Player Matchup

Achilles
Achilles
 
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cupid
Cupid
MsJannyJame-
Cupid
Level 28
God Stats
29W - 17L
1,610 SR
Queue Stats
82W - 87L
1,523 Elo+
Party 4
Cerberus
Cerberus
SpaceTaunt
Cerberus
Level 69
God Stats
3W - 4L
1,409 SR
Queue Stats
72W - 77L
1,440 Elo+
Party 2
Anubis
Anubis
ihendu
Anubis
Level 126
God Stats
28W - 8L
1,695 SR
Queue Stats
77W - 67L
1,510 Elo+
Party 2
Ao Kuang
Ao Kuang
sealslap
Ao Kuang
Level 237
God Stats
7W - 4L
1,439 SR
Queue Stats
703W - 118L
1,671 Elo+
Solo
Team Averages
Level 120
1,531 SR
1,529 Elo+

VS

Team Averages
Level 132
1,729 SR
1,688 Elo+
Jing Wei
Jing Wei
Carsdoodle
Jing Wei
Level 148
God Stats
50W - 27L
1,655 SR
Queue Stats
371W - 103L
1,651 Elo+
Party 1
Nu Wa
Nu Wa
Dormjromr
Nu Wa
Level 145
God Stats
8W - 4L
1,739 SR
Queue Stats
68W - 28L
1,695 Elo+
Party 3
Hachiman
Hachiman
FizzyDrink-1
Hachiman
Level 129
God Stats
7W - 8L
1,780 SR
Queue Stats
168W - 164L
1,574 Elo+
Solo
Guan Yu
Guan Yu
formalwannab
Guan Yu
Level 135
God Stats
6W - 2L
1,653 SR
Queue Stats
301W - 83L
1,707 Elo+
Party 1
Athena
Athena
mrepicface
Athena
Level 105
God Stats
2W - 1L
1,818 SR
Queue Stats
24W - 5L
1,813 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 0 / 7
8,856
984
8,356
10,236
14,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

14
0 / 0 / 6
8,655
962
5,035
5,522
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
SpaceTaunt
Cerberus
15
1 / 1 / 8
9,711
1,079
3,841
9,455
9,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
ihendu
Anubis
15
1 / 0 / 8
9,143
1,016
10,347
3,970
2,517
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
sealslap
Ao Kuang
15
6 / 0 / 3
10,306
1,145
21,585
11,172
6,376
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

315

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Carsdoodle
Jing Wei
13
0 / 2 / 1
8,559
951
10,106
10,374
4,770
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Dormjromr
Nu Wa
13
0 / 0 / 0
7,674
853
0
0
0
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
FizzyDrink-1
Hachiman
14
0 / 1 / 1
8,879
987
16,524
8,475
3,488
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
formalwannab
Guan Yu
14
0 / 2 / 1
8,421
936
4,745
14,011
13,480
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Athena
mrepicface
Athena
14
1 / 4 / 0
9,453
1,050
6,100
18,815
21,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
9
Kills
1
1
Deaths
9
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
7
4.5
L
Jing Wei
Carsdoodle
Jing Wei
0
2
1
0.25
L
Nu Wa
Dormjromr
Nu Wa
0
0
0
0
L
Hachiman
FizzyDrink-1
Hachiman
0
1
1
0.5
W
0
0
6
3
W
Cerberus
SpaceTaunt
Cerberus
1
1
8
5
L
Guan Yu
formalwannab
Guan Yu
0
2
1
0.25
W
Anubis
ihendu
Anubis
1
0
8
5
L
Athena
mrepicface
Athena
1
4
0
0.25
W
Ao Kuang
sealslap
Ao Kuang
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,164
Damage
37,475
40,355
Taken
51,675
35,602
Mitigated
43,590
14,062
Healing
9,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,356
1,434
0
1,392
10,236
14,819
0
1,644
8,592
0
15,957
L
Jing Wei
Carsdoodle
Jing Wei
10,106
6,210
0
0
10,374
4,770
0
7,022
3,257
0
38,170
L
Nu Wa
Dormjromr
Nu Wa
0
0
0
0
0
0
0
0
0
271
0
L
Hachiman
FizzyDrink-1
Hachiman
16,524
10,298
0
1,592
8,475
3,488
0
5,496
2,804
0
46,819
W
5,035
2,922
1,088
1,251
5,522
2,471
0
678
4,844
0
13,020
W
Cerberus
SpaceTaunt
Cerberus
3,841
236
0
3,739
9,455
9,419
0
920
8,535
12,678
0
L
Guan Yu
formalwannab
Guan Yu
4,745
286
3,256
3,142
14,011
13,480
0
9,861
3,878
0
11,068
W
Anubis
ihendu
Anubis
10,347
672
0
2,277
3,970
2,517
0
822
3,148
37,303
0
L
Athena
mrepicface
Athena
6,100
1,010
0
1,033
18,815
21,852
0
13,394
5,005
8,379
0
W
Ao Kuang
sealslap
Ao Kuang
21,585
3,121
128
4,187
11,172
6,376
0
2,036
9,136
39,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,671
Gold Earned
42,986
186
Minions Killed
175
7
Camps Cleared
5
876,058
Distance Traveled
763,909
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,856
984
17
2
2
175,856
0
L
Jing Wei
8,559
951
79
9
4
169,675
0
L
Nu Wa
7,674
853
0
0
0
5,340
0
L
Hachiman
8,879
987
82
9
1
176,670
0
W
Cupid
8,655
962
17
2
2
191,162
0
W
Cerberus
9,711
1,079
40
4
0
159,614
0
L
Guan Yu
8,421
936
9
1
0
210,402
0
W
Anubis
9,143
1,016
75
8
0
146,557
0
L
Athena
9,453
1,050
5
1
0
201,822
0
W
Ao Kuang
10,306
1,145
37
4
3
202,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role