Scylla
Scylla
Bronze III
Mobazie
Scylla
Bronze III
Level 117
God Stats
6W - 8L
1,500 SR
Queue Stats
35W - 38L
1,425 MMR
Party 1
Ishtar
Ishtar
Gold IV
Nonadex
Ishtar
Gold IV
Level 124
God Stats
1W - 1L
1,335 SR
Queue Stats
115W - 114L
1,304 MMR
Solo
Cthulhu
Cthulhu
Silver II
SENTINEL V3
Cthulhu
Silver II
Level 139
God Stats
17W - 24L
1,245 SR
Queue Stats
172W - 172L
1,176 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,358 SR
1,303 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,555 SR
1,303 MMR
Guan Yu
Guan Yu
Gold V
EggFruitSoup
Guan Yu
Gold V
Level 143
God Stats
4W - 1L
1,904 SR
Queue Stats
123W - 127L
1,299 MMR
Solo
Ne Zha
Ne Zha
Gold V
HamSolo8
Ne Zha
Gold V
Level 128
God Stats
10W - 19L
1,355 SR
Queue Stats
382W - 409L
1,302 MMR
Solo
Merlin
Merlin
Gold V
Oathhhh
Merlin
Gold V
Level 146
God Stats
4W - 10L
1,321 SR
Queue Stats
496W - 512L
1,306 MMR
Solo
Xing Tian
Xing Tian
Gold V
XBlueDenimX
Xing Tian
Gold V
Level 159
God Stats
4W - 2L
1,618 SR
Queue Stats
241W - 243L
1,303 MMR
Solo
Cernunnos
Cernunnos
Silver I
xxmanspiderx
Cernunnos
Silver I
Level 66
God Stats
3W - 6L
1,576 SR
Queue Stats
7W - 15L
1,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 4
10,357
450
8,597
21,075
11,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Arvad
Bacchus
9
1 / 5 / 3
8,222
357
6,464
19,854
20,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Mobazie
Scylla
18
1 / 2 / 1
11,446
498
7,870
12,634
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
Nonadex
Ishtar
18
5 / 4 / 0
11,455
498
13,960
16,704
6,541
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
SENTINEL V3
Cthulhu
18
4 / 1 / 2
11,058
481
18,036
20,646
27,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
HachimanVamanaSerqetAphrodite

VS

Bans
MercuryIx ChelSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
EggFruitSoup
Guan Yu
19
3 / 2 / 6
12,852
559
9,867
22,106
25,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
HamSolo8
Ne Zha
18
3 / 6 / 6
11,875
516
12,262
20,696
9,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Oathhhh
Merlin
19
4 / 2 / 7
12,984
565
15,147
9,835
4,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
XBlueDenimX
Xing Tian
17
4 / 0 / 11
11,876
516
10,356
16,959
20,039
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
xxmanspiderx
Cernunnos
18
5 / 4 / 5
12,729
553
19,118
17,362
8,186
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
13
Kills
19
19
Deaths
14
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
L
Bacchus
Arvad
Bacchus
1
5
3
0.5
W
Guan Yu
EggFruitSoup
Guan Yu
3
2
6
3
W
Ne Zha
HamSolo8
Ne Zha
3
6
6
1
L
Scylla
Mobazie
Scylla
1
2
1
0.75
L
Ishtar
Nonadex
Ishtar
5
4
0
1.25
W
Merlin
Oathhhh
Merlin
4
2
7
3.75
L
Cthulhu
SENTINEL V3
Cthulhu
4
1
2
5
W
Xing Tian
XBlueDenimX
Xing Tian
4
0
11
9.5
W
Cernunnos
xxmanspiderx
Cernunnos
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,927
Damage
66,750
90,913
Taken
86,958
70,351
Mitigated
68,942
18,922
Healing
25,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,597
3,751
600
5,542
21,075
11,450
0
4,575
16,351
0
84,889
L
Bacchus
Arvad
Bacchus
6,464
836
0
1,579
19,854
20,118
0
7,213
12,494
21,678
0
W
Guan Yu
EggFruitSoup
Guan Yu
9,867
816
4,234
11,070
22,106
25,987
827
9,145
11,564
0
96,336
W
Ne Zha
HamSolo8
Ne Zha
12,262
3,728
0
1,513
20,696
9,912
0
5,284
15,073
0
102,833
L
Scylla
Mobazie
Scylla
7,870
557
0
1,400
12,634
5,063
26
6,792
5,733
102,075
0
L
Ishtar
Nonadex
Ishtar
13,960
10,458
0
5,863
16,704
6,541
0
2,044
14,495
0
95,294
W
Merlin
Oathhhh
Merlin
15,147
338
0
643
9,835
4,818
96
4,653
4,986
127,707
0
L
Cthulhu
SENTINEL V3
Cthulhu
18,036
1,366
86
3,852
20,646
27,179
0
5,019
14,779
88,258
1,941
W
Xing Tian
XBlueDenimX
Xing Tian
10,356
539
0
1,635
16,959
20,039
56
7,321
8,783
35,966
0
W
Cernunnos
xxmanspiderx
Cernunnos
19,118
9,872
0
6,074
17,362
8,186
3,185
2,916
14,356
0
119,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,538
Gold Earned
62,316
637
Minions Killed
664
0
Camps Cleared
0
2,250,565
Distance Traveled
2,350,077
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,357
450
112
5
0
477,591
2
L
Bacchus
8,222
357
31
1
0
465,803
9
W
Guan Yu
12,852
559
157
7
0
480,749
4
W
Ne Zha
11,875
516
119
5
0
482,430
3
L
Scylla
11,446
498
190
8
0
430,753
9
L
Ishtar
11,455
498
173
8
0
398,664
3
W
Merlin
12,984
565
196
9
0
501,440
5
L
Cthulhu
11,058
481
131
6
0
477,754
2
W
Xing Tian
11,876
516
38
2
0
481,274
3
W
Cernunnos
12,729
553
154
7
0
404,184
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role