Player Matchup

Chiron
Chiron
BEARSLAYER68
Chiron
Level 124
God Stats
2W - 2L
1,160 SR
Queue Stats
206W - 218L
1,524 Elo+
Party 2
Hel
Hel
JustTrini2
Hel
Level 159
God Stats
5W - 4L
1,507 SR
Queue Stats
144W - 126L
1,477 Elo+
Party 2
Arachne
Arachne
Mr-Villey
Arachne
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
590W - 609L
1,528 Elo+
Solo
Chronos
Chronos
Tha Boul Stick
Chronos
Level 149
God Stats
2W - 4L
1,354 SR
Queue Stats
222W - 232L
1,564 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
sometimerz
Morgan Le Fay
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,369 Elo+
Party 2
Team Averages
Level 135
1,404 SR
1,492 Elo+

VS

Team Averages
Level 126
1,414 SR
1,551 Elo+
Hel
Hel
Aviaria
Hel
Level 156
God Stats
1W - 2L
1,207 SR
Queue Stats
53W - 68L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
El Stonewall
Danzaburou
Level 67
God Stats
3W - 3L
1,414 SR
Queue Stats
95W - 101L
1,462 Elo+
Party 1
Janus
Janus
FTG IceMan
Janus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,890 Elo+
Party 1
Ah Puch
Ah Puch
I am Denom
Ah Puch
Level 157
God Stats
2W - 0L
1,712 SR
Queue Stats
82W - 93L
1,455 Elo+
Party 1
Anubis
Anubis
iTzGuDTiMeZ
Anubis
Level 129
God Stats
1W - 1L
1,236 SR
Queue Stats
119W - 116L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
0 / 2 / 8
9,005
600
14,031
12,206
5,983
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
4 / 3 / 11
10,483
699
14,030
20,383
23,434
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Arachne
Mr-Villey
Arachne
1
0 / 0 / 0
3,960
264
0
0
0
20
7 / 4 / 3
11,623
775
11,784
19,000
9,738
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
sometimerz
Morgan Le Fay
16
2 / 7 / 5
9,409
627
11,892
18,657
9,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
18
2 / 2 / 9
11,298
753
9,534
14,607
7,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
El Stonewall
Danzaburou
18
5 / 5 / 9
12,178
812
11,115
13,417
6,206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
18
3 / 4 / 4
10,901
727
11,025
13,976
6,020
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
I am Denom
Ah Puch
18
1 / 3 / 5
10,904
727
14,120
15,913
7,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
20
5 / 3 / 8
11,954
797
17,833
20,293
11,926
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
51
13
Kills
16
16
Deaths
17
27
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hel
2
2
9
3.25
L
Chiron
0
2
8
2
W
Danzaburou
El Stonewall
Danzaburou
5
5
9
1.9
W
Janus
3
4
4
1.25
W
Ah Puch
I am Denom
Ah Puch
1
3
5
1.17
L
4
3
11
3.17
L
Arachne
Mr-Villey
Arachne
0
0
0
0
L
7
4
3
2.13
W
Anubis
5
3
8
3
L
Morgan Le Fay
sometimerz
Morgan Le Fay
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,737
Damage
63,627
70,246
Taken
78,206
48,388
Mitigated
39,107
33,480
Healing
43,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
9,534
349
18,817
10,636
14,607
7,258
1,020
5,585
9,022
15,507
0
L
Chiron
14,031
1,664
2,046
3,240
12,206
5,983
0
9,328
2,808
0
24,358
W
Danzaburou
El Stonewall
Danzaburou
11,115
3,549
0
1,250
13,417
6,206
2,994
7,618
5,799
0
32,046
W
Janus
11,025
163
1,457
2,347
13,976
6,020
437
6,600
7,376
32,437
0
W
Ah Puch
I am Denom
Ah Puch
14,120
228
1,024
3,966
15,913
7,697
604
8,418
7,495
28,580
0
L
14,030
412
11,999
10,832
20,383
23,434
89
14,452
5,610
25,301
0
L
Arachne
Mr-Villey
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
11,784
1,828
611
1,921
19,000
9,738
1,554
15,421
3,391
41,972
0
W
Anubis
17,833
366
238
4,211
20,293
11,926
1,776
9,485
10,808
39,103
0
L
Morgan Le Fay
sometimerz
Morgan Le Fay
11,892
608
739
2,092
18,657
9,233
328
12,720
5,925
22,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,480
Gold Earned
57,235
151
Minions Killed
184
0
Camps Cleared
0
1,097,577
Distance Traveled
1,451,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,298
753
12
1
0
302,997
0
L
Chiron
9,005
600
26
2
0
271,746
0
W
Danzaburou
12,178
812
38
3
0
294,030
0
W
Janus
10,901
727
41
3
0
308,873
0
W
Ah Puch
10,904
727
36
2
0
270,791
0
L
Hel
10,483
699
26
2
0
310,621
0
L
Arachne
3,960
264
0
0
0
0
0
L
Chronos
11,623
775
78
5
0
247,139
0
W
Anubis
11,954
797
57
4
0
274,410
0
L
Morgan Le Fay
9,409
627
21
1
0
268,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role