Player Matchup

Artio
Artio
 
Artio
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Ceerealz
Danzaburou
Level 61
God Stats
92W - 62L
1,622 SR
Queue Stats
171W - 157L
1,512 Elo+
Solo
Chang'e
Chang'e
ZacISO
Chang'e
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,410 Elo+
Party 1
Thor
Thor
bigwe
Thor
Level 124
God Stats
6W - 6L
1,552 SR
Queue Stats
43W - 37L
1,576 Elo+
Solo
Guan Yu
Guan Yu
colonelpain
Guan Yu
Level 124
God Stats
21W - 10L
1,585 SR
Queue Stats
133W - 120L
1,555 Elo+
Solo
Team Averages
Level 107
1,552 SR
1,511 Elo+

VS

Team Averages
Level 106
1,520 SR
1,555 Elo+
Ullr
Ullr
Gutterfiend88
Ullr
Level 101
God Stats
29W - 50L
1,436 SR
Queue Stats
315W - 298L
1,517 Elo+
Solo
Thor
Thor
SDKG
Thor
Level 104
God Stats
15W - 12L
1,351 SR
Queue Stats
47W - 47L
1,490 Elo+
Party 2
Ra
Ra
TheMoom
Ra
Level 102
God Stats
16W - 17L
1,655 SR
Queue Stats
372W - 348L
1,583 Elo+
Solo
Surtr
Surtr
ambroixe
Surtr
Level 121
God Stats
3W - 8L
1,426 SR
Queue Stats
282W - 245L
1,609 Elo+
Solo
Sobek
Sobek
vrmjeanti
Sobek
Level 103
God Stats
13W - 9L
1,730 SR
Queue Stats
184W - 150L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 1 / 4
6,153
513
3,262
13,373
10,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Ceerealz
Danzaburou
10
0 / 2 / 0
6,285
524
5,370
5,538
1,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ZacISO
Chang'e
10
1 / 3 / 3
6,081
507
6,386
7,454
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
bigwe
Thor
12
3 / 1 / 0
6,952
579
3,880
8,470
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
colonelpain
Guan Yu
13
2 / 3 / 0
7,361
613
8,510
12,921
14,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,261
522
2,806
7,467
3,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
SDKG
Thor
12
4 / 1 / 2
6,863
572
4,779
8,523
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 2
5,757
480
2,725
5,130
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
ambroixe
Surtr
11
2 / 2 / 1
6,757
563
7,969
12,206
9,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Sobek
vrmjeanti
Sobek
10
1 / 1 / 4
6,172
514
4,786
10,004
8,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
6
Kills
9
10
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
1
4
2
W
Danzaburou
Ceerealz
Danzaburou
0
2
0
0
L
2
0
2
3
L
Thor
SDKG
Thor
4
1
2
5
L
0
2
2
0.5
W
Chang'e
ZacISO
Chang'e
1
3
3
0.83
L
Surtr
ambroixe
Surtr
2
2
1
1.25
W
Thor
bigwe
Thor
3
1
0
3
W
Guan Yu
colonelpain
Guan Yu
2
3
0
0.67
L
Sobek
vrmjeanti
Sobek
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,408
Damage
23,065
47,756
Taken
43,330
32,771
Mitigated
27,319
13,189
Healing
13,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,262
635
810
4,932
13,373
10,202
0
2,166
11,207
16,123
0
W
Danzaburou
Ceerealz
Danzaburou
5,370
2,874
0
2,463
5,538
1,912
846
734
4,804
0
45,542
L
2,806
1,312
0
1,037
7,467
3,320
0
1,040
6,427
0
44,287
L
Thor
SDKG
Thor
4,779
1,072
0
3,277
8,523
3,324
0
2,243
6,280
0
45,883
L
2,725
86
615
1,855
5,130
2,054
0
2,255
2,875
38,315
0
W
Chang'e
ZacISO
Chang'e
6,386
609
689
942
7,454
2,491
80
2,644
4,810
39,520
0
L
Surtr
ambroixe
Surtr
7,969
3,556
0
2,770
12,206
9,745
0
0
12,206
731
50,488
W
Thor
bigwe
Thor
3,880
518
0
1,145
8,470
3,345
0
1,721
6,749
0
56,510
W
Guan Yu
colonelpain
Guan Yu
8,510
1,316
68
2,140
12,921
14,821
0
723
12,198
0
62,435
L
Sobek
vrmjeanti
Sobek
4,786
285
0
3,847
10,004
8,876
0
4,110
5,894
22,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,832
Gold Earned
31,810
385
Minions Killed
340
0
Camps Cleared
0
1,216,451
Distance Traveled
1,161,425
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,153
513
25
2
0
255,685
2
W
Danzaburou
6,285
524
82
7
0
242,332
2
L
Ullr
6,261
522
80
7
0
238,538
0
L
Thor
6,863
572
84
7
0
260,149
0
L
Ra
5,757
480
70
6
0
204,395
1
W
Chang'e
6,081
507
78
7
0
237,289
1
L
Surtr
6,757
563
82
7
0
213,808
3
W
Thor
6,952
579
91
8
0
233,523
0
W
Guan Yu
7,361
613
109
9
0
247,622
0
L
Sobek
6,172
514
24
2
0
244,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role