Player Matchup

Izanami
Izanami
 
Izanami
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Jonerpea
Zeus
Level 44
God Stats
1W - 4L
1,265 SR
Queue Stats
3W - 7L
1,358 Elo+
Party 3
Artio
Artio
Saber9824
Artio
Level 74
God Stats
20W - 21L
1,493 SR
Queue Stats
151W - 141L
1,477 Elo+
Party 1
Achilles
Achilles
Sproons
Achilles
Level 7
God Stats
1W - 1L
1,682 SR
Queue Stats
3W - 7L
1,358 Elo+
Party 3
Kali
Kali
zombiecannon3
Kali
Level 62
God Stats
19W - 17L
1,528 SR
Queue Stats
67W - 71L
1,439 Elo+
Party 1
Team Averages
Level 44
1,494 SR
1,426 Elo+

VS

Team Averages
Level 57
1,395 SR
1,282 Elo+
Olorun
Olorun
 
Olorun
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Boujes
Ymir
Level 29
God Stats
1W - 2L
1,224 SR
Queue Stats
4W - 19L
1,130 Elo+
Party 2
Amaterasu
Amaterasu
imgsam
Amaterasu
Level 21
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 8L
1,247 Elo+
Party 2
Arachne
Arachne
oRiLeY94o
Arachne
Level 44
God Stats
12W - 11L
1,252 SR
Queue Stats
267W - 261L
1,232 Elo+
Party 2
Kukulkan
Kukulkan
titled-inside7
Kukulkan
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 98L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 1 / 1
4,564
415
2,083
4,880
1,802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
10
1 / 3 / 1
5,329
484
1,022
6,349
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Saber9824
Artio
7
0 / 4 / 1
4,980
453
1,013
9,413
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Sproons
Achilles
10
2 / 4 / 1
5,682
517
5,425
7,485
5,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 3 / 1
6,662
606
4,373
11,404
4,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
6 / 1 / 0
7,284
662
9,144
5,041
2,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Boujes
Ymir
8
0 / 0 / 4
5,552
505
1,502
4,632
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
imgsam
Amaterasu
10
3 / 2 / 0
5,996
545
4,244
9,246
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
oRiLeY94o
Arachne
11
2 / 1 / 2
6,407
582
1,645
6,701
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kukulkan
11
2 / 2 / 2
6,560
596
5,513
4,531
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
13
15
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
1
0.5
W
Olorun
 
Olorun
6
1
0
6
W
Ymir
Boujes
Ymir
0
0
4
2
L
Zeus
1
3
1
0.5
L
Artio
Saber9824
Artio
0
4
1
0.13
L
Achilles
Sproons
Achilles
2
4
1
0.63
W
Amaterasu
imgsam
Amaterasu
3
2
0
1.5
W
Arachne
oRiLeY94o
Arachne
2
1
2
3
W
Kukulkan
2
2
2
1.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,916
Damage
22,048
39,531
Taken
30,151
20,813
Mitigated
13,541
6,348
Healing
7,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,083
1,571
0
107
4,880
1,802
0
3,820
1,060
0
21,195
W
Olorun
 
Olorun
9,144
4,625
150
2,311
5,041
2,253
478
799
4,242
48,079
7,832
W
Ymir
Boujes
Ymir
1,502
269
0
1,618
4,632
3,285
0
552
4,080
12,218
0
L
Zeus
1,022
0
0
1,260
6,349
2,076
0
2,770
3,421
27,290
0
L
Artio
Saber9824
Artio
1,013
144
95
1,790
9,413
6,968
0
5,174
4,193
14,998
0
L
Achilles
Sproons
Achilles
5,425
2,585
0
670
7,485
5,568
0
0
7,485
0
23,876
W
Amaterasu
imgsam
Amaterasu
4,244
2,090
0
1,636
9,246
4,151
0
0
8,647
0
27,035
W
Arachne
oRiLeY94o
Arachne
1,645
1,015
0
1,217
6,701
2,189
246
263
6,393
0
40,094
W
Kukulkan
5,513
192
0
250
4,531
1,663
108
421
4,069
41,228
0
L
4,373
2,204
0
2,426
11,404
4,399
0
3,438
7,812
0
41,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,217
Gold Earned
31,799
221
Minions Killed
301
0
Camps Cleared
0
920,636
Distance Traveled
1,157,072
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,564
415
41
4
0
131,988
0
W
Olorun
7,284
662
102
9
0
220,449
0
W
Ymir
5,552
505
14
1
0
220,122
0
L
Zeus
5,329
484
53
5
0
166,577
0
L
Artio
4,980
453
20
2
0
198,487
2
L
Achilles
5,682
517
38
3
0
208,403
0
W
Amaterasu
5,996
545
41
4
0
238,305
0
W
Arachne
6,407
582
76
7
0
270,447
0
W
Kukulkan
6,560
596
68
6
0
207,749
2
L
Kali
6,662
606
69
6
0
215,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role