Player Matchup

Horus
Horus
Fire Teeny Dude
Horus
Level 69
God Stats
4W - 5L
1,692 SR
Queue Stats
138W - 122L
1,538 Elo+
Party 2
Sun Wukong
Sun Wukong
HoloSW
Sun Wukong
Level 83
God Stats
3W - 3L
1,645 SR
Queue Stats
282W - 233L
1,576 Elo+
Solo
Cliodhna
Cliodhna
Jawwless
Cliodhna
Level 102
God Stats
10W - 14L
1,636 SR
Queue Stats
308W - 285L
1,480 Elo+
Party 2
Ra
Ra
SOLO KING3168
Ra
Level 48
God Stats
72W - 70L
1,569 SR
Queue Stats
128W - 152L
1,503 Elo+
Solo
Thoth
Thoth
grim sleeper484
Thoth
Level 82
God Stats
10W - 28L
1,238 SR
Queue Stats
284W - 265L
1,463 Elo+
Party 2
Team Averages
Level 77
1,556 SR
1,512 Elo+

VS

Team Averages
Level 72
1,529 SR
1,544 Elo+
Chaac
Chaac
MeXa-Ackerman
Chaac
Level 34
God Stats
3W - 4L
1,122 SR
Queue Stats
301W - 273L
1,515 Elo+
Solo
Awilix
Awilix
Snipe8182
Awilix
Level 88
God Stats
3W - 1L
1,829 SR
Queue Stats
9W - 7L
1,568 Elo+
Solo
Janus
Janus
kkaisen
Janus
Level 62
God Stats
12W - 9L
1,398 SR
Queue Stats
128W - 111L
1,573 Elo+
Party 1
Bellona
Bellona
r_fsv
Bellona
Level 93
God Stats
1W - 2L
1,713 SR
Queue Stats
73W - 74L
1,518 Elo+
Party 1
Danzaburou
Danzaburou
temp-DontPullOut
Danzaburou
Level 84
God Stats
63W - 44L
1,584 SR
Queue Stats
120W - 103L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 3
6,891
492
4,601
13,327
11,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
HoloSW
Sun Wukong
11
0 / 2 / 0
6,626
473
7,944
11,710
9,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
Jawwless
Cliodhna
13
3 / 4 / 0
7,716
551
11,065
15,396
6,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 6 / 1
6,422
459
6,436
12,778
7,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
4 / 7 / 1
7,753
554
5,826
9,176
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
7,302
522
6,321
11,541
13,148
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Awilix
Snipe8182
Awilix
13
6 / 2 / 1
8,108
579
9,348
11,321
4,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
kkaisen
Janus
15
10 / 2 / 4
9,617
687
15,806
9,002
3,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
r_fsv
Bellona
12
4 / 2 / 8
7,561
540
8,650
12,428
13,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
temp-DontPullOut
Danzaburou
11
2 / 6 / 5
6,873
491
6,423
11,713
4,353
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
12
Kills
22
22
Deaths
12
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
Sun Wukong
HoloSW
Sun Wukong
0
2
0
0
L
Cliodhna
Jawwless
Cliodhna
3
4
0
0.75
W
0
0
1
0.5
L
2
6
1
0.42
W
Awilix
Snipe8182
Awilix
6
2
1
3.25
L
4
7
1
0.64
W
Janus
kkaisen
Janus
10
2
4
6
W
Bellona
r_fsv
Bellona
4
2
8
4
W
Danzaburou
temp-DontPullOut
Danzaburou
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,872
Damage
46,548
62,387
Taken
56,005
37,905
Mitigated
38,725
14,271
Healing
15,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,601
2,259
742
4,246
13,327
11,821
0
1,990
11,309
0
18,442
L
Sun Wukong
HoloSW
Sun Wukong
7,944
2,357
0
2,487
11,710
9,192
0
748
10,938
66
44,986
L
Cliodhna
Jawwless
Cliodhna
11,065
2,169
0
1,945
15,396
6,065
0
3,045
12,229
0
67,453
W
6,321
2,307
0
4,588
11,541
13,148
0
0
10,578
0
49,410
L
6,436
460
929
3,094
12,778
7,949
0
4,430
8,234
41,736
0
W
Awilix
Snipe8182
Awilix
9,348
4,991
0
870
11,321
4,342
0
1,454
9,820
0
65,287
L
5,826
833
0
828
9,176
2,878
0
5,322
3,590
46,468
0
W
Janus
kkaisen
Janus
15,806
1,471
0
2,318
9,002
3,698
620
3,269
5,733
78,804
0
W
Bellona
r_fsv
Bellona
8,650
2,254
457
4,867
12,428
13,184
0
3,878
8,421
929
25,782
W
Danzaburou
temp-DontPullOut
Danzaburou
6,423
3,621
0
2,866
11,713
4,353
0
3,584
8,068
0
32,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,408
Gold Earned
39,461
340
Minions Killed
397
0
Camps Cleared
0
1,396,772
Distance Traveled
1,440,232
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,891
492
28
2
0
280,253
0
L
Sun Wukong
6,626
473
74
5
0
261,279
2
L
Cliodhna
7,716
551
106
8
0
322,181
0
W
Chaac
7,302
522
76
5
0
265,631
0
L
Ra
6,422
459
57
4
0
283,658
4
W
Awilix
8,108
579
103
7
0
345,035
0
L
Thoth
7,753
554
75
5
0
249,401
0
W
Janus
9,617
687
132
9
0
273,365
3
W
Bellona
7,561
540
39
3
0
310,758
2
W
Danzaburou
6,873
491
47
3
0
245,443
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role