Player Matchup

Set
Set
 
Set
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
ReFlexx iLL
Hachiman
Level 53
God Stats
47W - 32L
1,642 SR
Queue Stats
174W - 170L
1,549 Elo+
Party 2
Cthulhu
Cthulhu
Sir Noxxy
Cthulhu
Level 89
God Stats
1W - 1L
1,781 SR
Queue Stats
19W - 32L
1,330 Elo+
Party 3
Horus
Horus
YaBoyKram
Horus
Level 120
God Stats
9W - 6L
1,662 SR
Queue Stats
200W - 204L
1,547 Elo+
Party 2
Team Averages
Level 74
1,617 SR
1,485 Elo+

VS

Team Averages
Level 98
1,600 SR
1,513 Elo+
Eset
Eset
 
Eset
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
F12-Repent-_-
Izanami
Level 69
God Stats
8W - 8L
1,510 SR
Queue Stats
125W - 127L
1,514 Elo+
Solo
Awilix
Awilix
ItsYoHomieBB
Awilix
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 112L
1,454 Elo+
Solo
Vamana
Vamana
Lifecti
Vamana
Level 43
God Stats
3W - 0L
1,779 SR
Queue Stats
17W - 23L
1,463 Elo+
Party 1
Bacchus
Bacchus
PEBCAK-
Bacchus
Level 127
God Stats
5W - 1L
1,712 SR
Queue Stats
33W - 16L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 3 / 0
7,914
528
5,278
12,906
6,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
 
Raijin
9
0 / 8 / 0
6,247
416
4,070
11,857
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
ReFlexx iLL
Hachiman
10
0 / 5 / 1
6,467
431
2,712
9,339
2,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Sir Noxxy
Cthulhu
10
0 / 1 / 0
6,018
401
4,712
10,408
6,132
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
YaBoyKram
Horus
13
2 / 3 / 3
8,322
555
8,308
9,337
7,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
5 / 1 / 10
8,598
573
11,320
7,365
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
15
5 / 0 / 6
9,610
641
8,809
6,934
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
13
4 / 0 / 6
8,352
557
7,218
9,443
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
Lifecti
Vamana
13
1 / 4 / 0
7,994
533
2,971
11,458
7,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
PEBCAK-
Bacchus
13
5 / 0 / 10
9,139
609
8,093
11,958
14,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
20
20
Deaths
5
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
3
0
1
L
Raijin
 
Raijin
0
8
0
0
W
Eset
 
Eset
5
1
10
10
W
Izanami
5
0
6
8
W
Awilix
4
0
6
7
W
Vamana
Lifecti
Vamana
1
4
0
0.25
W
Bacchus
PEBCAK-
Bacchus
5
0
10
10
L
Hachiman
ReFlexx iLL
Hachiman
0
5
1
0.1
L
Cthulhu
Sir Noxxy
Cthulhu
0
1
0
0
L
Horus
YaBoyKram
Horus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,080
Damage
38,411
53,847
Taken
47,158
27,260
Mitigated
31,348
9,730
Healing
16,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,278
1,560
0
915
12,906
6,603
0
4,610
8,296
0
60,054
L
Raijin
 
Raijin
4,070
578
0
930
11,857
4,101
0
5,586
6,271
37,216
0
W
Eset
 
Eset
11,320
402
739
1,426
7,365
3,006
0
2,935
4,430
51,441
0
W
Izanami
8,809
7,614
0
3,457
6,934
3,044
2,608
637
6,297
0
94,371
W
Awilix
7,218
3,026
0
3,570
9,443
3,551
0
1,405
8,038
0
51,572
W
Vamana
Lifecti
Vamana
2,971
1,066
0
2,525
11,458
7,124
600
0
11,458
0
58,019
W
Bacchus
PEBCAK-
Bacchus
8,093
1,785
0
4,702
11,958
14,623
93
4,272
7,686
34,117
0
L
Hachiman
ReFlexx iLL
Hachiman
2,712
1,518
0
2,644
9,339
2,759
0
1,898
7,441
0
33,378
L
Cthulhu
Sir Noxxy
Cthulhu
4,712
459
0
2,465
10,408
6,132
0
5,442
4,966
25,878
0
L
Horus
YaBoyKram
Horus
8,308
3,454
0
2,776
9,337
7,665
0
1,877
7,007
0
53,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,968
Gold Earned
43,693
315
Minions Killed
448
0
Camps Cleared
0
1,393,393
Distance Traveled
1,464,881
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,914
528
88
6
0
326,224
4
L
Raijin
6,247
416
60
4
0
230,795
0
W
Eset
8,598
573
70
5
0
299,964
3
W
Izanami
9,610
641
158
11
0
245,000
2
W
Awilix
8,352
557
81
5
0
352,425
0
W
Vamana
7,994
533
94
6
0
260,308
0
W
Bacchus
9,139
609
45
3
0
307,184
1
L
Hachiman
6,467
431
48
3
0
274,841
2
L
Cthulhu
6,018
401
30
2
0
295,915
2
L
Horus
8,322
555
89
6
0
265,618
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role