Player Matchup

Anubis
Anubis
Fluffehone
Anubis
Level 24
God Stats
0W - 1L
1,364 SR
Queue Stats
14W - 16L
1,385 Elo+
Solo
Ratatoskr
Ratatoskr
TheRider0128
Ratatoskr
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 142L
1,499 Elo+
Party 1
Medusa
Medusa
coolblood2
Medusa
Level 214
God Stats
20W - 23L
1,609 SR
Queue Stats
928W - 950L
1,480 Elo+
Party 1
Jing Wei
Jing Wei
kamikashi
Jing Wei
Level 159
God Stats
3W - 10L
1,013 SR
Queue Stats
906W - 922L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
xMcDonaldxTrumpx
Nu Wa
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,343 Elo+
Solo
Team Averages
Level 133
1,397 SR
1,438 Elo+

VS

Team Averages
Level 121
1,446 SR
1,493 Elo+
Cerberus
Cerberus
Brosophocleese
Cerberus
Level 29
God Stats
5W - 2L
1,687 SR
Queue Stats
151W - 152L
1,456 Elo+
Party 2
Rama
Rama
CptTastyPants
Rama
Level 135
God Stats
1W - 1L
1,224 SR
Queue Stats
225W - 205L
1,527 Elo+
Party 2
Neith
Neith
Hamlot
Neith
Level 165
God Stats
7W - 5L
1,487 SR
Queue Stats
378W - 413L
1,501 Elo+
Solo
Agni
Agni
MyNamesWes
Agni
Level 129
God Stats
10W - 3L
1,356 SR
Queue Stats
214W - 208L
1,513 Elo+
Party 2
Vamana
Vamana
Trublusmurf
Vamana
Level 146
God Stats
5W - 9L
1,476 SR
Queue Stats
261W - 241L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fluffehone
Anubis
12
0 / 10 / 4
8,969
528
6,012
13,790
7,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ratatoskr
TheRider0128
Ratatoskr
16
0 / 6 / 11
9,587
564
6,282
15,876
19,978
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
coolblood2
Medusa
19
1 / 3 / 15
11,330
666
16,799
12,969
6,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
kamikashi
Jing Wei
18
4 / 3 / 8
11,118
654
8,732
11,759
5,879
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
10 / 2 / 5
12,869
757
19,834
12,014
6,314
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
6 / 6 / 13
12,573
740
11,235
25,291
39,771
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
2 / 2 / 14
11,847
697
8,909
10,503
6,167
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
Hamlot
Neith
19
4 / 2 / 14
11,621
684
7,066
9,871
4,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
6 / 5 / 12
11,800
694
17,583
12,968
5,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
19
6 / 5 / 13
12,436
732
17,532
24,766
30,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
90
15
Kills
24
24
Deaths
20
43
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Cerberus
6
6
13
2.08
W
2
2
14
4.5
L
Anubis
Fluffehone
Anubis
0
10
4
0.2
W
Neith
Hamlot
Neith
4
2
14
5.5
W
6
5
12
2.4
L
Ratatoskr
TheRider0128
Ratatoskr
0
6
11
0.92
W
Vamana
6
5
13
2.5
L
Medusa
coolblood2
Medusa
1
3
15
2.83
L
Jing Wei
kamikashi
Jing Wei
4
3
8
2.67
L
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,659
Damage
62,325
66,408
Taken
83,399
45,819
Mitigated
86,938
18,852
Healing
23,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
11,235
89
1,527
3,166
25,291
39,771
421
7,331
17,960
26,370
1,219
W
8,909
7,694
1,534
744
10,503
6,167
2,263
3,045
7,458
0
41,867
L
Anubis
Fluffehone
Anubis
6,012
244
457
1,108
13,790
7,148
184
5,733
7,795
15,312
0
W
Neith
Hamlot
Neith
7,066
886
2,226
2,785
9,871
4,505
3,340
4,973
4,898
0
33,863
W
17,583
0
2,025
1,195
12,968
5,867
643
3,696
9,272
41,800
0
L
Ratatoskr
TheRider0128
Ratatoskr
6,282
118
2,353
2,909
15,876
19,978
0
5,237
10,218
0
8,672
W
Vamana
17,532
6,116
3,013
5,221
24,766
30,628
1,336
6,801
17,965
0
38,588
L
Medusa
coolblood2
Medusa
16,799
4,552
1,874
1,260
12,969
6,500
329
7,266
5,499
0
38,103
L
Jing Wei
kamikashi
Jing Wei
8,732
6,341
913
2,146
11,759
5,879
976
4,764
6,574
0
26,786
L
19,834
6,451
1,672
4,160
12,014
6,314
146
4,599
7,255
47,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,873
Gold Earned
60,277
173
Minions Killed
242
0
Camps Cleared
0
1,391,094
Distance Traveled
1,492,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,573
740
47
3
0
298,176
0
W
Rama
11,847
697
75
4
0
275,623
0
L
Anubis
8,969
528
21
1
0
224,202
0
W
Neith
11,621
684
34
2
0
300,318
0
W
Agni
11,800
694
49
3
0
304,676
0
L
Ratatoskr
9,587
564
6
0
0
275,552
0
W
Vamana
12,436
732
37
2
0
313,885
0
L
Medusa
11,330
666
53
3
0
323,531
0
L
Jing Wei
11,118
654
43
3
0
271,192
0
L
Nu Wa
12,869
757
50
3
0
296,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role